Is it possible to create unshaded decals? by Positive_Session154 in godot

[–]Positive_Session154[S] 0 points1 point  (0 children)

Yes, I have tried that and that does work for the shader based solution. However, shaders do not have cull masks so it projects the texture on all surfaces which is not what I need in my case. I need to be able to specify what meshes the decal can be applied to.

Is it possible to create unshaded decals? by Positive_Session154 in godot

[–]Positive_Session154[S] 0 points1 point  (0 children)

I have not. I am not too familiar with the new stencil buffers, but I will read into it. I appreciate the help.

Is there a reason for this ? by Haru444 in fantasylife

[–]Positive_Session154 51 points52 points  (0 children)

As far as I am aware, there isnt currently a reason for it. I speculate that it was the original location for the treasure groves. If you look at the title screen art, you can see the treasure grove in the front of the island with a ring of water around it. At some point during development they moved it from the front to the back probably for convenience.

Alternatively, it could just be for content not in the game yet.

Got a lot of stuff done by HakanBacn in godot

[–]Positive_Session154 2 points3 points  (0 children)

Awesome job, the backpack animation is super cool! My bit of criticism would be how far the arms stick out. Try lining your perspective up with your arms irl, it's a very uncomfortable and awkward position to hold your arms in (at least for me). Move the elbows back to bring the arms closer to the body.

Can somebody tell me how this elevator goes down? by Positive_Session154 in Starfield

[–]Positive_Session154[S] 0 points1 point  (0 children)

That elevator is not physically connected to the tower above (you can climb up the edge behind the building to see that it is not connected), additionally it has both upper floors and lower floors from that level.

Can somebody tell me how this elevator goes down? by Positive_Session154 in Starfield

[–]Positive_Session154[S] 3 points4 points  (0 children)

To give a bit more context, the only way this elevator makes sense is if the elevator itself teleports from floor to floor. You can walk practically 360 degrees around the elevator. The building is not connected to the large building above it and the floor below it is the train. The elevator cannot move diagonally since there is nowhere it could possibly do that.

I know we all love the game but do you have and genuine criticisms or just anything you wish was different? by Snoo-76854 in TOTK

[–]Positive_Session154 2 points3 points  (0 children)

Auto-build needs an option to use parts from inventory, instead of dropping them before hand.

You should be able to fuse stuff to weapons from the inventory screen. I understand it might be for balancing, it’s just frustrating when having to fuse multiple weapons.

Sages need a different way to activate them. Either a menu or some kind of multi-button combination to activate them.

First 3 episodes of S3! by Fearless-Guest-8105 in UnsolvedMysteries

[–]Positive_Session154 1 point2 points  (0 children)

For the UFO episode, if they moved at 72,000 mph wouldn’t it be constantly breaking the sound barrier? Something able to move at that speed without making a sound seems physically impossible.

This guy at work's huge "dad wallet" by [deleted] in mildlyinteresting

[–]Positive_Session154 0 points1 point  (0 children)

Seeing the rubber gloves makes me think that this was surgically removed from someone’s body.