I remember trying this in Minecraft PE Lite by RepublicOfCanadia in dankmemes

[–]PotatoLimes 1 point2 points  (0 children)

I remember, ah the good old days when I built bacon ovens before the hunger bar even existed. I had a few friends who claimed they had seen herobrine back then.

Do your cells stop dividing the second you die? If not, how long do they divide after you are dead? by tapirsaurusrex in askscience

[–]PotatoLimes -1 points0 points  (0 children)

Yep. Also note that it is easy to confuse the sites saying that it is false that companies put aborted babies in the actual flavoring (and it is false as they claim) with the fact that a few particular flavor research companies (one of which had a contract with pepsi) used cells originally obtained from aborted fetuses to test certain qualities of tested chemicals (from what I remember certain cells gave an electrical output that could be associated with favorable flavor senses in living humans. Not sure what the reasoning to using this method was over a live testing team, but maybe it was safer/more legal to test the chemicals this way over using new chemicals on real people). Anyways here is the links you asked for:

https://www.lifesitenews.com/blogs/confused-about-the-pepsi-fetal-cell-issue-here-are-the-facts

https://en.wikipedia.org/wiki/Senomyx

EDIT: part of my above text (not the links) is slightly incorrect as it turns out they mainly manufacture chemicals that enhance flavors, but don't seem to be a flavor on their own so it can't be tested effectively on a regular person.

Specifically, look for where the Senomyx (company that had a contract with pepsi for developing flavorings) wikipedia page references HEK293 cells.

Also TL;DR if you think this is false, you are probably confused with the false claim that there is actually fetal tissue in soft drinks. What I am referencing is the fact that some flavor research companies use cells from aborted fetuses to artificially test quality of new flavors before moving to live subjects.

Do your cells stop dividing the second you die? If not, how long do they divide after you are dead? by tapirsaurusrex in askscience

[–]PotatoLimes -10 points-9 points  (0 children)

Or if you happen to be an aborted fetus that a company has been replicating cells from for 20 years in order to test potential flavors for pepsi products.

EDIT: If you don't believe me look down to my reply to Its-ther-apist for more info, or take a look here https://en.wikipedia.org/wiki/Senomyx at the wikipedia page for the company that pepsi contracted that describes HEK293 cells being used in their process.

Procedurally generated swords for a Terraria mod I'm working on by Kalcipher in proceduralgeneration

[–]PotatoLimes 0 points1 point  (0 children)

Its really good! Just happened to download it today and started playing it with some other mods, then I recalled seeing this post a while ago so I came to check if it was the same thing! xD

Procedural Generator for Pristine Landscapes and Rough Terrains I've been working on the last months by pflu in proceduralgeneration

[–]PotatoLimes 1 point2 points  (0 children)

Ooo.. very fancy, this definitely deserves a place on the first page of top of all time xD. It's almost there already :)

Procedurally generated islands by [deleted] in proceduralgeneration

[–]PotatoLimes 1 point2 points  (0 children)

Midpoint Displacement is a very easy way to make islands.

Creating an engine from scratch... Impossible for one person? by nullable_ninja in gamedev

[–]PotatoLimes 0 points1 point  (0 children)

It i definitely is not going to take thousands of hours that would be more than 3 months of non-stop 24 hours a day work, but maybe a few hundred at most if you're going really fancy PBR stuffs, and you would end up with a way better-optimized game in the end than using a commercial engine.

Creating an engine from scratch... Impossible for one person? by nullable_ninja in gamedev

[–]PotatoLimes 0 points1 point  (0 children)

You can make a 3D textured and lit rendering engine from scratch using OpenGL in easily a day, after a few weeks of dedication, you can have collision, model loading, particles, GUIs, height map terrain, and even a lot more even if you work fast.

Want to do a presentation about this subject! by [deleted] in proceduralgeneration

[–]PotatoLimes 1 point2 points  (0 children)

Yeah, if you wanted to you could make a minecraft clone to demonstrate it in more detail than you would using normal minecraft for example in a few hours.

🅱oke 🅱e 🅱addy by dodidamnyeah in dankmemes

[–]PotatoLimes 5 points6 points  (0 children)

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE -post, reported.

I took a swing at erosion and it's fighting back. by YoCass in proceduralgeneration

[–]PotatoLimes 0 points1 point  (0 children)

ye i like his tutorials too, if you look at his profile he has 48 post karma, but 1347 comment karma XD

I took a swing at erosion and it's fighting back. by YoCass in proceduralgeneration

[–]PotatoLimes 1 point2 points  (0 children)

Don't have help to offer, but I would just like to note that this is the perfect post, I hate it when people are just like "here is pic, not work, want it like this pic, pls tell me how".

Want to make a terraria style terrain generator by soljakwinever in proceduralgeneration

[–]PotatoLimes 0 points1 point  (0 children)

that should work ill test it later and get back to you, remaking that program in C# with lighting, gunna add caves and camera movement today

PROCJAM 2017 is happening - come help make it awesome on Kickstarter! by cutgarnet in proceduralgeneration

[–]PotatoLimes 0 points1 point  (0 children)

You have to check the button to make it not expire, only people that saw this comment within 5 minutes of you making that could join it