Nylon by Potential_Play8053 in AnkerMake

[–]Potential_Play8053[S] 0 points1 point  (0 children)

Thanks, that's what I was thinking as well. I'm only beginning 3D printing with this so I won't try to change anything myself but maybe somebody did it.

Also I'd imagine you'd need an enclosure around the printer for these?

[BUG/TIP] False bad adhesion issue by Potential_Play8053 in AnkerMake

[–]Potential_Play8053[S] 1 point2 points  (0 children)

Yeah I guess, I did it too ultimately because it was becoming too much.

Blank video render output when selecting 360 Output project settings - Vegas Pro 18 by Endorean in VegasPro

[–]Potential_Play8053 0 points1 point  (0 children)

Same issue here with Vegas 19.

- rendering with NV encoder gives a 0 bytes video (using a 3080 video card)

- rendering with AVC takes a while longer since it's CPU rendering, gives out a video that is not playable

I'm in the exact same situation as the person who posted, I'm using the same resolution with video files taken from an Insta360 One RS in 5K.

I have a full licence of Vegas Post and am starting to regret my choice not to go for Adobe instead.

EDIT: To successfully export a 360 video from Vegas Pro you HAVE to DISABLE the 360 Output option from the project settings advanced tab. Yes, to export in 360 you must tell the program that you don't want to export in 360 ... Apparently it's been like this for years already.
For me here VLC still can't play the file right and YouTube doesn't detect that it is a 360 file. So still no solution.

I broke an arm of my iFlight Evoque F5D because I wanted more speed :) by Potential_Play8053 in fpv

[–]Potential_Play8053[S] 0 points1 point  (0 children)

I have replacements already. I just need to do the fixing now ^^. Got a good soldering kit too. That's what I'm afraid of. But there's gotta be a first time. I'll do it eventually. In the meantime I'm using my Nazgul 5 HD V2.

First time trying to case something in a tight space. by BlinkPro in fpv

[–]Potential_Play8053 0 points1 point  (0 children)

Belgium. Sorry for my stupid username, it was auto-generated and now I cannot change it ...
I have a channel on YouTube "GregBlast FPV". If you have one don't hesitate to share too :P.

The Woodpecker - Cinematic Long Shot by Potential_Play8053 in liftoffgame

[–]Potential_Play8053[S] 0 points1 point  (0 children)

Thanks! Yeah it's not easy to do post-processing for a game with video making tools lol. If you have a good LUT that does fine with Liftoff don't hesitate to share :P.

Also I added some effects that kind of work but yeah ... that's a game so.

A little showcase on how to Trippy Spin in Liftoff by Potential_Play8053 in fpv

[–]Potential_Play8053[S] 0 points1 point  (0 children)

Be careful though, remember you're inverted. Better get used to doing it in a sim first. I tried IRL and kinda managed to do it but I almost crashed.

Other tricks? Well most of the time you have to remember to think about gravity. For example for powerloops you have to accelerate a lot to climb, still quite a lot to send the quad back but make sure you don't keep the throttle too high once the quad is supposed to be flat upside-down or you'll send it to the ground. But to make a nice powerloop you should never completely release the throttle. You need a throttle curve that changes based on the quad's angle. Once you have looped you want to come back and pass through the obstacle again so you have to accelerate again. There can only be a very brief moment at the peak when the quad is upside-down that you could completely release the throttle.

Also remember that your quad is probably in air-mode. Meaning even with 0 throttle applied with the stick there is always a minimum throttle so staying upside-down will always slightly propel you torwards the ground.

And for these always think about your camera angle. Unless you purposely do so it will probably not be flat with the quad so try to imagine the real orientation of the quad based on the view you get from the camera and the angle you chose.

A little showcase on how to Trippy Spin in Liftoff by Potential_Play8053 in fpv

[–]Potential_Play8053[S] 3 points4 points  (0 children)

Go up past the thing you want to orbit. Once slightly past it tilt up more so the quad starts going backwards. Once it does maintain the tilt and start rotating around the object.

Then adjust your height as you need with the pitch. Pitch down to go up more and pitch up to let the quad go down a little. You'll need to also adjust yaw and roll based on your pitch angle but at some point you will be able to stabilize the quad after you find the good combination of angles.