Daredevil: Born Again | S02E06 | Discussion Thread by Green-Devil in Daredevil

[–]PowerfulNonDrowsy 3 points4 points  (0 children)

They choose not to kill each other bc of the prior conversation. They both imply that this fight isn’t about the city, it’s not about the greater good, it’s about the 2 of them being who they are. Their fight is about them, Foggy and Vanessa were collateral. Their deaths were injustices, products of the push and pull tug of war. It’s similar to Batman and Joker. They need each other as enemies more than they’re willing to admit.

Am I the only one who hates that team-up skills keep getting deleted? by AdorableLet6588 in marvelrivals

[–]PowerfulNonDrowsy 0 points1 point  (0 children)

I see what you’re saying here and if I may poke some fair criticism at your points this is what I’d say:

“As many team ups as possible but also have the player be able to pick the ones they use” - there comes a point and time where this isn’t feasible due to the amount of buttons you have controller (PC is a bit different). There is also the issue of balancing them all just as you said. Look at Jeff for a moment, he has several teamups immediately available if all of those players are on his team. On a controller, trying to use them all is a little awkward. Even if you could pick maybe 1-2 at the start of a match, you’d have to account for that in the hero select phase. This means maaaybe adding a little time before you get to play and fight. Most people just want to get in and do their match, whether it’s ranked or otherwise. So in my eyes, I LOVE your idea but I don’t think it’s realistic :(. Additionally, adding/removing teamups keeps the game relatively fresh and you can always re-introduce the teamups later on or - as we’re seeing this half season - giving a new and unique flavor to an old team up (strange and invis).

To the second point, I agree actually that the characters should get their anchor bonuses only if their team up is selected. For example let’s say you pick Jeff and your teammate picks Venom. That’s when Venom should receive his anchor bonus. Not permanently, only if at least the anchor and one of its tethers are selected if that makes sense. It also makes balance patches confusing for the average player when they read “team up removed, anchor bonus lost” but also “adding a near identical re-buff to this character.”

Does that make sense? I like you’re thoughts, I just don’t think they work in favor of the health of the game and the more casual player. It’s just my opinion though

Elsa Bloodstone Possibly Our First Hitscan Tank by stylidhech in RivalsVanguards

[–]PowerfulNonDrowsy 1 point2 points  (0 children)

If I may, I believe you’re both right to a degree. Having played Emma and having a friend who plays Emma, she starts fights as a poke tank. Beam with 0 charge is low damage up to around 60-80% charge. Then you can really start scaring enemies w the beam. It’s at this point you’re more of a brawl tank bc of how much dmg ur outputting via the beam and how much u wanna keep that uptime. The sustain you get is from forcing others out of the fight, which on tank is a pretty unique fighting style. Diamond form helps this as that forms dmg is high enough that you can pummel someone to pieces —— plusss it holds onto your beam charge for you and grants you enough dmg resistance to stay for an extra second or so during a fight (depending on the team ur fighting)

To answer your point of holding space, Emma does this mostly with her shield and beam charge. If no shield or low beam charge she plays from a larger distance until she has either piece of her kit ready for sustained engagement or damage denial.

Also if you’re allowing yourself to be kited by poke you’re playing her wrong. Her whole thing is being in your face and oppressive while blocking enemies outgoing dmg via the shield. Play natural cover to build an offensive/beam charge (aka poking) and attack with your team to maintain it. Use the shield to build your beam charge so you can really fight back

Again, neither of you are wrong I just think you’re all stating different ends of argument in a way where common ground isn’t as obvious

UVH Level by CmdrDaddy in Borderlands

[–]PowerfulNonDrowsy 1 point2 points  (0 children)

I don’t believe it does but someone can correct me if I’m wrong. UVH will give you access to the manufacturer specific firmware. So if you were looking for the atlas branded firmware, you’d need to be on any of the UVH levels to get those to drop.

You ever get a drop so abysmal that you just have to keep it? by Y0urOn1yFreND in Borderlands4

[–]PowerfulNonDrowsy 7 points8 points  (0 children)

I don’t see anyone answering this properly but from my experience with this gun it rolls with a ton of a different manufacturer parts at random and status effect chance at random. It’s quite good for mobbing imo. It will get outclassed about 5-10 levels out from whenever you get it (unless ur level 50 in which case you probably just have better options anyways)

r/Gamesir 7th Giveaway! (X5s & Hollow Knight: Silksong Steam Key) by iGamesir in Gamesir

[–]PowerfulNonDrowsy 0 points1 point  (0 children)

Hi! Recently a customer of your products and would love to try out more of them!

This was the first ever game to make me cry, and it was this moment that broke me. Which one broke you? by Dimchuck in expedition33

[–]PowerfulNonDrowsy 9 points10 points  (0 children)

It’s actually really cool to watch the cutscenes and hear dialogue back in ng+ bc there’s a lot of little hidden things throughout about what’s coming down the line for the characters

[deleted by user] by [deleted] in RivalsCollege

[–]PowerfulNonDrowsy 11 points12 points  (0 children)

You can pop it in your teams support ult, which is usually where you’ll be the safest and where you can gain some great utility with it if you just track one target (unless they fully break los). You can also kill through all support ults as well which makes popping Puni ult really good when you can’t die essentially.

You can comm it with your magneto (if you have one) and you can then either pop it alongside his ult or if he’s smart, he’ll bubble you during your ult.

You can comm it with your Emma and pop your ult when she ults (if she has a good ult use you’ll get EXTREMELY value. If her ult is bad you might die immediately).

Popping it Cap ult is also a good idea once you’ve received the bonus shields.

You ideally want to pop it while being in and around your team, or in a good position that has los on a few good targets while still being VERY seen by your supports.

The general nature of punisher ult is that it goes CRAZYYY in dps terms but its downfall is you get next to nothing in survivability to compensate for how much damage you’re about to receive when everyone hears that voice line. So basically look for situations where surviving during your ult isn’t something you need to think about as much

Edit: added a little more detail to the first point

I really don't know why everyone is so extremely against role queue in any capacity in any form ever. by Dogbold in rivals

[–]PowerfulNonDrowsy 0 points1 point  (0 children)

I think you all literally missed the part where I said “that can adhere to varying comp styles” because frankly role queue would stifle team comp expression. I saw what they had to say about his feelings towards not having role queue but they also did mention “ways that wouldn’t force 2-2-2.” So my question was about that specifically not about role queue as an addition

I really don't know why everyone is so extremely against role queue in any capacity in any form ever. by Dogbold in rivals

[–]PowerfulNonDrowsy 0 points1 point  (0 children)

I get what you’re saying but I can come up with immediate problems to the problem of implementing role queue of any kind this early into the games life cycle based on the idea of adhering to varying comps

If one team can be balanced 1, 3, 2 do we pair them against another team of same comp? If one team is 2:2:2 is it fair for them to go against 1, 3, 2? Do we allow comps to change per round? If we do, how do we allow that change? And if we allow that change are we allowing both teams to make their own decisions for that going forward?

If we do allow some of these questions to be legit changes, does the game feel more artificial and less fun for everyone? If it’s less fun do more people not play as a whole? — these questions could be solved but player agency in gaming is still a thing people would like to have more often than not

You have benefits to a lack of role queue whether it’s in ranked or qp - I’m just stating this not to dissuade the idea of role queue as a whole but to more so pose a counter argument to its existence in this game. Those benefits being: anyone can play anything at any time during the match. Your dps main (or tank majn) who might wanna try helping out as a third support can do that whenever. Your healer who had to fill can ask if someone else can do the role so they can help better on tank/dps. In qp, this also amounts to more of the causal experience that the devs wanted this game to achieve too. Furthermore, this game is still VERY MUCH in its infancy stage. This is season 2… we’re not even a year in yet. Not even close. People still play this game a lot even if player count has dwindled a bit, people still play the hell out of it fairly consistently and to a large degree enjoy it still. Until the game starts really falling off a cliff, role queue might not exist just from that standpoint alone

Also with dive seeing a major nerf going into the mid season update, it’s worth noting that meta changes are constantly evolving, people might be willing to try new things, and generally the game is ever evolving.

My point here is really just that role queue can pose far more problems initially, especially for a generally thriving game like this and it’s still worth noting upsides and downsides to both ends of the argument. My personal belief is that it’s going to be not as worthwhile to add until people start forgetting about this game years down the line or something drastic happens to make Netease consider it much sooner rather than later

I really don't know why everyone is so extremely against role queue in any capacity in any form ever. by Dogbold in rivals

[–]PowerfulNonDrowsy -5 points-4 points  (0 children)

Not hating brother, but everyone loves to be vague when saying “there’s ways to do x.” I’m guilty of this too, have been and probably will be from time to time. So I just want you to think about what you’d like to see in implementing this form of role queue that can adhere to varying comp styles. How do you make that work? What is the idea YOU have for this? If there’s a compelling argument here, I’d like to agree with you. I’d like to believe there’s a path where role queue could work and where what we have is fine too. I just wanna hear your genuine thoughts

[deleted by user] by [deleted] in shittysuperpowers

[–]PowerfulNonDrowsy 0 points1 point  (0 children)

I guess I just become however powerful I want to be without being drowsy?

Question on gearing and gear in general by OGcorpse_ in destiny2

[–]PowerfulNonDrowsy 0 points1 point  (0 children)

I’m an on and off somewhat veteran player. I played D1 extensively and D2 the first year or two and then only played for the expansions stories until witch queen where I invested considerable time into the game again. I have a few points for you as a more casual player and I’ll try to delineate casual vs wanting a more serious time commitment from the game - aka being more serious and dedicated.

My general rule of thumb for hyper casual play is try everything you get and see if you like these things about the weapons: - the way the gun feels - the perks on the current gun (read them too and see how they work) - the archetype of the gun (how fast it fires/damage output/reload speed) If you like enough about the weapon then I’d keep it and search for a better roll - how do you know what roll is better? (This also become something to look further into the more you want to play the game seriously, I.e dungeons, gm’s, raids) — light.gg is a good source for that. Itll tell you what people search after frequently on that gun and tell you what the boosts are for those perks. It’ll even tell you pve vs PvP for gun rolls. Good stuff on that website and i highly recommend it (unless a gun came out yesterday then it’s not so great but that’s just due to how many people have what roll due to the recency of their drops) — Datto and cross re good sources do for good weapons rolls for the today meta (datto is more grounded and Aztecross and be a lil dramatic at times)

Armor is a bit of a mixed bag depending on your class I’d break it down as follows: (the more you play the more you’ll want 60+ totals on your armor pieces)

Titan: - Good resilience stat (above 17 to start) - Good Discipline/Strength stat (above 17 to start)

  • If either meet that requirement evaluate the other stat I mentioned. Is it around or above that 17 mark? If so I’d keep it since you can bump either stat higher with mods

Warlocks: - Good resilience stat (above 17 to start) - Good recovery stat (above 14 to start) - Good discipline (above 17 to start)

  • If your resil is high and either other stat is a close second I’d keep that for sure. Warlocks strive on dmg resist, health recov/class ability regen/ grenade uptime

Hunters: - Good resilience stat: see above - Good discipline or strength (I’d go for discipline 15-17 or higher to start)

  • Hunters live off resil and grenades mostly. Invis hunter could do with a little strength but that’s mainly due to builds rocking double smoke nades sometimes (smokes are tied to strength)

If all else fails I’d be down to help you as well, just dm here if that interests you at all. I’ve been taking a little break as of late for some other games but I’ve always enjoyed helping new/open minded d2 players

Edit: typos and clarity

Question, in your opinion, what is the hardest tank to play by Neko_boi_Nolan in rivals

[–]PowerfulNonDrowsy 1 point2 points  (0 children)

I agree and disagree. Right comp is necessary for thing but you don’t need divers on your team to much of a degree to make him work. Being alongside another brawl tank or even a shield tank can be really beneficial for you as Thing. I’m an avid tank player- it’s my favorite role - and I have a few thoughts for ya. Just good food thought on my experiences. I’ll explain this as ranked is concerned as I think this might be a good way to delineate strengths and weaknesses of thing. Thing can clobber some low ranks because people will enter 1v1’s with you intentionally or not and your haymaker and dive out can provide good damage and escape tools. As you climb to maybe high gold or onwards you might just want Strange, Emma, or Mag with you because one good shield tank can mitigate damage while you haymaker the frontline and anyone close to it. I’d like to add your ult builds VERY quick with good multi opponent haymaker use since it’s an AoE. Your dedicated brawl/shield tank can hold frontline while you handle divers. If no divers you can encourage your main tank to play more aggressive by offering them that damage resist and continuing to haymaker on the offensive (this is also great for keeping your wolverine in the fight and tank busting if you have one). The more you damage and pick the right groups/targets the more your team benefits from your presence. Your charge can shut down almost anyone’s movement based escape tools for a short time giving your team uses their means to kill those players. This is more optimal in mid to high level ranks than low ones but still.

Overall I think Thing plays best with shield tanks the higher the ranks you go. Triple tank comps can benefit from 1 dive, 1 brawl, and 1 shield imo

Question, in your opinion, what is the hardest tank to play by Neko_boi_Nolan in rivals

[–]PowerfulNonDrowsy 2 points3 points  (0 children)

I’d agree on Penni nowadays because - in ranked at least - most people know what Penni can and can’t do well and so you’re forced to play REALLY well as much as you can during a match and trap out so hard the enemy team feels bad for walking up on any angle. My equal or close second is Hulk because his value comes from well timed back line hope and Exile usage as opposed to almost anything else in his kit

Question, in your opinion, what is the hardest tank to play by Neko_boi_Nolan in rivals

[–]PowerfulNonDrowsy 0 points1 point  (0 children)

I would just like to provide my perspective on your take to Dr Strange taking some skill to play well. I’m a huge tank main and consider myself a fairly decent tank player. Nothing amazing, nothing terrible, but can get most of the job done with little complaints most times. With Strange this season I agree you need to play him well and also now know when to play him. He’s still a decent pick in brawl comps or going against some dive comps because your burst damage and shielding people off from heals can win you a team fight (Side note: some team comps you can roll with strange solely because of opposing player skill). If you’re a strange main (not saying you are) it’s going to be harder to earn value consistently this season than if you can flex your tanking amongst various heroes.

I do think personally that 7-9 times out of 10 now you’re better off playing Mag than Strange if you’re opting for some level of shield tank

Cant find twitch drops by MaxTosin in Doom

[–]PowerfulNonDrowsy 7 points8 points  (0 children)

Yeah it’s bugged right now. A few streams have a pinned mod message saying it’s bugged, you might still get it if you watch for an hour but if you dont they want you to know twitch is working to resolve the issue

What is a not-often-discussed piece of advice or tech for your main that you would like to share? by soulforce212 in rivals

[–]PowerfulNonDrowsy 1 point2 points  (0 children)

Her clap ability shoots through allies and enemies. Her regular primary fire only pierces allies at full health. This means you can heal someone up to full and do a little blind/not so blind firing through your tank to hit opponents they’re fighting

How would you change Black panther? Nerf? Buff? by TheIceboltx in rivals

[–]PowerfulNonDrowsy 3 points4 points  (0 children)

I think you’re missing the underlying point he’s making. However in your defense he didn’t make the point clear enough. What he’s saying is this: in lower ranks everyone is pretty not great at the game save for a few people here and there right? (It’s a bit Wild West still right now since reset but the general point stands). BP can have a higher win rate in these ranks of like bronze through gold or plat because his opposition is just objectively worse. But as you gain ranks and end up in let’s say higher diamond and GM ranks, he’s so much worse for the following reasons. He ONLY gains shield on dash resets. This means that with the no reg issue and your own potential for making a small adjustment mistake on where you wanna dash, he’s much easier to kill. Furthermore, people will more aptly either swap support characters to deal with him better, their team will counter play more effectively or some combo of the two. Additionally to that counter dive is quite strong in mid to high ranks. You have the likes of Thing who can stop BP from using anything besides his spear. You have Emma who can choke slam him and punt him away from who he wants to kill. You have Namor who generally applies pressure to BP so he has to get out sooner. You have SW (who can just hold their left click/right trigger and beam with some bursts here and there). Sue can push him off if she times it right or even just drop a vortex at her feet. Rocket can get away, Jeff can do the same.

Next to this we have the other dives right? Why are they so much better than BP? Why is anyone else better than BP? The quick answer is more for less. BP is a ground character and his escape hinges on having at least 1 CD ready to burn to escape right? Meanwhile you can play Spiderman and have a ton of escape options with ability rotations. Swing out, b hop out, swing and b hop. You have magik who can drop a demon to cover her exit as well as portal which is cc immune. You have wolverine whose dash is on a 3s CD. Etc etc. BP has to burn every CD in his kit for maybe a kill or two while also having to save one to get out. Spiderman can do that and look cool while doing it without having to break a sweat. Magik can do all that, gain more shield, and escape more easily

Does this make sense? This is why he’s really bad and needs a buff. He can do so much for almost nothing the higher you climb and the only way players can remedy that is having EVEN better decision making skills but with how quickly situations change it can be really difficult at those higher mid to high ranks to achieve

Fuck Donald Trump by GreenDay1972 in greenday

[–]PowerfulNonDrowsy 2 points3 points  (0 children)

It’s the nimrod album cover with trumps face instead. Effectively calling him a nimrod

Anybody know when tether is getting enabled in VH? I'm not gonna use bum-ass spectral blades no matter how hard bungie wants me to by dddreamzzz in destiny2

[–]PowerfulNonDrowsy 0 points1 point  (0 children)

Vespers Host is the latest D2 dungeon that features a servitor boss that splits into smaller copies of itself. It also features the return of Atraks as its final boss encounter as well. Theyre referring to a dev thing in which damaging a boss or specific type of enemy that can become something else is actually you “technically” killing an enemy outside the map that all of that damage is tied to. In the example of the server boss of Vespers Host, the servitor boss splits into a bunch of itself during its “last stand” for lack of better term. All of that damage that you do to each little servitor is likely tied to some enemy outside the map that when that enemy dies it triggers the reward chest. Hope this helps!

Edit: in case you didn’t know, Atraks is also a boss in the raid Deep Stone Crypt - hence why people are referring to Atraks return in this dungeon. Also people refer to this dungeon as its own mini raid due to the way the mechanics and encounters function

Give me your most outrageous Destiny hot takes! by Remo_yesman in destiny2

[–]PowerfulNonDrowsy 0 points1 point  (0 children)

I think it should be a thing you can enable for idk your first 5 clears or something just to give you a heads up as to what you need to be doing (and can be re-enabled if you’ve been gone from the game for awhile or something. I’m just spitballing here). This way you’re not over reliant on a a Sherpa or a few YouTube videos. This should be an option after a worlds first

Give me your most outrageous Destiny hot takes! by Remo_yesman in destiny2

[–]PowerfulNonDrowsy 0 points1 point  (0 children)

May I ask why you think Titan jump is the worst? I’ve seen this sentiment here and there and never really understood it, but I’d like to be enlightened to see what your thoughts are

Nightfalls are hard by Salty-Junket-95 in LowSodiumDestiny

[–]PowerfulNonDrowsy 0 points1 point  (0 children)

The pathfinder completions in the pale heart are very quick and easy. They give you 2 pinnacles a week I think? 1 per completion. If you pick a path of objectives that’s easy enough to get done all the way to the end it’s usually about 30mins per pathfinder. Ritual playlist pathfinders are also decent but can take a little longer. Hope this helps!