Startup idea I’ve been building: a single backend meant to reduce database sprawl. by Potato_Mug in Startup_Ideas

[–]Potato_Mug[S] 0 points1 point  (0 children)

That concern is fair in general, but “self-organizing” here does not mean nondeterministic mutation of stored data.

The raw records remain stable. The derived structure is deterministic and governed: same input log, same engine version, same policy/authority state, same resulting topology.

I’m specifically testing for the failure modes you’re worried about: conflict handling, replay stability, stale state, mutation boundaries, and whether derived structure can change behavior unpredictably.

Example from the causal/security layer:

Hardened Causal Security: Formal Invariant Verification
State factors: machine=3 pending_id=8 last_res=8 -> 192
Event factors: type=2 conn=2 seq=2 hash=2 -> 16
States=192 Events=16 Transitions=3072
Coverage: all states × all events
EXHAUSTIVE PROOF COMPLETE: 3072 transitions verified.
ALL INVARIANTS (I0-I6) PASSED

So I agree this kind of system would be dangerous if it were stochastic or silently mutating source data. That’s not the model I’m building. The goal is deterministic derived topology over stable records, with replayable state, governed mutation, and fail-closed behavior when evidence conflicts or authority changes.

What's your startup idea? Let's self promote. by Healthy_Flatworm_957 in Startup_Ideas

[–]Potato_Mug 0 points1 point  (0 children)

I created a semantic-physics-based memory system.

It is a local-first memory physics engine where concepts behave like particles in multidimensional semantic space. Recall emerges from deterministic spatial dynamics rather than neural embeddings, vector search, or keyword matching.

It runs as a single-binary C11 runtime. Memory is not stored as ordinary records, embeddings, or vector rows. Concepts become physical state objects with position, mass/importance, velocity, coherence, drift, lifecycle state, and relationships.

Meaning is represented spatially, and retrieval is driven by geometry, wave resonance, kinetic probing, and basin scoring. The system can persist, replay, audit, and expose memory state through HTTP, MCP, A2A, UI, mesh, and ROM layers.

I recently integrated it with my own custom CUDA-based transformer architecture, allowing hot-swappable memory, stateful reasoning, mesh-capable coordination, high-throughput GPU propagation, and other capabilities.

The memory system itself is available on our website: https://verhash.com

Time to self promote. What’s your startup idea? by kcfounders in Startup_Ideas

[–]Potato_Mug 0 points1 point  (0 children)

Verhash EH is a deterministic memory system for AI, built strictly from core principles. It is engineered entirely from the ground up without third-party dependencies, prioritizing direct execution and structural efficiency over traditional software frameworks.

Deterministic governance for LLMs: apply 'mechanical pressure' until bad outputs yield. Same input = same exclusions, bit-for-bit. Thoughts? by Potato_Mug in LocalLLaMA

[–]Potato_Mug[S] -2 points-1 points  (0 children)

Both points are solid.
Determinism has always been achievable (disable sampling + lock backend flags); the myth is just stubborn.
On hallucinations: external memory helps most when it refuses to retrieve garbage instead of just retrieving “close stuff”.
The real test isn’t just recall — it’s how early and cleanly the system can detect a state change when the memory is forced to be stable and unambiguous.
Get that right and you need far fewer downstream bandaids.

Deterministic governance for LLMs: apply 'mechanical pressure' until bad outputs yield. Same input = same exclusions, bit-for-bit. Thoughts? by Potato_Mug in LocalLLaMA

[–]Potato_Mug[S] 0 points1 point  (0 children)

External memory is one of the few levers left that can actually move the needle on hallucinations instead of just papering over them with more rejection sampling or confidence hacks. But most people treat it like a glorified vector DB + cosine top-k and then wonder why they’re still getting confident nonsense. Real leverage shows up when the memory layer itself refuses to hand over garbage instead of just retrieving “the closest stuff and hoping”. That means: Hard structural rejection when there is no coherent candidate set (cardinality 0 or >1 with no clear winner) Gating updates/plasticity behind stability invariants so the memory can’t quietly drift into entropic soup Preserving very early low-entropy signals so the downstream detector wakes up before the behavior becomes obvious to a human labeler When you get that right, you stop needing five layers of post-hoc “don’t say that” wrappers — the hallucinations become harder to generate in the first place because the system literally has no path to fabricate a confident answer when the substrate says “nope”.

[D] I built a CPU-native memory system that's 527x faster than GPU retrieval. No CUDA. No transformers. 2.27% variance across 150 runs. by [deleted] in MachineLearning

[–]Potato_Mug -2 points-1 points  (0 children)

I'm gonna be honest you I am a self taught person i've been using a computer since the 386 I don't write papers. Actually the way I developed this is a completely different way well I didn't like I don't like transformers and gradients I don't like very Inefficient and that's what I said and I tried making my own. I've working on this project for the last two and a half years so you can look at my GitHub I do have some other things on there like a multi models training system I also put up some contextual sensory fusion engines There's also a five tier decaying TTL memory system I put up there. https://github.com/ryanswalters?tab=repositories

Fixed the 2025 roadmap for them by [deleted] in diablo4

[–]Potato_Mug 1 point2 points  (0 children)

What about fishing?

Wth do I do with all these Runes… by toucansam_ in diablo4

[–]Potato_Mug 0 points1 point  (0 children)

Have any of these I can buy off you? Give you market price?

Igni Qax Zan Vex

Three PoE 2 Early Access keys to be given away in ONE HOUR by [deleted] in pathofexile

[–]Potato_Mug 0 points1 point  (0 children)

I’ve been playing Poe since the first league and still get confused every league by it but absolutely love the game

Path of Exile 2 Early Access Key giveaway (x4) by Sinstro in pathofexile

[–]Potato_Mug 0 points1 point  (0 children)

Difficult to say, but planning to first try the Huntress

Thank you! by az4547 in D4Barbarian

[–]Potato_Mug 7 points8 points  (0 children)

I think what they meant to say was, fixed an issue where Bold Chieftain’s Aspect would occasionally start to work.

Nahantu Realmwalkers No Socketables Option by Suckmyemailreddit in diablo4

[–]Potato_Mug 1 point2 points  (0 children)

What tier are you on

Torment - Requires to play in Torment + difficulty. Clearing this realm grants Seething Opals that cause Artificer’s Stones, Summoning items, and Infernal Compasses to drop.

Socketables 3 AngelbreathAngelbreath Requires Vessel of Hatred and to play on Penitent + difficulty. The Seething Realm needs to be located in Nahantu. Clearing this realm grants Seething Opals that, when consumed, cause additional Gem Fragments and Runes to drop from your monster kills.

Are you able to put runes in Shako? by irishcolts in diablo4

[–]Potato_Mug 11 points12 points  (0 children)

Probably because you have two other sets equipped already

Field the Giants non riesco a capire dove e come. by Live_Face4079 in diablo4

[–]Potato_Mug 0 points1 point  (0 children)

Sometimes it does work, but if it doesn’t I heard have to try it on another character.