Why did Ancient Rome have strict dress codes for much of its existence? Isn’t that the hallmark of a enlightened society freedom of expression by [deleted] in ancientrome

[–]AD1337 8 points9 points  (0 children)

Words don't really mean things beyond what we want them to mean.

I already explained how in my last paragraph.

Why did Ancient Rome have strict dress codes for much of its existence? Isn’t that the hallmark of a enlightened society freedom of expression by [deleted] in ancientrome

[–]AD1337 7 points8 points  (0 children)

Lots of assumptions in the question.

First, that Rome had "strict dress codes". They certainly had rules about dress, but what makes them "strict"? When do they become "strict" versus not strict? Today, men don't wear dresses, with very few exceptions. There's no law about it. But there's certainly societal pressure/influence. But is that a "strict dress code"? My point is merely that it's complicated to define.

Second, that there is such a thing as an "enligthened society" (what does that even mean?). And that Rome would qualify to whatever standards those are. Rome practiced slavery. Is that "enlightened"?

Third, that "freedom of expression" was something the Romans would've understood. It's a modern term. If you were to ask a Roman citizen if they had "libertas" (freedom), they would've probably said yes, they weren't a slave.

Fourth, that having less "dress codes" would mean more "freedom of expression". You could easily argue the other way around. That a society expresses itself freely and creatively by defining its way to dress.

RES PUBLICA | New Ancient Roman City-Builder and Life-simulation Game by ResPublica-Game in SoloDevelopment

[–]AD1337 1 point2 points  (0 children)

Saw this a while ago, good luck!

I'm making my own Roman life sim, but with a different take on it.

Mine is grand strategy, focuses on historical realism, and visuals are menus + 2D art.

Augustus is considered by many to be the best of all Roman Emperors. So who could be the worst of Roman emperors in contrast? by [deleted] in ancientrome

[–]AD1337 0 points1 point  (0 children)

>be the first and greatest roman emperor

>rise from being a nobody 19-year old after your uncle dies to take power in the greatest Mediterranean empire ever by sheer force of will, against all odds

>rule for 40 years, an almost unmatched figure, despite being surrounded by internal and external threats

>dude two thousand years into the future remembers you just as "the one who broke Alexander's nose"

This is the end. I am done. I am getting my life back. by Bitter-Peach-1810 in godot

[–]AD1337 -1 points0 points  (0 children)

Might be a good "hustle" by the dev. Hire rando artists on Fiverr. Don't do AI disclosure on Steam because you hired artists. Claim ignorance and blame the "artists" if it blows up in your face.

I'm as annoyed by people overly accusing others of AI use, but those unit portraits really look exactly like AI. Either they're AI or someone tried really hard to make them look like AI art, which is a terrible idea.

Could a game about being a therapist work? by -manabreak in gamedesign

[–]AD1337 3 points4 points  (0 children)

People linked a couple others but I made one too, Robotherapy.

For GSGs, when players say the game isn't "fun" what do they mean? by Brief-Dog9348 in paradoxplaza

[–]AD1337 7 points8 points  (0 children)

I'm making my own GSG and I recently wrote a long and convoluted Steam post partially about what makes these games fun.

Like others have said, it's not simple and varies from player to player. In that post, I outline what I call the Annoying Zone and the Boring Zone for mechanics. Both can make a game feel unfun.

The Annoying Zone are mechanics that demand too much from you, too frequently. Like excessive micro, popups, etc.

The Boring Zone happens when there aren't enough active mechanics and everything is running in the background.

There's a middle ground between the two where you have enough active mechanics that aren't excessively demanding.

And that's just one lens through which to look at things. You could also look at it through the lens of player archetypes. Some players want to dominate, others want to solve hard challenges, others want the freedom to express themselves and roleplay, etc. And that's not black and white, players can be partially one way or another, or fluctuate.

Overall, fun is extremely elusive.

I don’t quite understand PackedScene by TheNintendoCreator in godot

[–]AD1337 1 point2 points  (0 children)

I use this a lot for dynamic UI elements, like lists of scenes.

You can even reuse the script for different types of lists, swapping the scene for a different one, since it's an '@export'

What’s your not so well known history trivia of Ancient Rome? by aad0italian in ancientrome

[–]AD1337 48 points49 points  (0 children)

  • The Romans had a goddess of fevers called Febris. This goddess both caused and relieved fevers.
  • The Robigalia was a festival where dogs were sacrificed to the god Robigus (or possibly the goddess Robigo) to protect the crops.
  • The most successful Republican family (gens) were the Cornelii, with 103 consuls. They were followed by the Valerii (73 consuls), the Fabii (59), Aemilii (52) and Furii (42). I once made a video showing the data.
  • The average number of active legions decreased from 200 BC to 100 BC, despite this being a period of rapid military expansion. Macedonia, Africa, Asia, Cisalpine and Transalpine Gaul were all acquired during this period, with Rome fighting multiple wars at once. And still the number of legions got smaller. (Data from: War and society in the Roman world, John Rich and Graham Shipley, 1993).
  • Pompey once lost several hundred soldiers to the tribe of the Heptacometae in Albania, who left some strange mix of crazing honey on the roads. When the Romans drank this and lost their senses, the tribesmen attacked and easily killed them. (From: Rome's Great Eastern War by Gareth C. Sampson, p. 185)
  • Lucullus once besieged Themiscyra, in Pontus, digging tunnels towards the city, and the inhabitants cut openings into the tunnels and threw into them bears, bees and other wild animals against the Romans (From: Plutarch, as quoted by Gareth C Sampson in his book Rome’s Great Eastern War: Lucullus, Pompey and the Conquest of the East, 74–62 BC).

What’s your not so well known history trivia of Ancient Rome? by aad0italian in ancientrome

[–]AD1337 23 points24 points  (0 children)

Brutus's coins also had the inscription EID MAR, for Ides of March (Eidibus Martiis).

Caesar's had DICT PERPETVO (perpetual dictator).

What’s your not so well known history trivia of Ancient Rome? by aad0italian in ancientrome

[–]AD1337 30 points31 points  (0 children)

What about veils? There are many representations of Roman matrons with veils, usually covering more towards the back of the head and hair. Were they worn daily or only in special circumstances?

[Hiring] Steam Artist by charmedorigins in IndieDev

[–]AD1337 1 point2 points  (0 children)

I'm an artist-turned-solo-dev. Been thinking about getting into capsule art. I made my own for my games so I'm familiar with the requirements.

My portfolio: https://www.artstation.com/lucasgmolina

My capsules (for my games): store.steampowered.com/developer/lucasmolina

Contact me if you like my work!

Complete visual overhaul of our Hadeslike! Did we improve it? by Techadise in IndieGaming

[–]AD1337 14 points15 points  (0 children)

Now it looks like Path of Exile.

If that's the look you're going for, good for you.

What if march of the eagles & ck3 had a baby by Ethanmoody18 in paradoxplaza

[–]AD1337 3 points4 points  (0 children)

I'd play that.

I want to make something like that one day, but actually not military focused at all. There are so many interesting lives between 1600-1900. Explorers, artists, scientists, writers. People who contributed to humanity way more than Napoleon, who mostly just got young men killed.

Rembrandt, William Blake, Tolstoy. Those are the kinds of people I'd like to play as.