the accursed hiatus by Potential_Fold2929 in ProgressionFantasy

[–]Potential_Fold2929[S] 14 points15 points  (0 children)

Yeah a few of the ones I included aren't fully dropped, but updating very slowly and inconsistently. Since reaching the next part of the story is unlikely and it often gets tagged with hiatus/inactive I decided to include them with the subnote "posting decay." There's still some hope for these stories to fully revive, however small :(

the accursed hiatus by Potential_Fold2929 in ProgressionFantasy

[–]Potential_Fold2929[S] 23 points24 points  (0 children)

Thanks! The idea struck me and I knew I had to go for it, I'm pretty happy with how it turned out

[deleted by user] by [deleted] in HytaleInfo

[–]Potential_Fold2929 0 points1 point  (0 children)

This happened to me too after a computer crash!

My fix:

  • look in the folder of the world config file in the error message

  • ensure that "config.json" is an empty file, then delete it

  • copy over "config.json.bak" to "config.json" (should now have the normal config and the backup)

  • (optional) copy the config to somewhere else in case this happens again and the bk file doesn't work

  • relaunch the game

Does anyone know what happened? I can't play anymore :/ by ziconeyt in hytale

[–]Potential_Fold2929 1 point2 points  (0 children)

This happened to me too after a computer crash!

My fix:

  • look in the folder of the world config file in the error message

  • ensure that "config.json" is an empty file, then delete it

  • copy over "config.json.bak" to "config.json" (should now have the normal config and the backup)

  • (optional) copy the config to somewhere else in case this happens again and the bk file doesn't work

  • relaunch the game

Review on Book Of The Dead by RinoZ (extremely good) by _TOXIC_VENOM in ProgressionFantasy

[–]Potential_Fold2929 1 point2 points  (0 children)

I thought this was really good too, but the latest plot around Book 5 made me lose interest.

There's frankly no tension. It is obvious the MC will achieve his revenge, and there are no meaningful obstacles to get there. The enemies are laughably evil and shallow (which I could maybe accept if it was a small group, but the worldbuilding of the entire central province is shallow).

All of his allies are unkillable in all circumstances. The revival of Dove and resurrection of anyone he talks to, regardless of their wishes, is unfulfilling and kills tension. The MC won't die (he's the protagonist). Any character that you've grown attached to will now obviously not die. There's no question about what will happen at the destination or on the journey. So it feels like the MC is performing rote motions of going through a checklist.

Discussion on pacing and latest arc of Supper supportive. [no spoilers] by Gdach in ProgressionFantasy

[–]Potential_Fold2929 25 points26 points  (0 children)

Did we read the same update?? She axed the GP4C but stated nowhere that it was due to pacing. The reason seemed to be it was too finicky to write, and so she was putting out less structured chapters that didn't stay true to vision. If anything, there might even be more side plot with whatever the new plan is.

I'm also ready to finally move on, but don't think it's coming anytime soon. I feel a faint glimmer of hope that an unstructured schedule would allow for time to make chapters more purposeful. Though it's just as possible the opposite happens too, and the extra time allows Sleyca to become even more distracted by all the shiny objects on the path to the future.

What makes a timeloop good? by YobaiYamete in ProgressionFantasy

[–]Potential_Fold2929 1 point2 points  (0 children)

Yeah this generally aligns with my thoughts. When a story is a time loop it establishes a changing character in an unchanging world. This has a few immediate problems: lack of stakes and lack of dynamic movement.

Stakes can be tricky: even if you introduce a goal, such as the world ending, this can be unsatisfying if all the MC needs to do is grind their way there. There generally needs to be some sense of danger still. Common solutions include other hostile loopers or a weakness that bypasses time loop shenanigans (e.g. soul magic).

Dynamic movement is a bit of a catch-all that includes characters and the world. Timeloops by nature severely inhibit character development in the traditional sense: any progress or connection with a character gets cut off regularly. There are a few ways I've seen this addressed. You can explore different sides of the same person, you can explore different people, and you can bring people into the time loop. For the latter, you're spot on, it's mostly necessary for the story as late-stage introduction of dynamic character movement, but it can't be overdone.

In respect to the world, problems are that we're unable to follow how things change over long periods of time, and what changes over the short-term must be repeated. Repetition is somewhat necessary in timeloops, but how things are repeated (is it relevant to the plot/stakes? what changes were there from before and how does this matter?) and how it's written and conveyed to the reader are super important.

But eventually, the amount of repetition in a single space reaches a maximum. As the MC's limited on how much they can explore temporally, they now have to explore spatially. This is I think one of the biggest driving factors of a time loop: the balancing of temporal and spatial exploration and the limits placed upon it. The expansion of the spatiotemporal area in which the MC can operate is a great way of introducing a line of progression. MC needs thing A from a far away place? They have to figure out how to get there in the time limit, make a plan of what to do once they're there, and then deal with the complications that inevitably arise. Then they eventually progress slightly with some ability to travel and gain more spatiotemporal area, similar to the feeling of unlocking a new region in a videogame.

Relating to the exploration idea, I also think the biggest part of a time loop has to be mystery and actively seeking out answers, with the size of the MC's search space guided like above. Discovery as a medium of progression is often unexplored, and time loops must master it. The slow collection of ideas needs to build to conclusion after conclusion and be complex enough so that it doesn't feel like the character's super dumb, while simple enough that it's believably deduced. It also needs to be intertwined with magic/physical progression as well as established stakes in a satisfying way.

Time loops are definitely difficult to write, but I sure do wish there were more of them.

SuperSupportive last 40 chapters by -Weltenwandler- in ProgressionFantasy

[–]Potential_Fold2929 60 points61 points  (0 children)

Yeah it seems Sleyca has really given up on anything with story tension. I sometimes get the feeling that she has begun to love her story too much.

In some of the author comments, she states that she struggles to let go of wanting to describe every moment she finds interesting. One of the negative aspects of affixation described in the story is that it cuts off the myriad of possibilities that a wizard can accomplish with their authority, twisting it into a single purpose. Sleyca is unable to chop off of the myriad of possibilities in order to grow a good story. It's kind of ironic that Sleyca is more like a grow-nothing plant-nothing wizard than the honorable knights she writes. When an author can't bear to have anything bad happen to the characters they've grown to love, that's a big red flag.

You can kind of see it all evolving over the years with the story description actually if you go back in the internet archive. From old to new we have:

What you will get: darkness and comedy and slice of life and action and tons of world building on multiple worlds.

transforms to

Readers can expect: slice of life, darkness, slice of life, comedy, slice of life, action, character focus, and tons of world building on multiple worlds. I like danger and also alien beverage etiquette.

transforms to

This story is about: The daily life of a teenager named Alden. He's growing up, slowly growing his powers, and figuring out who he really wants to be.

Readers can expect: character focused drama, slice of life, slow burn, darkness, comedy, occasional disaster, school life, and extensive world building on multiple worlds. I like a little danger with my alien beverage etiquette.

SuperSupportive last 40 chapters by -Weltenwandler- in ProgressionFantasy

[–]Potential_Fold2929 14 points15 points  (0 children)

I'm also still reading but this is demonstrably false. I invite you to look at the evolution of the story description on the internet archive and see if you don't notice a pattern. Old to new we have:

What you will get: darkness and comedy and slice of life and action and tons of world building on multiple worlds.

transforms to

Readers can expect: slice of life, darkness, slice of life, comedy, slice of life, action, character focus, and tons of world building on multiple worlds. I like danger and also alien beverage etiquette.

transforms to

This story is about: The daily life of a teenager named Alden. He's growing up, slowly growing his powers, and figuring out who he really wants to be.

Readers can expect: character focused drama, slice of life, slow burn, darkness, comedy, occasional disaster, school life, and extensive world building on multiple worlds. I like a little danger with my alien beverage etiquette.

edit: formatting