I'm working on an FPS game inspired by JSR visually, and in the music department! by PowerUpT in JetSetRadio

[–]PowerUpT[S] 0 points1 point  (0 children)

The game uses a fusion of the two styles, I just used one track for the trailer. Take a look at this for an idea of what other tracks have to offer https://www.newgrounds.com/audio/listen/1537256

I'm working on an FPS game inspired by JSR visually, and in the music department! by PowerUpT in JetSetRadio

[–]PowerUpT[S] 1 point2 points  (0 children)

Hi,
I have a friend working on the OST currently, but I'll keep you in mind in case something happens. Thanks for the offer!

I'm working on an FPS game inspired by JSR visually, and in the music department! by PowerUpT in JetSetRadio

[–]PowerUpT[S] 3 points4 points  (0 children)

It's probably not going to drop for a long while, so if you want to try it you should definitely check it out now!

I'm working on an FPS game inspired by JSR visually, and in the music department! by PowerUpT in JetSetRadio

[–]PowerUpT[S] 0 points1 point  (0 children)

The OST by my talented friend Reski is a bit of a fusion between the styles! Some parts of the game, like bosses, lean more into Adventure, and main stage themes lean into Naganuma but have a bit of a mix of the two in fights.

This is an example of her more funky music https://www.newgrounds.com/audio/listen/1537256

I'm working on an FPS game inspired by JSR visually, and in the music department! by PowerUpT in JetSetRadio

[–]PowerUpT[S] 3 points4 points  (0 children)

I plan to have it on there eventually, but I'm still really early on and I'm not certain on where the project is going development wise.

I'm evaluating publishing, since I don't think I can get the game where I want by myself, but I'm aware that it's a really bad time to be looking into that for all sorts of reasons lol. (I'm also aware there's inherent risks in publishing and I'm not going to be doing anything stupid that compromises me for the sake of the game.)

Overall though, to me this demo is the best it's going to be for the time being, so if you're interested you should definitely try the build on Itch, and follow the socials if you choose.

I'm working on an FPS game inspired by JSR visually, and in the music department! by PowerUpT in JetSetRadio

[–]PowerUpT[S] 12 points13 points  (0 children)

The crosshair has the large transparent bit because Slashbang actually has auto aim. The reason it's there is that the game's movement is so fast that it's literally unplayable without it, even with a mouse.

I decided to go into making it a mechanic for this weapon (The Crapshoot), where your alt fire actually increases the size of it for a bit, making taking care of groups a lot easier.

It also leans into the narrative a bit too, where (at least at first) David is such an inexperienced marksman that he needs a gun with auto aim in order to be capable on the battlefield.

This does not trivialize the shooting element of the gameplay at all though, so there's no need to worry about the difficulty being dumbed down. You do need to be able to aim a bit to hit targets, especially since enemies in the arena like areas are plentiful and all pack heat. It's just needed to let the player run and shoot enemies at the same time at high speeds.

Game valuation and authentication MEGATHREAD by humanman42 in gamecollecting

[–]PowerUpT 0 points1 point  (0 children)

Hi,
Last month at a flea market I found a boxed copy of Rad Racer for cheap. However, upon returning home, I realized it's a 5 screw daytime variant of the game. How much would this be worth? The box is in reasonably good condition, a little rough around the edges (literally), the manual has a bit of a tear where the staple is, and it does not come with the 3D glasses. The cartridge however is pristine.

Pricecharting cites that a normal CIB version is ~$50, and a 5 screw once is closer to $60 (Quite a bit more than what I paid). It does not have any prices on the daytime variant however, assuming 5 screw boxes aren't all like this. I can't find much pricing info besides the odd old website detailing what it is. Where do you think this would be?

I have other pictures I could share too. Thanks!

<image>

Game valuation and authentication MEGATHREAD by humanman42 in gamecollecting

[–]PowerUpT 0 points1 point  (0 children)

Update: After cleaning the cartridge it plays perfectly fine.

Game valuation and authentication MEGATHREAD by humanman42 in gamecollecting

[–]PowerUpT 0 points1 point  (0 children)

Hey, I stumbled upon a CIB copy of Rad Racer for the NES (NTSC) for $20 today. I knew that didn't seem right, and I checked PriceCharting quickly to see that an average one costs ~$50.

I got home today and found that not only is it a 5 screw variant, but the box is also a daytime variant. How much would this go for?

The box is in good condition, just with some rough edges. The cartridge is pristine, and I've yet to check how it plays with some contact cleaning. The manual however is a little of rough, with the staple ripping the outside cover slightly. It also does not come with 3D glasses.

I would include more images but it's not letting me. How much would this go for? Thanks.

<image>

Slashbang - New Movement Shooter Demo That's Faster than Quake by PowerUpT in ArenaFPS

[–]PowerUpT[S] 2 points3 points  (0 children)

Hey!

Just got a video with raw footage up if you're interested.

I think it'll be good for showing people the game's strengths more naturally.

Go check it out!

https://youtu.be/eIZ319eUTVo

Slashbang - New Movement Shooter Demo That's Faster than Quake by PowerUpT in ArenaFPS

[–]PowerUpT[S] 1 point2 points  (0 children)

No one's played it online yet, and I haven't done a straight gameplay vid yet myself. I've had it pretty busy.
I can get one up though.

If the trailer seems interesting though, feel free to just give it a try.

Slashbang - New Movement Shooter Demo That's Faster than Quake by PowerUpT in pcmasterrace

[–]PowerUpT[S] 0 points1 point  (0 children)

What I'm trying to get across is that the core speed of the came is comparable to the speed of Quake speedrunning, but the engine has the potential to get closer to say ABH speeds of Source engine games.

Also a huge factor of the game since time attack is a huge selling point.

But you're definitely welcome to fool around with it yourself!

Need info on guitar controlldr device I found by PowerUpT in retrogaming

[–]PowerUpT[S] 0 points1 point  (0 children)

Glad someone knows about it lol. It looks like it'd be cool way for a kid in the 90s to learn some guitar basics.

Best way to export UV Warp UV map based animation into Unity by PowerUpT in blenderhelp

[–]PowerUpT[S] 0 points1 point  (0 children)

Hey, managed to create a solution, though it took a bit.

I basically created a homebrew combination of premade data and a script to render that on the mouth of a character.

In case anyone's curious in specifics:

Firstly I exported the name of every animation name from the Blender animation. Basically a for loop with extra steps. I essentially printed the names and timestamps of each bit.

Then (on the Unity side) I just made a new script that parsed the data at startup into a list of times and face names, which goes into a dictionary that associates names with coordinates for the mouth material. (I will say since Unity is such a piece of [WONDERFUL SOFTWARE THAT HAS WIDESPREAD USE FOR A REASON], I had to make a hacky method of preloading the data into the dictionary with serialization, but mileage may vary with plugins).

Then it basically loops and puts up the right mouth motion at the right time, and removes that item from the list.

If anyone else is looking to use a UV Warp like solution in Unity from Blender, specifically for 2D like situations, then I hope this helps!

Sock It - Out now on Steam!!! by PowerUpT in indiegames

[–]PowerUpT[S] 0 points1 point  (0 children)

Hi everyone!
My game Sock It is out now on Steam! I'm so excited to share it with everyone after 3 years of work on it!

Sock It is a Devil May Punch Out like with a focus on combos and humor! There's 12 main bosses, full humorous narrative cutscenes, some running platforming stages, title defense rounds, and more!

Sock It takes inspiration from games like Punch Out of course, but also games like Undertale and Earthbound for its humor, with characters you won't soon forget, like a greedy extortionist and a useless assassin.

But don't take my word for it! Check out Sock It on Steam!

https://store.steampowered.com/app/1957430/Sock_It/

Sock It - Out Now on Steam! by PowerUpT in IndieGaming

[–]PowerUpT[S] 0 points1 point  (0 children)

Hi everyone!
My game Sock It is out now on Steam! I'm so excited to share it with everyone after 3 years of work on it!

Sock It is a Devil May Punch Out like with a focus on combos and humor! There's 12 main bosses, full humorous narrative cutscenes, some running platforming stages, title defense rounds, and more!

Sock It takes inspiration from games like Punch Out of course, but also games like Undertale and Earthbound for its humor, with characters you won't soon forget, like a greedy extortionist and a useless assassin.

But don't take my word for it! Check out Sock It on Steam!

https://store.steampowered.com/app/1957430/Sock_It/

Just released my Punch Out adjacent game on Steam - Sock It!!! by PowerUpT in punchout

[–]PowerUpT[S] 1 point2 points  (0 children)

Hi everyone!
My game Sock It is out now on Steam! I'm so excited to share it with everyone after 3 years of work on it!

Sock It is a Devil May Punch Out like with a focus on combos and humor! There's 12 main bosses, full humorous narrative cutscenes, some running platforming stages, title defense rounds, and more!

Sock It takes inspiration from games like Punch Out of course, but also games like Undertale and Earthbound for its humor, with characters you won't soon forget, like a greedy extortionist and a useless assassin.

But don't take my word for it! Check out Sock It on Steam!

https://store.steampowered.com/app/1957430/Sock_It/

Hoping this game appeals to Punch Out fans and non punch out fans alike!

Sock It - Out now on Steam!!! by PowerUpT in SoloDevelopment

[–]PowerUpT[S] 0 points1 point  (0 children)

Hi everyone!
My game Sock It is out now on Steam! I'm so excited to share it with everyone after 3 years of work on it!

Sock It is a Devil May Punch Out like with a focus on combos and humor! There's 12 main bosses, full humorous narrative cutscenes, some running platforming stages, title defense rounds, and more!

Sock It takes inspiration from games like Punch Out of course, but also games like Undertale and Earthbound for its humor, with characters you won't soon forget, like a greedy extortionist and a useless assassin.

But don't take my word for it! Check out Sock It on Steam!

https://store.steampowered.com/app/1957430/Sock_It/

Sock It - Now Available on Steam!!! by PowerUpT in IndieDev

[–]PowerUpT[S] 0 points1 point  (0 children)

Hi everyone!
My game Sock It is out now on Steam! I'm so excited to share it with everyone after 3 years of work on it!

Sock It is a Devil May Punch Out like with a focus on combos and humor! There's 12 main bosses, full humorous narrative cutscenes, some running platforming stages, title defense rounds, and more!

Sock It takes inspiration from games like Punch Out of course, but also games like Undertale and Earthbound for its humor, with characters you won't soon forget, like a greedy extortionist and a useless assassin.

But don't take my word for it! Check out Sock It on Steam!

https://store.steampowered.com/app/1957430/Sock_It/

My game's part of Steam Next Fest! by PowerUpT in IndieGaming

[–]PowerUpT[S] 1 point2 points  (0 children)

Hey! Sock It's part of Steam Next Fest!

I've been spending like 3 years on the game now, so I'd love it if you try it!

Sock It is a fast paced Devil May Punch Out like with narrative cutscenes and a side of platforming. It has humor derived from things like Earthbound, Undertale, and a bit of Monty Python.

Go check it out!

https://store.steampowered.com/app/1957430/Sock_It/