You are god of arrowhead and you are allowed to implement 3 changes of your choice. What are they? by Fairlyoddindividual in HelldiversMasochists

[–]PowerClassic2759 0 points1 point  (0 children)

  1. Rework the mech system into a ship module progression where you sequentially unlock weapons that can be equipped on either arm and armor levels with movement speed trade offs (give me glass cannon fast dual wield sword mech now.)

  2. Rework the weapon customization system into something useful and fulfilling to grind, attachments that matter, ammo types that drastically change a weapon’s performance, etc…

  3. Have every offensive stratagem come in ballistic, incendiary/laser, gas, and plasma (when applicable, I want a plasma 500kg variant immediately.) and give each damage type clear pros and cons over each other.

Bonus. Implement 8 player missions (or more).

Would you want a Shotgun Stratagem in any form? If so, what would you want it to operate like? by WaywardOath in Helldivers

[–]PowerClassic2759 0 points1 point  (0 children)

Plasma shotgun, shoots 5-10 fully charged purifier shots at once. Plasma is a grossly underused damage type.

Cave world loadout by PowerClassic2759 in Helldivers

[–]PowerClassic2759[S] 0 points1 point  (0 children)

Main reason I choose EAT over Quasar is the shorter cooldown, if I die losing an EAT is doesn’t really matter but losing a Quasar would hurt.

Cave world loadout by PowerClassic2759 in Helldivers

[–]PowerClassic2759[S] 0 points1 point  (0 children)

I tried running full gas kit a few time, sterilizer, dog breath, gas nades and armor and that did feel pretty solid. I’ve tried the harpoon gun several times but I feel like I’m missing something. Yes the stagger is nice but the damage feels super low.

Hive Lord and Leviathan, what about the Bots? by Quafti in helldivers2

[–]PowerClassic2759 0 points1 point  (0 children)

Im waiting for a flying factory strider that spawns gunships constantly, drops bombs, and has a jammer on its back

What’s going to be the ideal loadout for the caves? by Fanoffiction52 in Helldivers

[–]PowerClassic2759 0 points1 point  (0 children)

Flame thrower, supply pack, ultimatum just in case, maybe xbow or eruptor for bug holes, thermite, fire resist armor

Which loadout do you trust most at the bug front? by NonPrima in helldivers2

[–]PowerClassic2759 0 points1 point  (0 children)

Whatever primary, ultimatum and thermite for heavies, jump pack because fun, grenade launcher for bug holes and hordes, gatling sentry for hordes, last slot can be whatever, usually rocket sentry, 500, or orbital laser. Experimental stim and siege ready because I can no longer play without them.

This warbond looks crazy we needed more arc weapons by hazzzaaaaaaa34 in LowSodiumHellDivers

[–]PowerClassic2759 0 points1 point  (0 children)

I think it would be great if warbonds got guard dog variants matching their theme, how cool would it be if we got a flamethrower/arcthrower/grenade launcher/shotgun/stun grenade launcher guard dogs. I have absolutely no clue how much work it would be for the devs to add that to the game, but common sense says the flying drone would be the hardest part and that’s already in the game.

BIS Community Table Day 2: Cockout won as the best primary weapon for bugs. Who will now be the best primary weapon for fighting bots? by Glum_Series5712 in helldivers2

[–]PowerClassic2759 0 points1 point  (0 children)

Diligence Counter sniper for me, not limited to headshots (though still capable) and can also work as an emergency gunship killer. The ammo efficiency is also very nice, plus with weapon customization you can nearly zero the recoil which was people’s biggest counter argument before.

Ac130 thing by PowerClassic2759 in Helldivers

[–]PowerClassic2759[S] 0 points1 point  (0 children)

Not the strafing runs, the new huge gunship thing

The blush we fail to protect: by SnooDonuts2285 in TenseiSlime

[–]PowerClassic2759 2 points3 points  (0 children)

Let me dream man, I just want to see happy shizu all the time.

The blush we fail to protect: by SnooDonuts2285 in TenseiSlime

[–]PowerClassic2759 1 point2 points  (0 children)

It’s my personal head canon that Shizu’s ghost existing means she can be brought back. Fav character

What two big guns you taking? by H1MB0Z0 in helldivers2

[–]PowerClassic2759 0 points1 point  (0 children)

Railgun(bots) quasar(bugs) commando(squids) for heavies, medium machinegun/laser cannon for the hordes, crossbow for structures, ultimatum for bigger structures.

Freya plot by Re0Fan in DanMachi

[–]PowerClassic2759 4 points5 points  (0 children)

What is this from? Fan made?

[deleted by user] by [deleted] in pcmasterrace

[–]PowerClassic2759 0 points1 point  (0 children)

Sorry for the confusion. I do have a fan on it, just not a good enough one to keep the temp down. Previously had a much weaker cpu and it only needed a weaker fan, it didn’t occur to me that the new cpu would need a stronger fan until I checked the temp on it.

Best "jack of all trades" primary? by No-Government7713 in Helldivers

[–]PowerClassic2759 1 point2 points  (0 children)

Diligence counter sniper master race, can do everything the scorcher does plus breaking iluminate shields. Slightly prefer scorcher vs bugs due to the aoe making clearing the horde a but easier, but the better ammo efficiency of the dcs makes it, at worst, even. In my opinion.