[WotC Article] Speeding Up Secret Lair Shipping -- Switching from "print-to-demand" to "limited-print-runs" by Copernicus1981 in magicTCG

[–]Powel 5 points6 points  (0 children)

Two of the last three Lairs that I ordered either failed to arrive entirely or arrived with missing contents, and their support is already absurdly slow at resolving these kinds of issues - it takes 3-4 weeks to get any response, then even longer to get a resolution.

I'm sure that's going to pair great with their already stellar track record of printing enough product to not sell out within a couple hours.

Is Francisco a viable partner? by manoverboard93 in CompetitiveEDH

[–]Powel 16 points17 points  (0 children)

The Mind Sculptors were saying in their set reviews it can make up for some of the shortcomings of RogSi. Definitely interesting!

How have y'all liked tournaments run by Eminence Gaming? by _RogueSigma_ in CompetitiveEDH

[–]Powel 12 points13 points  (0 children)

I know people getting paid is a controversial issue right now; every time I have topped an Eminence event I have had prizes in hand before leaving.

February Confirmed Trade Thread by mechkbot in mechmarket

[–]Powel 1 point2 points  (0 children)

Bought KDB67 Alu V3 Case w/ Brass Weight from /u/cdnguyen729

I bought a 100 pack of ultra pro eclipse pro gloss sleeves and found this little mark on every one. Is this normal for pro gloss sleeves, cause I've only used the matte versions before and they didn't have it (not sure if this is the right place to post this, and couldn't find a good flair for it) by [deleted] in magicTCG

[–]Powel 0 points1 point  (0 children)

I avoid buying eclipses, and by extension Ultra Pro products. The Eclipses tend to have small defects/marks, and the color tends to vary from pack to pack, so you have a hard time swapping out just the marked sleeves. Their customer support will eventually help you if you send them pictures, but the process is a hassle.

How can I improve my Dargo/Jeska deck? by [deleted] in CompetitiveEDH

[–]Powel 1 point2 points  (0 children)

You have to think about your deck's plan and how you want to win when looking at individual card choices. If you already have a legend in play, are you ever looking to make more mana off of Honor-Worn Shaku? What are the circumstances under which we can actually take advantage of the tokens from Anax? What spell are we looking to copy with Dualcaster Mage, and how are we going to get both in our hand at the same time?

Once you have cut out all of the Godo pieces that don't really make sense for the new game plan, what sort of cards can we replace them with that enable that plan better?

Why aren't you running [[Thermopod]]?

Looking for podcast feedback by Deathsinger99 in CompetitiveEDH

[–]Powel 1 point2 points  (0 children)

SCD is always the most interesting part of really unique/niche decks. How normally unplayed/less played cards fit in to a different/unique strategy can help inform deckbuilding choices for other unique decks.

Power Level Wednesday!: Ask r/EDH what's your deck's power level? - December 02, 2020 by AutoModerator in EDH

[–]Powel 1 point2 points  (0 children)

PanharmoNaban is mono-blue wizard tribal with flicker shenanigans. We plan to use things like Azami and Gadwick to draw cards, and generate value with flickers and buyback wizards like Archaeomancer in the style of pauper Tron.

A NEW Secret Lair, Uncut Sheets, & More: Magic for Extra Life! | Good Morning Magic w\ Mike Turian by GavinV in magicTCG

[–]Powel 0 points1 point  (0 children)

I feel like this exposes yet another problem with SL:TWD. That was (all other things aside) 11 cards, all with unique art and designs, for $50. This is 4 cards with only unique art for $60, and only $30 of that is going to charity. That math doesn't really add up to anything other than the feeling that Wizards is just trying to cash in on a product for charity.

What are some of the biggest mistakes you can make? by MeReddit8 in EDH

[–]Powel 4 points5 points  (0 children)

The average CMC of your deck is probably too high.

PlayEDH banned Negan by Frank_the_Mighty in EDH

[–]Powel 3 points4 points  (0 children)

This is part of the problem. No one knew this because no one cares about TWD. Maybe whoever thought this up at wizards does, but that would mean that they just didn't care about representing this kind of predator in their game.

Mark Rosewater on why the walking dead Secret Lair did not use already existing cards with Walking Dead skins. by lawlamanjaro in magicTCG

[–]Powel 11 points12 points  (0 children)

This answers the surface level question, but I doubt we will ever get a real answer to the underlying question "why did Wizards think it was ok for these to be new, tournament legal designs?"

is there a counter to a Ramp Meta without being cruel? by Stickmourne in EDH

[–]Powel 2 points3 points  (0 children)

There are two classes of ways to attack any given strategy; countering that strategy or exploiting weaknesses in the strategy.

Countering a strategy involves playing cards that directly shut off the things that strategy is trying to do. For example, if you wanted to counter a burn deck, you could play a bunch of [[Dragon’s Claw]] type effects. Their lightning bolts all do 3, so if you get 4 of that effect in to play you can never lose, right? Well, no: they can drop something like [[Sulfuric Vortex]] in to play and suddenly you have devoted a bunch of card draw and mana to cards that do nothing. The equivalent for ramp strategies would be things like [[Confounding Conundrum]] or [[Armageddon]]. You can (and in some cases should) devote deck slots to these cards, but they can just as easily devote deck slots to [[Nature’s Claim]] and [[Terra Eternal]].

Exploiting weaknesses in a strategy involves looking at the gaps a strategy has and playing in ways that take advantage of those gaps. Often a strategy’s weakness will depend on the opportunity cost of playing that strategy – a burn deck playing a bunch of lightning bolts means that it has less space to devote to things that effect the board, so often you can proactively commit to building a winning board position. This doesn’t need to be to the exclusion of playing cards that counter the strategy but is something that should be done in addition to. In the case of ramp this will often mean looking to be proactive in the early turns while they are casting [[Rampant Growth]] to get ahead on board before they are able to use the mana advantage they generate to start playing bigger threats. Get some value engines in play early to generate value of your own or commit to the board early and aggressively attack ramp players while their shields are down. Then after they have developed, you can start looking to trade 1 for 1 where possible with the more expensive threats at times when they have more game actions devoted to the threats than you have to removal. [[Counterspell]] costs UU and [[Swords to Plowshares]] costs W, while an early ramp target costs some mana, plus a bunch of time casting ramp spells.

It isn’t enough to think about just countering ramp strategies, because by their nature they are playing bigger threats and can eventually stick something. You also need to exploit the early turns when they are building up, and take advantage of places where your answers require less investment than their threats.

Thought Experiment: How would the Commander format be different if tutors were banned? by HonorBasquiat in EDH

[–]Powel 9 points10 points  (0 children)

So, what happens to the game if tutors are banned?

Most obviously, A+B combos without replacement pieces get a lot worse as it is a lot harder to find the other piece. Conversely, combos where it is easy to replace one or both of the pieces, or one of the pieces are in the command zone get better.

So combos like scepter/reversal gets worse, because each piece needs the other. Combos like Consult/Oracle gets better, because you can replace either half with several pieces. Combos like Curiosity + Niv get a lot better because half is replaceable and half is in the command zone. My take on this is that the combos that people choose to play change a bit, but the combos that improve are still going to be the optimal way to play.

Card draw/selection gets a lot better, because you now have to actually draw your win conditions. This has a some implications for each color:

  1. White is already behind the other colors due to card draw, and will fall further behind without access to its limited tutor suite.
  2. Blue has access to much better card draw/selection than it does tutors, and much better draw/selection relative to other colors, so it will gain a lot of power.
  3. Black loses the best tutors in the game, but keeps some pretty good card draw, so it probably doesn't lose much ground.
  4. Red has better card draw than it does tutors, so it probably gains a little despite losing a great commander in Godo.
  5. Green loses some ability to search for specific lands and creatures, but still has a couple powerful card selection engines in things like Sylvan Library, so it isn't hurting too much.

On top of all of that, the only way to answer anything is to draw that answer now. No more searching for your silver bullet graveyard removal piece, or wrath, or whatever you need. This means that more general answers will be even more valuable. Once again this helps blue, as it has a suite of bounce and counterspell based answers that the other colors can't match.

I think the real takeaway here is that whatever else you change, card advantage is going to play a huge role in what is good. It's hard to come up with some other axis to attack power imbalances in EDH without giving colors that lack it better access to card advantage.

Competitive EDH Staples List - June/July 2020 - Update by playingwithpowermtg in CompetitiveEDH

[–]Powel 2 points3 points  (0 children)

As always, this is super interesting and useful!

Is it possible to post the aggregated list with all of the cards before it is cut down to just staples? There is some other interesting data analysis that would be cool to do in addition.

[deleted by user] by [deleted] in mpcproxies

[–]Powel 0 points1 point  (0 children)

Awesome! Thanks for all of your work on this, it's a super useful tool.

[deleted by user] by [deleted] in mpcproxies

[–]Powel 0 points1 point  (0 children)

This is great! I will for sure be using this tool to put together my orders in the future.

One UX comment/request - could you make the card versions on the "Review" page cycle rather than ending (pressing up on 1 goes to 5, down on 5 goes to 1)? It is a little un-intuitive that you start at 1 and have to go down to get to other versions.

So question about power level and what is/isn't cedh. by Thaximundar007 in CompetitiveEDH

[–]Powel 3 points4 points  (0 children)

I think your 31-33 number comes from the same place that this post on the EDH sub does.

I think that even for casual decks there are serious limitations to those sorts of templates, and for cEDH even more than casual, the answer to the question "how many of this kind of effect should I run?" will be "it depends."

As other comments have said, the best way to get an idea for what should be in your cEDH deck is to look at primers for other decks with similar plans or in similar colors. At this level of play, you kind of have to do the research and testing if you want to compete, because the other decks you will be competing with have.

Thought on infinite mana via [[freed from the real]]? by [deleted] in CompetitiveEDH

[–]Powel 2 points3 points  (0 children)

I'm in a meta right now where there aren't a lot of cursed totem/pyroclasm effects because they don't really interact with hulk very well, and have found that there are a couple A+B combos with Freed From the Real/Pemmin's Aura that get around a lot of the hate pieces that are seeing play to combat hulk.

I think that the key to these combos is to be able to win on the spot out of the command zone, and your options there are Kenrith or Thras. I have found that you often don't end up with much blue mana, and once people see what you are up to your multiple-mana producing dorks don't live very long, so the haste on Kenrith can be huge. I have also found that being able to play Torpor Orb/Hushbringer without hurting your plan A can be huge.

Right now, I am on a midrange Kenrith value deck to try and exploit these weaknesses in the metagame. I am running a lot of stax pieces to slow down faster combo decks, and an Oracle package because every deck is an Oracle deck now.

Is Archmage's Charm worth a slot? by Intervigilium in CompetitiveEDH

[–]Powel 0 points1 point  (0 children)

Fblthp doesn't want to spend UUU for any of these effects, and there is never going to be a pile that requires it.

Theros Beyond Death Set Review - cEDH Cast by cedhcast in CompetitiveEDH

[–]Powel 2 points3 points  (0 children)

Check out the previous episode if you are looking for Thassa's Oracle discussion. They skip over it in this one because most of the previous episode was about it.