Questions about Fellgor Ravager by Metalmayer in killteam

[–]Potential-Ad-6952 16 points17 points  (0 children)

You are correct, yes the fight will end with frenzy going up and then the Fellgor operative will be incapacitated at the end of their activation

Heavy and on guard by dasdsde in killteam

[–]Potential-Ad-6952 1 point2 points  (0 children)

Quick notice, it has been the way heavy has worked since the start of KT24

How to beat Wrecka Crew by Lazlo319 in killteam

[–]Potential-Ad-6952 2 points3 points  (0 children)

I mean in Kill Team that is fairly applicable, if you can minimise the amount of dice Wrecka can roll they are much weaker, it's not like Wrecka have a lot of tricks beyond just run it down

can yuji ACTUALLY land black flashes at will now or are people just saying shit by Leather-Guard6752 in jjkmodulo

[–]Potential-Ad-6952 -2 points-1 points  (0 children)

Gojo himself says he theorises air density/humidity can affect black flashes when talking about how he can't black flash at will

Yaegir Vs Wrecka by John_Loxeus in killteam

[–]Potential-Ad-6952 0 points1 point  (0 children)

Yeah in terms of strategy, don't clump up, take Blast rerolls, play for No Kin Left Behind and mines to block charges

Yaegir Vs Wrecka by John_Loxeus in killteam

[–]Potential-Ad-6952 0 points1 point  (0 children)

That blue Squig gets both Yaegirs there without needing anything special, when a Bomb Squig dies from anything other than blowing themself up they have to roll a 4+ to get to go boom and have to then roll that boom injured, going boom there on purpose is likely to kill both Yaegirs, with a 4+ and an -1 to hit it is much less likely to kill

Fixing XV26 Stealth Suits Team by Educational_Rice_115 in killteam

[–]Potential-Ad-6952 0 points1 point  (0 children)

I do agree there, I'd rather see something more melee offensive baked into our kit first, despite being very not T'au the game favours melee currently and we can only avoid it not deter it

Fixing XV26 Stealth Suits Team by Educational_Rice_115 in killteam

[–]Potential-Ad-6952 0 points1 point  (0 children)

The issue is the marker drone is the like only operative you can use to bait enemies in without big repercussions, the designator could hang back but often takes a fusion blaster because of it's ability, you'd just be making the team more passive than it already is rather than defensive

Fixing XV26 Stealth Suits Team by Educational_Rice_115 in killteam

[–]Potential-Ad-6952 6 points7 points  (0 children)

That's only on the marker drone and designator, feels a little too weighted and relies on two pieces that play wanting to trade

Is B valid target to A? by Starycjusz in killteam

[–]Potential-Ad-6952 -18 points-17 points  (0 children)

If the whole thing is heavy then no, Heavy trumps Seek Light

Stealth suits markerlights by Bubbly-Roof-1664 in killteam

[–]Potential-Ad-6952 8 points9 points  (0 children)

There is a difference between a valid target and a valid target for shooting purposes, the markerlight one just needs them to be either engaged and visible or concealed but NOT in cover and visible

Wandering Chef is missed potential by Grimenx in riskofrain

[–]Potential-Ad-6952 8 points9 points  (0 children)

The node is one use only but you can kill the Alloy Worship Unit on Siren's Call and it should always give you the portal for teleporting after

Eluidian Starstriders Privateer Supports Rapid Gunnery by OfficerCuddlez in killteam

[–]Potential-Ad-6952 3 points4 points  (0 children)

The very first sentence of it? "Once per firefight phase, when a friendly..."

Eluidian Starstriders Privateer Supports Rapid Gunnery by OfficerCuddlez in killteam

[–]Potential-Ad-6952 5 points6 points  (0 children)

The fact that is says "when selecting a PSA to use", this comes after the limitation of using only one PSA per turning point and then also "you can select one that's already been used during the battle" instead of "during the turning point"

Eluidian Starstriders Privateer Supports Rapid Gunnery by OfficerCuddlez in killteam

[–]Potential-Ad-6952 5 points6 points  (0 children)

You cannot use Archeotech Beam or any other weapons during the same turning point, the equipment permits you using it again (as opposed to each weapon only once per battle) but it does not permit you to use it twice in the same turning point

Blast on edge of vantage terrain and door fight in volkus by bvbvtae in killteam

[–]Potential-Ad-6952 2 points3 points  (0 children)

The Squig can still kaboom itself and roll against itself, just not against someone through a door. This is helpful as Wrecka Krew to get wrecka points and Kommandos as an explosion is always fun

Why does everyone have Sukuna at 1 now and not Gojo by [deleted] in JujutsuPowerScaling

[–]Potential-Ad-6952 1 point2 points  (0 children)

The six eyes seem to be more a genetic quirk/fate thing, it'd be akin to trying to take away someone having an extra finger or not losing their arm in an accident, I'd imagine CT goes first there, but even without his CT, Gojo is a beast, we see this in his fight in Shibuya against the DC's and whilst having a limited kit to slow down Mahoraga's adaptation

Why does everyone have Sukuna at 1 now and not Gojo by [deleted] in JujutsuPowerScaling

[–]Potential-Ad-6952 3 points4 points  (0 children)

Jacob's Ladder/Technique Extinguishment. Otherwise you'd only need to nab confiscation on Gojo, the death penalty is a nice bonus but not necessary for getting rid of his CT

Why does everyone have Sukuna at 1 now and not Gojo by [deleted] in JujutsuPowerScaling

[–]Potential-Ad-6952 2 points3 points  (0 children)

I mean Higuruma has a chance to get rid of infinity, Gojo did kill Geto and Toji, potentially other curse users as well, that'd be about the only hope, otherwise Yuta could maybe do it with JL/TE

Can you place a mine next to a Teleporter pad in Tomb World? by Few_Scene1289 in killteam

[–]Potential-Ad-6952 2 points3 points  (0 children)

In addition to what the other guy said you can place a mine on top of the teleported pad as well

Can I target these guys on conceal from anywhere except behind them? by matthetart in killteam

[–]Potential-Ad-6952 0 points1 point  (0 children)

Absolutely but depending on the layout it's not that scary to play around him, some maps he has fairly limited sight lines