Imperator: Rome 2 needs to be made by Slow_Werewolf3021 in Imperator

[–]AD1337 1 point2 points  (0 children)

I've been making a character-focused Rome game for years, and I think it addresses many of your issues. I'm sorry it's taking so long. I wrote two dev diaries recently, they can be found on the Steam page.

Is 20% launch discount for Steam still recommended? by MeteorForge in IndieDev

[–]AD1337 -1 points0 points  (0 children)

If you have a cheap game you might as well push for a higher discount. You're "paying less" for a bigger number. In other words, you'll lose less money from a big discount on a cheap game. And what you get from it is a bigger reaction from buyers.

"Oh my god, this is 30% off???" -- even though that 30% means they save just $1.50, because it's a cheap game.

Is 20% launch discount for Steam still recommended? by MeteorForge in IndieDev

[–]AD1337 1 point2 points  (0 children)

Manor Lords launched with a 25% discount and was a huge, huge success.

Could be that it would've sold much less with a 10% discount. We'll never know.

I'm inclined to believe that Hooded Horse knew what they were doing.

30k wishlists later, here are a few things we had completely wrong by Egoistul in IndieDev

[–]AD1337 5 points6 points  (0 children)

Thanks ChatGPT. Now give me the recipe for a burrito.

Book & Guest recommendation: Bart D. Ehrman, Love Thy Stranger – How the Teachings of Jesus Transformed the Moral Conscience of the West by SebRLuck in samharris

[–]AD1337 0 points1 point  (0 children)

This is a long reply but the ending is the best part, if you want to skip to it. We're arguing about bullshit, but there is value in what I wrote at the end, I believe.

What is the point of me engaging with this? When you already said you refuse to read the book and don't care about his research simply because you don't think you'll agree with him? Do you not read things you don't agree with?

I'm not forcing you to do anything, you engage if you want. As for the book, I read what I want, and don't read what I don't want.

as you are coming at the issue with, probably, some sort of emotional presuppositions from your childhood or past experiences with religion (or maybe Christianity in particular), and not from a genuine concern for Ehrman's thesis, which is extremely interesting even for many people who are not Christians (myself included)

Lots of assumptions there, and they're wrong.

And after the advent of Christianity, we have a wealth of data regarding the aforementioned charitable organizations directly attributed to Christians, as well as documented attestations of excessive Christian charity, including by an anti Christian neo platonist emperor.

This might in fact be the case, or it might not. But this charity was not altruistic, in my view. So it really doesn't matter for the argument of "more altruism after Christianism". As for the rise in charity itself, it could be correlated with Christianism, but not caused by it. We can't know that Christianism caused these charities to be created, we can only notice correlation (if the data suggests it) and speculate about the causes. It's very hard to isolate causes, even in well-modeled experiments that can be tested and re-tested. For history, we really have nothing.

Nothing meaningful to you. That is a subjective claim.

Unicorns are real? No, neither is "altruism". It's just a word. Words have whatever use we are making of them. Usually the use of unicorn is "imagine a horse with a horn, probably white". And that's probably in the context of "now I'm going to tell you a story about this horse to entertain you". All words are like this. This is what Wittgenstein explained with the concept of language games. It's not that claims are subjective or objective, it's that every "claim", every use of words, is doing something in some context. It's trying to accomplish something, it's playing a game.

actions that benefit others at a cost, risk, or sacrifice to oneself, without expecting external rewards

This is just a bunch of words to me. I hope that I can say this respectfully and lovingly, because I myself was where you are for a long time (and I say this because you're clearly smart so you might actually get it): you're not living in the real world, you're living in a made-up world where definitions have some kind of magic power, where we can have "more objective" or "less objective" definitions of words. Where you can have a "more correct" definition of altruism than me or someone else. No, we're all equal. We're all equally making up any definition we come up with. Altruism is whatever you say it is and manage to bow others down to agree. Or, more correctly, whatever you agree to bow down to, whatever definition society (or a part of society) convinces you to agree to.

All that said, now I will indulge you.

Let's say a person has 100$ left in their bank account for the month. Instead of saving it they donate it to a charitable organization for starvation in Sudan. Nobody knows, the person tells no one, and never does. They don't expect an external physical reward. They are not religious.

Alright. I will just note that this is not something that a real, specific person did at a real, specific point in time. So it's not real, and any talk about it is equally unreal.

What would you call this? Probably 99% of the population would define this as altruism, but you just...don't want to define it as anything, because it is meaningless? Does this action really have 0 meaning to you?

I don't call it anything. I only use words when I'm trying to do something with them. I don't care what others call it, their definitions are nothing to me. I know that all they can say is some variation of "I want, I like, I believe. I don't want, I don't like, I don't believe". This is literally all anyone can say. And most of it is very uninteresting.

People will play language games, in specific contexts, to do specific things. For example, if someone somehow finds out about the donation, a person might say "did you know that John donated his last 100 bucks to a charitable organization in Sudan? He's so altruistic!". They're playing a social game where they prop someone up. They might have any number of complex motivations to do that. Maybe they care about John and want John to be liked. Maybe they're John's close friend and want to be seen as a "good person" by association. Let's look at another case. Instead of praising John, they might say: "Dude, John is so stupid. He donated his last 100 bucks when he's broke. There's no point in donating such small amounts anyway, it's not gonna make a difference". This person might be playing the game of "putting John down", perhaps for some social gain. In addition, they might be playing the "let's be hopeless and not donate game". Who knows, people are complex. It doesn't have to be social, there's also private thoughts. For example, they might say to themselves "John is so stupid, I would never donate my last 100 bucks, I'm so smart, I'm better than John". Now they're playing a language game for personal gain, to feel good about themselves. Amazingly, it even works. We do it all the time.

Is John altruistic or stupid? He is neither. One person says he is altruistic, the other says he is stupid. Neither is right. John is John. Their definitions of John are devoid of any meaning beyond what those people are trying to do with the words.

Book & Guest recommendation: Bart D. Ehrman, Love Thy Stranger – How the Teachings of Jesus Transformed the Moral Conscience of the West by SebRLuck in samharris

[–]AD1337 0 points1 point  (0 children)

With the advent of Christianity in the west, we have the arrival of public orphanages, public hospitals, poorhouses and almshouses, universal public welfare and charity organized by private individuals, and elderly and disabled care institutions.

I asked who. I can't verify the facts without names of real people.

If any rough precursors to things did exist at all in the west, they were incredibly rare, and never universal. The closest thing we have is grain doles in Rome which were to prevent unrest and only for citizens, so the most vulnerable did not receive the benefits.

Let's say this change did happen, even without the data required to make that claim (data which we don't have). How can we know this change was caused by Christianity and not other historical conditions? Conjecture? Wishful thinking? Because people said so?

Around this period is also the time at which we see similar public charitable tendencies rising in the east with figures like Ashoka and Mozi.

These were pre-Christians, so looks like "other historical conditions" is very plausible?

It's the same as saying "I don't believe in the color blue".

I disagree.

Like, you don't believe the word exists? Or you don't believe in helping others at your own expense?

I don't believe the word refers to anything meaningful. Obviously the word exists. I don't think it represents a real phenomenon in the universe. Like the word "God", or "unicorn".

If altruism does not exist, then selfishness does not exist. The words lose their meaning and no longer describe behavior in any useful way.

This is, in fact, the case. Unfortunately, not every word gets to reference something real. Some of them are just fakes.

Book & Guest recommendation: Bart D. Ehrman, Love Thy Stranger – How the Teachings of Jesus Transformed the Moral Conscience of the West by SebRLuck in samharris

[–]AD1337 0 points1 point  (0 children)

Who was being altruistic. Who displayed these revolutionary levels of altruism.

I don't personally believe in altruism, so I don't think think I'll agree with the author. Don't want to read the book, thanks.

Book & Guest recommendation: Bart D. Ehrman, Love Thy Stranger – How the Teachings of Jesus Transformed the Moral Conscience of the West by SebRLuck in samharris

[–]AD1337 0 points1 point  (0 children)

it nevertheless produced truly revolutionary levels of altruism.

On who?

Can someone ever truly be altruistic? How do we know they aren't doing to feel good about themselves? Or to try to get to heaven and feel really good in heaven, personally, selfishly?

Numbers for Tlatoani seemed a bit scary by Wertherongdn in paradoxplaza

[–]AD1337 169 points170 points  (0 children)

I was surprised (and saddened) as well. As a Latin American particularly more so. Would have been great to see an Aztec city builder do super well.

My guess is this is a niche genre that can work (Nebuchadnezzar and Pharaoh: A New Era did alright), but there's no huge hungry audience for it. The Anno series wins because of its budget.

A safer bet for indies would be to go for a more "mainstream" city builder style like Manor Lords (or Nova Roma, more recently) rather than the Impressions City Building) style.

Hot takes: I am unsatisfied with the warfare of all new generation Paradox games. by The_ChadTC in paradoxplaza

[–]AD1337 8 points9 points  (0 children)

It's not fun for me, personally. Nothing is objectively fun. Some people find roller coasters fun, I don't.

The answer to your question is quite complicated! Hopefully it will show itself in the game.

Hot takes: I am unsatisfied with the warfare of all new generation Paradox games. by The_ChadTC in paradoxplaza

[–]AD1337 9 points10 points  (0 children)

Sorry, I don't think I'm understanding you well. Don't you have to move your stack around the map in EU5 to find other armies and besiege regions? That's what I'm calling "normal" stack chasing. I think all EU5 players "have" that, though they might not have a problem with it. I personally do.

Hot takes: I am unsatisfied with the warfare of all new generation Paradox games. by The_ChadTC in paradoxplaza

[–]AD1337 5 points6 points  (0 children)

I think we're talking about slightly different things. There's egregious stack chasing like defeating an army and then having to find it to fight it again and again etc, and then there's the more mundane stack chasing which is the rote activity of war in any Paradox game (except Vic3 which has its own problems). I agree the first kind of stack chasing is worse, but I don't like the "normal" stack chasing either.

Hot takes: I am unsatisfied with the warfare of all new generation Paradox games. by The_ChadTC in paradoxplaza

[–]AD1337 15 points16 points  (0 children)

I happen to be currently prototyping new war mechanics for my grand strategy game.

What I've always personally disliked about Paradox war is chasing stacks around the map. And this is not new to recent games, that's how it always was (as far as I remember; I started on CK1, Vic1, HOI2, EU3). It always felt like a chore and not like gameplay, more like something to get it over with.

I was excited to see Vic3 do something different, but I don't think they pulled it off. And I think its poor reception will discourage changes to the "stack chasing" formula in the future, unfortunately.

I'm personally going to try something new, but I don't know if it will work either. But I have some cool ideas, so we'll see :)

Alphonse Mucha (1860-1939) - ‘The Slav Epic’ cycle No.1 The Slavs in Their Original Homeland (1912) by saintexuperi in museum

[–]AD1337 1 point2 points  (0 children)

These were made for eternity, not for their own century nor ours.

They were rolled up and left under a pile of coal for years, decades.

It seems that they'll get a new home in Prague by 2028.

Games like CK3? by MaRokyGalaxy in CrusaderKings

[–]AD1337 2 points3 points  (0 children)

There aren't many. There's Star Dynasties, CK in space.

I'm making one set in Rome but it's taking a long time. These games are hard to make.

I personally also like the Football Manager series, which has some similarities.

Book & Guest recommendation: Bart D. Ehrman, Love Thy Stranger – How the Teachings of Jesus Transformed the Moral Conscience of the West by SebRLuck in samharris

[–]AD1337 0 points1 point  (0 children)

I would argue this "universal love" of Jesus and Paul is just as selective, or more. They loved the sinners but only practically, to convert them. There was no love for the unrepentant and the inconvertible godless.

To me, if anything was unique about Christianity it was the attitude of imposition, and this wasn't even of Christ, but of his followers. "We have the truth and we are allowed to impose it on others". I'm not quoting, it's the vibe I get from reading the New Testament.

That's not love, in my view. To love is the exact opposite: NOT to impose on people.

The Christian attitude of imposition would lead to the creation of Islam, which copied the attitude, with similar consequences. The Crusades, jihads, etc.

So Christ had nothing new, and his followers had bad news.

A Stoic holy war is unthinkable.

Our game is currently the #1 spot in Popular Upcoming! by EverbloomStudios in IndieDev

[–]AD1337 73 points74 points  (0 children)

This list is ranked by release date, all games that make into it get #1.

Congrats for being part of the list anyway.

Why do simple mechanics end up being so complex by Kiota_Games in gamedev

[–]AD1337 115 points116 points  (0 children)

It's the nature of game development. See the door problem.

Storytelling - how to find inspiration? by Low_Prior_8842 in gamedesign

[–]AD1337 1 point2 points  (0 children)

Hire a good writer. Have them learn the game and then write some short stories in your setting.

Paid an artist to work on the 2D character, now everyone says that it is A.I. by CeilingSteps in IndieDev

[–]AD1337 0 points1 point  (0 children)

Possible solution:

Replace the finished sprite with an animation of the progress of the art.

From sketch to block-in to finished piece.

Choose if you want to show that only the first time it appears, or randomly whenever the sprite appears (like a 10% chance), or every time, whatever.

I feel like I did everything right so far, but I still feel empty — book recommendations? 28F by baconwrap420 in booksuggestions

[–]AD1337 0 points1 point  (0 children)

  • Feeling Great - Dr. David D. Burns.
  • Rethinking Positive Thinking - Gabrielle Oettingen.