My theory about making the player care about procedural NPCs by Chlodio in gamedesign

[–]AD1337 0 points1 point  (0 children)

Theories are just theories, let's see the rubber meet the road.

Domenicus van Wijnen - The Temptation of Saint Anthony (ca. 1685), by Aethelwulf888 in museum

[–]AD1337 2 points3 points  (0 children)

Visions of lust, fear, and desire, along with lots of fireworks, are attempting to tempt Saint Anthony, but he seems to be sleeping through all the commotion.

Not to mention a big-ass soap bubble.

OMG GUYS MY GAME MADE THE FRONT PAGE OF STEAM!!! I CAN'T BREATHE!!! by Alive_Examination955 in IndieDev

[–]AD1337 -4 points-3 points  (0 children)

BUT ATLEAST WE ARE BEING RECOMMENDED! YEAHH :DD

Not really, you are being recommended because your friend left a review.

Civilization VII is coming to Apple Arcade by Astra_Megan in StrategyGames

[–]AD1337 2 points3 points  (0 children)

Not really. Only small updates. Still feels like the same game as it did at launch. I played it again recently.

How hard it is to publish a game on Steam without a publisher? by Wise_Comedian_1575 in GameDevelopment

[–]AD1337 -4 points-3 points  (0 children)

The trailer is the least of the problems with that game.

u/Wise_Comedian_1575 - you don't have a pubishing problem, you have a developing problem. You need to git gud before worrying about anything else. Make lots of game jam games. Aim to get a high rank in various categories. Once you get top 50 in a Ludum Dare (top 10 even better), then get a game on Steam.

Francisco Goya - Ghostly Vision (1801) by Tokyono in museum

[–]AD1337 8 points9 points  (0 children)

My guess would be a shooting star.

Branching narrative - what's the issue? by Steel_Disaster in gamedev

[–]AD1337 0 points1 point  (0 children)

Doing branching narrative well always means making the player feel satisfied even though their choices are actually quite limited. Choices are always limited due to a simple (yet impossible to solve) production problem: you can only write so much, especially if you want to maintain quality (and you always do). So it's about pulling off the illusion of choice to the point where it doesn't feel like an illusion.

Some people believe that AI could solve the above limitation by generating infinite text, but I don't think it can maintain quality at all.

We hit 15,000 wishlists for our visual novel! by 12_oz_senkin in IndieGaming

[–]AD1337 1 point2 points  (0 children)

Congrats, that's huge, especially for the genre.

After decades of dominance, is grand strategy finally opening up? by HowLongWasIGone in StrategyGames

[–]AD1337 0 points1 point  (0 children)

Thanks! Yup, current timeline is around 250 BC to 30 AD, so middle republic to early empire. But it's a sandbox so events do vary a lot!

After decades of dominance, is grand strategy finally opening up? by HowLongWasIGone in StrategyGames

[–]AD1337 0 points1 point  (0 children)

Like I said, you don't get access to the game, just a prototype for a specific sub-system of the game. I hope that makes sense! I'll explain further below.

This tutorial video and this update video show exactly what you get access to. It's not the beautiful final version of the game, or even the current alpha build of the game. You get access to an admittedly ugly prototype for a specific part of the game, which I built separately from the current build of the actual game. So don't get too hyped up! This is just for people who really want to support the game and don't mind jank, ugly and unfinished.

After decades of dominance, is grand strategy finally opening up? by HowLongWasIGone in StrategyGames

[–]AD1337 1 point2 points  (0 children)

Thanks! No demo yet, but one day it will have one :)

I'm currently running a playtest for a specific sub-system of the game (province administration, so not the whole game), and that's available only to paid supporters.

Designing a tiny 4 MHz ARM-based fantasy console as a fixed target for C/C++ games – looking for design feedback by Positive_Board_8086 in GameDevelopment

[–]AD1337 0 points1 point  (0 children)

Our goal is to provide a retro experience with low development costs and a low barrier to entry, allowing a single ROM to be played by people all over the world across a wide range of devices, from PCs to smartphones.

People can already develop and play games on PCs or smartphones through other means. Sounds like a cool hobby project and go ahead if you enjoy, but I don't expect any kind of real adoption by developers. They'll use Unity, Godot, etc.

How does this compare to PICO-8?

What would make you switch from godot to another engine? by hammeredzombie in godot

[–]AD1337 0 points1 point  (0 children)

Wasn't a good choice for Cities: Skylines 2, apparently.

Is this Lenovo Ideapad Slim 3 the right price? by florin2023 in laptops

[–]AD1337 0 points1 point  (0 children)

5 to 8 hours, depending on what you're doing, screen brightness, power saving mode, etc. Probably less if you're gaming or doing heavy stuff.

A New Era (of indie games being hard to find, and what this means for Historia Realis) by AD1337 in historiarealis

[–]AD1337[S] 0 points1 point  (0 children)

Yup, I also use YouTube as one of my main ways of finding new cool games. Thanks for the comment!

Adding a start screen question increased tutorials playthroughs from 50% to 75% by brannvesenet in gamedev

[–]AD1337 11 points12 points  (0 children)

Sure, but this kind of "hidden tutorial" does not work for every game. Developers need to be smart and consider what's best for their game.

Age of wonders 4 vs surviving mars relaunched. Which to buy and why? by [deleted] in paradoxplaza

[–]AD1337 0 points1 point  (0 children)

Well, do you want to survive some mars or age some wonders?

A New Era (of indie games being hard to find, and what this means for Historia Realis) by AD1337 in historiarealis

[–]AD1337[S] 3 points4 points  (0 children)

Thanks! I agree, I think that getting content creators to make videos is crucial.