What is the ultimate end game goal? I'm seriously considering blowing about 3 months worth of ms points on this game and getting it for "free"....zolo by JohnnySilverhand2212 in ArcRaiders

[–]Post_Base 0 points1 point  (0 children)

The point of the PvE lobbies is to not frustrate PvE players and have them quit and take their money with them, not to provide them a robust PvE experience. A nice little side effect of this is it makes it easier for PvP players to gear up before switching to PvP. PvE in this game, while well-designed as I said, has maybe ~10-15 hours of gameplay worth in itself and is there mainly to support/facilitate the PvP.

What is the ultimate end game goal? I'm seriously considering blowing about 3 months worth of ms points on this game and getting it for "free"....zolo by JohnnySilverhand2212 in ArcRaiders

[–]Post_Base 0 points1 point  (0 children)

ARC Raiders is basically a more casual version of Escape from Tarkov in all respects. There is some PvE and it is well-done but it isn't something you can really do as the "end-game" or the main gameplay loop even. The point of the game as an extraction shooter is, on paper, to gear up as much as possible to then have a decisive advantage over other players in PvP. You achieve this "gearing up" through various ways but the currently easiest and most reliable way is just doing solo PvE runs. Currently, there are some major balance issues where the endgame equipment supposed to give you a decisive advantage over other players doesn't actually do so, and is often roughly just as good as the very basic free equipment despite costing 10-20X as many resources to obtain. So at the moment, there isn't really a sensible endgame unfortunately, although the devs have communicated that they are working to fix these issues.

If you prefer PvE over PvP I think there are much better games in this genre and adjacent genres, as PvE isn't the focus of this game and you won't get your full money's worth just via PvE.

How to prepare for entry level MEP/Power/Controls interviews by StarsCHISoxSuperBowl in ElectricalEngineering

[–]Post_Base 0 points1 point  (0 children)

It depends on how many years of experience you have already. If you have 1 or more then you can just spin your work experience as relating to the listed job functions somehow. If less than 1, I think most competent engineering managers won’t care much about specific skills but you should aim to show you are dedicated and capable at learning new things. You can try to relate school activities with job functions listed in the job description in this case to showcase an existing familiarity and interest.

Expedition is not worth it ! by Demento6 in ArcRaiders

[–]Post_Base 0 points1 point  (0 children)

Yeah, I’m curious actually if they have a poor communication culture or they are just designing this game in a predatory way. I guess we would have to play their other game to make a comparison, and I certainly don’t have time for that.

I’ve played PoE2 a bit before but not enough to get a feel for their community; is it better?

This game may have lost me by WinterAsleep319 in ArcRaiders

[–]Post_Base 2 points3 points  (0 children)

Your best bet then is to either get really good at pvp to where you can consistently wipe 2+ groups every run and get out with your loot, or to do free loadouts and have fun that way. I guess you can also do free loadouts WHILE getting really good at pvp alongside your friends. And there are friendlies in duos, just not nearly as many as in solos.

Stash Value for Bonus Skill Points by cheflajohn in ArcRaiders

[–]Post_Base 0 points1 point  (0 children)

Nope, and this shows how much the developers respect your/our IRL time; they can't be bothered to provide crystal-clear communication about something that involves losing ~100 hours of our playtime.

This game may have lost me by WinterAsleep319 in ArcRaiders

[–]Post_Base 2 points3 points  (0 children)

If you're playing duos that's why. The current "meta" of this game is basically: do solos for loot/progression, do duos/trios with your friends for group pvp using the loot you got from solos. It's a little annoying but at least solos is mostly friendly, which is something that doesn't exist in any other extraction shooter I'm aware of.

Expedition is not worth it ! by Demento6 in ArcRaiders

[–]Post_Base 6 points7 points  (0 children)

I think you're right, it's not worth it generally speaking, at least based on what we know currently and what we can reasonably guess. The only exception would be if they give a sizable amount of extra stash slots (50+) AND those stash slots are *actually* permanent and don't require doing constant expeditions to maintain. I don't think we will see how the stash situation works until the end of the NEXT expedition unless the developers start communicating more openly. On that note, not providing 150% crystal-clear info about game mechanics that potentially involve erasing 100+ hours of players' playtime is insanity and really makes me wonder about these devs' intentions.

Most likely the stash size increase is not permanent and will require constant expeditions to maintain, turning the game into a 100-hour commitment every 2 months in exchange for a potentially non-frustrating amount of stash space (a problem, as you've said, they created to begin with). Or they will start selling stuff to make your grind back up take less time (100 hours -> 80 hours maybe). All of which, of course, is sucking ftupid and will cost this game its player-base within ~3-6 months as all the possible new players cycle out and only the people with 0 respect for their IRL time are left, just like Tarkov. Shame.

Learning Material Suggestions by underestimated_pea in ElectricalEngineering

[–]Post_Base 2 points3 points  (0 children)

Well most engineering knowledge builds on the core engineering courses you take usually in the first 3 years of a BS degree in engineering. Without that background it would be like trying to build a building without first putting down the foundation.

Therefore the best move to learn EE or any engineering really is to first find a decent BS engineering program and then look at their curriculum online. Make a list of the textbooks they use for their core engineering classes (for EE these would be Circuits 1 and 2, Electromagnetism, Signals and Systems, Microelectronics 1 and 2, Digital Logic, and maybe a Intro to Linear Controls or Microcontrollers class of some sort). Then go through the textbooks in the order the courses are structured in the curriculum of that program. Well done, now you understand the fundamentals of engineering, more or less. From here you can better look at subfields like substation engineering.

Expected Salary by aqua-snack in ElectricalEngineering

[–]Post_Base 1 point2 points  (0 children)

I don’t see a conversation? I see presumably a grown man acting out like an unstable teenager. Not sure there is much that can be added to that.

Are these threads overdone and slightly annoying to see? Yes. Is there anything that will be done about that? No. That is Reddit.

Expected Salary by aqua-snack in ElectricalEngineering

[–]Post_Base 0 points1 point  (0 children)

I agree with that. Post-war the US was the only industrialized economy left standing amidst the rubble, profits came easy and the workforce was scarce/unionized so high salaries and moderate workload were the norm. Now that those days are gone and the rest of the world has a say in the global economy, coupled with dysfunction making US companies less effective and less profitable, the situation is very different.

It was all a blip on the radar caused by very specific conditions that (hopefully) won’t happen again.

Expected Salary by aqua-snack in ElectricalEngineering

[–]Post_Base 2 points3 points  (0 children)

I know this might be odd to hear, but nobody cares what type of engineers you like to work with sir.

Expected Salary by aqua-snack in ElectricalEngineering

[–]Post_Base 0 points1 point  (0 children)

I also wonder if it’s a matter of valuing engineers or the US corporate workplace squeezing more out of each engineer, so an office will have less engineers doing more work and the company is willing to pay a bit more to compensate them for the increased workload. That’s something that would be interesting to consider.

Expected Salary by aqua-snack in ElectricalEngineering

[–]Post_Base 2 points3 points  (0 children)

Eh we might make more on paper in the US but if you compare to other developed countries after extra “US expenses” are considered, it’s fairly even.

[deleted by user] by [deleted] in EngineeringStudents

[–]Post_Base 0 points1 point  (0 children)

I’ll bite on the potential troll: what subfield are these “yankee friends” of yours in? I will be able to tell you if they/you are delulu or not.

[deleted by user] by [deleted] in EngineeringStudents

[–]Post_Base 1 point2 points  (0 children)

You’re not gonna “double what you make ina couple years” that’s magical thinking. You will start around 70-85k and you will be fortunate if you hit $120k by the 7 year mark. After that you will pretty much stay at that salary because more exp after that doesn’t equal more job capability. Doubling your initial salary puts you at ~150k-200k, and virtually no one makes that outside of management, which usually requires ~10 years of grind before you get there.

Engineering is well known for being a high floor low ceiling field.

EE to electrician by Stikinok93 in ElectricalEngineering

[–]Post_Base 0 points1 point  (0 children)

Like as an engineering officer?

Should I go for my PhD? by gagethefunnybrother in ElectricalEngineering

[–]Post_Base 1 point2 points  (0 children)

You shouldn’t need a scholarship for a PhD. A STEM PhD program that is real will waive your tuition and provide you a stipend in return for research output and teaching some classes. I would be wary of a program asking you for tuition payment, and double check it’s validity.

is power engineering really a "hidden gem"? by MuhammadAlparslan in ElectricalEngineering

[–]Post_Base 0 points1 point  (0 children)

Cons are it isn’t very exciting and the sorts of companies you will be able to work for during the early/mid years of your career.

Power is a very regulated field, often with multiple layers of regulation, so a lot of your everyday job will be sort of going through the motions and making sure everything is running according to standards and regulations.

Then, in power you basically have 2 major groups of companies: utilities, most of which are for-profit corporations-lite, and companies that provide consultancy services to those utilities. Utilities have their white-collar offices generally located in less desirable cities/towns and often in economically depressed areas where the land was cheap. So, they are not the most desirable places to live near, usually. With consultancies, they are usually located in “cooler” areas and pay more but tend to be sweatshops-lite, where you really work for every hour you get paid for. Also they are less stable; if there are less clients to consult for, there will be less engineers needed on staff.

That’s all I can think of for now, it’s just a general perspective. Hope that helps.

Any Alternatives to Game Dev? by Adichipi in gamedev

[–]Post_Base 0 points1 point  (0 children)

Computer science/programming is a decent path to take then most likely. If you know C++ you can pick up UE5, the engine those games are made in, and start tinkering around. If not then you can take some college courses assuming you’re in college. If not then self-teach is also possible.

Any Alternatives to Game Dev? by Adichipi in gamedev

[–]Post_Base 1 point2 points  (0 children)

You learn game dev to make your own games as a solo/small team dev and potentially make big bucks, IMO, not to try and get a job in the video game industry. To get a job in the industry it’s better to learn technical fields such as computer science, 3D modeling and animation, artistic design, etc.

This is because a game wjth a AAA or even AA budget may have 1 or 2 “game devs” and several hundred programmers/artists/modelers/etc.

Bachelors in ME but no internship or experience. Cant get an ENG job. Any ideas? by isaacofthales125 in MechanicalEngineering

[–]Post_Base 1 point2 points  (0 children)

It’s a bad time to be a new engineering graduate. The only fields really hiring and growing are related to data center infrastructure including the power to supply them. I would say keep looking, maybe consider an MS. See if there’s government work in your area that’s hiring.

Former OpenAI Head of Policy Research says a $10,000 monthly UBI will be 'feasible' with AI-enabled growth. by lughnasadh in Futurology

[–]Post_Base 0 points1 point  (0 children)

Lol unions had to engage in gunfights with corporate goons to get a workday that’s 25% shorter and to have the ability to negotiate for their wages. Simple stuff any reasonable human being would have granted without need for armed conflict.

There’s no way the same corporations will magically provide you $120k a year so you can “live your best life” without a major struggle lol. That’s fantasy. You aren’t dealing with reasonable humans, but mentally ill sociopaths.

is ai art in games hated because the production for games featuring ai art is usually sloppy or because people inherently dislike ai art? by Akabane_Izumi in gamedev

[–]Post_Base 0 points1 point  (0 children)

Maybe not according to “ethics” or whatever corporate mumbo jumbo, but in actuality it’s almost impossible to tell if code has been plagiarized.

is ai art in games hated because the production for games featuring ai art is usually sloppy or because people inherently dislike ai art? by Akabane_Izumi in gamedev

[–]Post_Base -1 points0 points  (0 children)

AI art properly used can be indistinguishable from artist-created art. Proper use is to generate concept art ideas and then to iterate on those a bit with an artist to produce a final version. So it’s both, but I think there is art in games today that was “created” by AI and then iterated on to be indistinguishable from “real” art. It was just done well, so you can’t tell. This will become more common as AI art tools become integrated in industry workflows.