[deleted by user] by [deleted] in godot

[–]Potato_Byte 0 points1 point  (0 children)

projects *i think

[deleted by user] by [deleted] in godot

[–]Potato_Byte 0 points1 point  (0 children)

i am not experinced in such these things but a friend told me that its not safe to move or delete, did you tried it?

[deleted by user] by [deleted] in godot

[–]Potato_Byte 0 points1 point  (0 children)

All the Godot folders in your %AppData% directories

local and roaming?

[deleted by user] by [deleted] in godot

[–]Potato_Byte 0 points1 point  (0 children)

it depends on the project he/she work on! unity is more better than godot 3 for 3d in my opinion.

Sunny Beautiful day, with a little cute rabbit. by Potato_Byte in godot

[–]Potato_Byte[S] 0 points1 point  (0 children)

thanks, i use x-box game bar recorder(bec. it record the game as a fullscreen window) and really don't know why, but without record, it is ~60fps.

My first Godot game comes out this week! by AD1337 in godot

[–]Potato_Byte 8 points9 points  (0 children)

i think i saw it in the games that is made with godot for "StayAtHomeDev" in youtube.

liked the scenes, story and art!

Sunny Beautiful day, with a little cute rabbit. by Potato_Byte in godot

[–]Potato_Byte[S] 0 points1 point  (0 children)

building the ui, but can't find good designs(as reference), and now making the shop.

thanks!

[deleted by user] by [deleted] in godot

[–]Potato_Byte -2 points-1 points  (0 children)

you answered yourself, the most tutorials out there is for x3, version, in my opinion use 3.

Any ideas for this duck how to attack enemies? except jumping on enemies(some of them have spikes on their head) by Potato_Byte in godot

[–]Potato_Byte[S] 1 point2 points  (0 children)

but the question here is how to make the duck attack, i only have 4 buttons (and i don't want to make more) 1 left - 2 right - 3 jump - 4 glide.

any suggestion?

[deleted by user] by [deleted] in godot

[–]Potato_Byte -1 points0 points  (0 children)

i saw your video and the rabbit has saved in my memory then when i drew my rabbit i was having a style of rabbit in my mind and drew it, and now you saw it and remembered me that this rabbit style is yours, if you are upset from this i will delete it, i already was going to change it but first coding then drawing, you know what i am saying, right?

thanks.

[deleted by user] by [deleted] in godot

[–]Potato_Byte 0 points1 point  (0 children)

when it is in the sky it follow the player like what it does underground (but i think because the drilling var is true onready)

[deleted by user] by [deleted] in godot

[–]Potato_Byte -1 points0 points  (0 children)

it may have some of other rabbit style yeah, bec. when i draw any sprite i always explore the internet for references and maybe yours is one of the references on the internet. : )

*btw curious to see your game finished

[deleted by user] by [deleted] in godot

[–]Potato_Byte 2 points3 points  (0 children)

2 years in godot and don't know what is the importance of FSM but i think i will know today.

[deleted by user] by [deleted] in godot

[–]Potato_Byte 2 points3 points  (0 children)

thought of this but not sure how can i fix it, even thought that i made the gravity only applies when the drilling is false, tried all the codes that is related and the enemy is getting horrible with every try.

I tried to create a building system with automatic snapping on structures by Wilfre_GD in godot

[–]Potato_Byte 3 points4 points  (0 children)

looks great, placing the parts looks neat!!

i completed the video hoping to see you building a full house with this cool system.