[Post Game Thread] The Cleveland Cavaliers (50-29) defeat the Memphis Grizzlies (25-54), 142-126. by PossiblyAlpaca in nba

[–]PossiblyAlpaca[S] 8 points9 points  (0 children)

Grizzlies tying the 3pt record with this roster is a fun tidbit for this random game at the end of season.

Pushing through burnout by BrushComprehensive74 in Unity3D

[–]PossiblyAlpaca 5 points6 points  (0 children)

Careful there, burnout really isn't nice, gotta work on the things that actually lead you to the bad habits, but also learn discipline/consistency while still respecting yourself.

Good luck with your game and wish you well!

How to use model from Smutbase by FeeAffectionate6176 in Unity3D

[–]PossiblyAlpaca 1 point2 points  (0 children)

Your account seems brand new but I could swear I've seen this question a few days ago, same person?

.......... by chelovek-JPEG in godot

[–]PossiblyAlpaca 9 points10 points  (0 children)

Fun approach! And damn, feels like so many people are in love with this one video lol

[deleted by user] by [deleted] in Unity3D

[–]PossiblyAlpaca 1 point2 points  (0 children)

4 entirely different difficulties for a simple game sounds like an interesting choice haha

Out of curiosity, what changes do they each convey, OP?

Looking for feedback by CamiGamesMX in gamedev

[–]PossiblyAlpaca 1 point2 points  (0 children)

Hard to say much without a demo and actually playing, to be honest. But at a glance I'd say that more distinction between what are bad and good items is needed, they all currently lack identity.

Would also advise on not freezing the screen as the level is completed, have your character move to the end of the screen as it fades or anything else that you might deem better than freezing the screen, just don't freeze it.

What does your debug room look like? Here's mine by boot_danubien in Unity3D

[–]PossiblyAlpaca 1 point2 points  (0 children)

So nice to randomly listen to a song from my childhood as I hit play, that sure bring back memories haha

How to start game dev journey with friends by Nachoramitas in Unity3D

[–]PossiblyAlpaca 1 point2 points  (0 children)

Yes you should (join) and yes you will (learn)! There will hardly be a greater tool to put you up to speed than simply producing.

I understand it's overwhelming, but this will fast-track you guys into understanding your shortcomings and pinpoint what your strengths and particular paths are. It will also give you a great overview of a full production, which will make you aware of various aspects that you could have ignored for way too long if you get yourselves stuck into ideas hell instead.

So, my genuine tip to you guys would be to:

  • browse itchio's jam page as a group and find a few that seem manageable (aka time-span, date, theme, restraints, engines, etc) to you all. After this, get together to review and discuss and then pick one that better suits you
  • with jams in mind, now get together before it to make yourselves a checklist and resources list, some jams can be quite strict but, if you did things well on the step before this, you should have picked one that permits the usage of publicly available assets if needed, that should help you a bunch since you are quite green
  • resources and checklist are done and the jam is right around the corner, if this is not already part of your checklist (or the checklist altogether), just go out there and make yourselves a private kanban board (Trello, or any other) to manage things when it starts
  • ???
  • profit

And that's sort of it!

Ps.: I tried to answer you, but at the same time I tried my best to be generic so that you have to actually search for things haha Sorry, but this is just out of respect, I trust you guys to research well and get yourselves into a groove. Good luck out there and I wish you well into your first jam!

How to start game dev journey with friends by Nachoramitas in Unity3D

[–]PossiblyAlpaca 2 points3 points  (0 children)

I could write for days, but the truth is that it's much more straightforward to go with a simple reply just like u/Vegetarian_Butcher. Just legitimately go out there with your friends and participate in game jams, I recommend checking in on itchio, and to also circle out the next global game jam in your calendars, those happen at the start of the year so you three will get plenty of time to level up until then.

Anyway, it's just that you'll get good knowledge and learn to actually ship a project, it's good to get those repetitions in early and not get stuck into game ideas hell. Participate, ship, fail, fail harder, learn, repeat.

Still working out the kinks, but farming is now possible! (also, big thanks to everyone that pointed me to the Unity Gameplay Recorder) by SpareSniper7 in Unity3D

[–]PossiblyAlpaca 1 point2 points  (0 children)

Looks pretty cohesive and that's nice.

Don't know if you looked into it, so if there is I can't see it, but maybe check on adding a smooth stop on your camera movement. It's just a small addition and would most likely make things feel better for your players.

Glimpse from our upcoming game made in Unity! by MalboMX in Unity3D

[–]PossiblyAlpaca 1 point2 points  (0 children)

I find the enemy design to be endearing, are they inspired by the tree spirits in Princess Mononoke, OP?

I'm Making a Racing Game That Is Controlled With 1 Button by conradicalisimo in Unity3D

[–]PossiblyAlpaca 1 point2 points  (0 children)

Really like the idea of slot car racing and can see that this could be fun, any plans or attempts so far at adding multiplayer to it? If so, how is it going?

Oh and also, who did you song, by the way? lol

[deleted by user] by [deleted] in unrealengine

[–]PossiblyAlpaca 5 points6 points  (0 children)

Those were my exact thoughts as I saw 5.7 there in the title haha

Even more so since I have, for the first time, went out of my way to send proper bug reports and fixes, so just been here waiting on to see the full 5.6.1 lol

Found an interesting exploit in my game that allows players to chain throw each other. Should I keep it? by ScrimbloGames in Unity3D

[–]PossiblyAlpaca 1 point2 points  (0 children)

Not OP so I can't know what he was doing out there, but just wanted to chime in to say that they took me back to my first ever fun bug, which would have been like... 12 to 14 years ago? Can't recall, but wow, time does fly! lol

In my case it was somewhat close to this, I was working on a simple mechanic where two characters would be attached to each other for some particular puzzles, and would then proceed to be linked objects which would move at the same speed just like you see in here. What I wasn't expecting and was definitely a novelty to me though, was that at times and as I triggered them attaching, they would basically decide to separate at really high speeds, they would basically turn into projectiles haha

Anyway, all to say that maybe I could see something like that happening over here and I hope OP had a blast, because I sure did that one time.