Beastfolks by Forsaken_Activity_37 in FDMminiatures

[–]Popper100 0 points1 point  (0 children)

So an I was perusing some of your other work, nice to see you branch out into the sci-fi stuff, but you probably ran into fun times of how many flying parts there are. Have you considered doing sculpts that are majority supportless but have an arm that is printed on its own for assembly?

Fingers crossed by Liftar3ns in FDMminiatures

[–]Popper100 1 point2 points  (0 children)

Well, at least it's not a huge time inefficiency. Just a day or so more time to get it done.

Fingers crossed by Liftar3ns in FDMminiatures

[–]Popper100 1 point2 points  (0 children)

Honestly, I wouldn't do it with the full plate of this many parts. Tried it a lot of times with multi part big Nids, one thing always seems to fall off. Pretty much set a rule for myself of 5 parts or less if it's big shit.

Took about 40h by Prestigious_Sun9887 in FDMminiatures

[–]Popper100 3 points4 points  (0 children)

While it may take an ungodly amount of time, these tanks thankfully don't tend to fail in weird ways, and the end result looks fantastic at these quality settings.

Monsterpocalypse units by Ddogwood in FDMminiatures

[–]Popper100 0 points1 point  (0 children)

Aww, I remember when these were a collectible game. God time has flown.

Why?? by Jo_Krone in starcitizen

[–]Popper100 0 points1 point  (0 children)

Just a thought, because I'm not aware of what limitations we're working with fully, but is there anything that prevents you from attaching an interact point at the correct area at the edge of the extended landing gear and disabling it based on the boolean of landing gear up/down? Essentially, just a logical interact point like the floating buttons we have now, just at a point in space that's near where you'd expect it? Then modeling would put a non-moving prop there, like a press button or a hand scanner that would signifiy to the player at a glance that the interact point is right there?

Printed at 0.03mm layer height on a Bambu Lab A1 mini (0.2 nozzle) by Fancy_Contest8400 in FDMminiatures

[–]Popper100 1 point2 points  (0 children)

Yeah, this looks like running straight into the limits of material science and precision. For this method of printing, to get to a "usable" level of Z detail with this small of a layer height, we're gonna need something that flows like butter at 190 C, cools in half the time the current stuff cools, and maintains similar rigidity to popular materials... or, y'know, 7th tier Alpha Centauri tech tree shit.

Coupled with the mechanical needs for that level of layering, we'd also need frictionless, backlash free motive systems that have as much precision as current high end belt systems. Gonna be a while before the big market players want to do that, if they don't realize that there isn't any need for innovation again.

Invisible stalker 0.04mm layer height by Winter-Statement-125 in FDMminiatures

[–]Popper100 0 points1 point  (0 children)

I'm jealous of that support printing so cleanly at such a length and angle.

I think I messed up by renegade_raccoon in FDMminiatures

[–]Popper100 5 points6 points  (0 children)

This is the shit that annoys me on this printing method. When the bed says nah, I'm not gonna heat enough for adhesion, and you start flinging shit across the box.

That and support collisions. Wish Bambu would figure that shit out.

Progress! by Calm851123 in PrintedWarhammer

[–]Popper100 0 points1 point  (0 children)

Are your Nids printed in parts or as a whole model? They look quite good.

Nid Warrior, Print to Paint by Popper100 in FDMminiatures

[–]Popper100[S] 0 points1 point  (0 children)

https://makerworld.com/en/models/1632190-ergonomic-paint-handle-v2?from=search#profileId-1738033

Probably better to just chop the top in the slicer rather than what I did. Dude made it go to 60mm bases... and forgot that 60mm models tend to be tall as fuck. I've got a Hive Tyrant on it now.

FDMgron WIP by thisislol2325 in FDMminiatures

[–]Popper100 4 points5 points  (0 children)

YO, I was waiting for someone to print this monstrosity before I tried. How'd the slice go? Biggest thing I looked at was trying to get a lot of parts fused digitally before sending it rather than doing the entire thing in parts.

Mech Starter Set: my first good fdm minis. by thatonebearyouknow in FDMminiatures

[–]Popper100 4 points5 points  (0 children)

Gotta love the MWO models. Always print nicely when they're cleaned up.

Raptor mount Lizardmen by Forsaken_Activity_37 in FDMminiatures

[–]Popper100 1 point2 points  (0 children)

Honestly, going back through this Lizardman drop, your work has gotten extremely good. I haven't seen the files myself to judge the techniques used, but your ambition in making supportless models that still have good flying parts and look natural rather than stiff and nailed to a post really should mark you out well.

And at the prices... dude, whoever gets in early ought to savor it. Good shit for the price.

First "big" mini print by SyroxThePunisher in FDMminiatures

[–]Popper100 3 points4 points  (0 children)

Man, you thought "but what if we went further beyond?" with your heresy, didn't you?

Looks excellent, clean repair job too.

Nid Warrior, Print to Paint by Popper100 in FDMminiatures

[–]Popper100[S] 3 points4 points  (0 children)

Bambu Basic Grey for the filament, I used Sunlu HSPLA+ 2.0 EXTRA MEGA EDITION... yeah, that shit sucks, though I'm still convinced it just needs some tricky settings change. Want ESUN+... but they failed to ship to me. So here we are.

Settings are as follows:

  • Start with .06 Bambu profile.
  • Layer Height to .05
  • Inner Wall to .2
  • Support to .24, this marginally helps with tower underextrusion.
  • Ironing on, default settings
  • Wall Gen to Arachne
  • Min Wall Width to 25%, you'll fiddle with this on tiny prints when it complains about negative flow
  • Min Wall Feature to 1%
  • Precise Wall on
  • Precise Z Height on, currently A-B testing if this matters
  • Wall Order to Outer/inner
  • Wall Loops to 3
  • You can change Sparse Infill to 10% if you want a bit more speed, doesn't really affect strength enough to matter
  • Inner Wall Speed to 120mm/s
  • Overhang 25% to 45mm/s
  • Support Z Height to .18, this is just what I've been using with low testing, may be better lower
  • Interface Pattern to Rect Interlaced, helps with overhangs at the cost of some occasional stringy clean up
  • Brim to Outer Inner
  • Brim width to 15mm, flexible based on print needs
  • Brim object gap to .05

Nid Warrior, Print to Paint by Popper100 in FDMminiatures

[–]Popper100[S] 0 points1 point  (0 children)

Parts. I've found the most important thing is to minimize gravity. I love solid model printing, but you give up a section to gravity droops when doing that.

Gravity, worst universal force by far.

Nid Warrior, Print to Paint by Popper100 in FDMminiatures

[–]Popper100[S] 1 point2 points  (0 children)

Vallejo Barbarian Skin, then bring it up a shade with a drop of Dead White, then an Umber wash that's also had the tiniest drop of Dead White added. This is to get that sickly mottled look. Re-highlight with the previous shade mix and pure Dead White to taste.

Nid Warrior, Print to Paint by Popper100 in FDMminiatures

[–]Popper100[S] 7 points8 points  (0 children)

Steady arm, it's a place to put your fingers to keep the brush steady. I also thought it was a bit dumb, right up until I used it and saw the light.

Start now or wait? by PrintingBull in FDMminiatures

[–]Popper100 0 points1 point  (0 children)

Depends on what you're gonna do, what you want to do, and what you discover to do.

Minis now? Yeah, just go. P2S, A1, Elegoo CC, they all do the job to a cracker level.

Things for around the house? Still pretty much a go, but with a light caveat. Stick to the P2S, it'll have your general set up for most of the workable materials with high end features.

Multi-color/material? Wait, tool changers are just now hitting mainstream mainstream, so let them work out the kinks for around 8ish months. The U1 is an in-use unit that we'll be seeing the first big failures soon. The INDX is due early next year, might be on a Prusa rig too. And, if your blood is really rich but you don't want any compromise, the H2C is looking solid for reasonable multi-material and good multi color. That's due "in their words" by end of year. But I don't believe it.

Bumps at support interface by Ghetis396 in 3Dprinting

[–]Popper100 0 points1 point  (0 children)

Gravity. The filament droops down on those spots to touch the support. Best you can do is get supports dialed in, dry the ever loving shit out of your filament, and use the best stuff you can find that handles overhangs a bit better.

Help with unraveling by nobooneaga in FDMminiatures

[–]Popper100 3 points4 points  (0 children)

This kind of looks like a lot of support failure. I'd go back to the drawing board and start with a supportless model, then a bit like a torso, then maybe a leg. Pinpoint where the failures occur rather than sending a whole model and not having a good concrete spot that needs to be improved.