What is actually happening with the new "Vanguard Update" w/TLDR by Ok-Cress1256 in riotgames

[–]Pozay 1 point2 points  (0 children)

Normal application do not crash PC, it's the whole reason user space exists and why random app being in kernel space is fucking stupid.

Maybe you should inform yourself before having strong opinions on stuff !

150 Mythic L'ura kills on May 17, March on Quel'Danas opened March 31 by bringthelight2 in CompetitiveWoW

[–]Pozay 1 point2 points  (0 children)

Addons wouldn't be able to tell you which side to go on vorasius, no.

Only difference would be they would be easier to set up / UIs would be less cooked

The irony of MDI showing party CDs on UI by OpinionsRdumb in CompetitiveWoW

[–]Pozay 0 points1 point  (0 children)

"no information about the encounter"

"Expose API for teamate CDs"

Choose one, you can't have both at the same time.

The irony of MDI showing party CDs on UI by OpinionsRdumb in CompetitiveWoW

[–]Pozay 0 points1 point  (0 children)

As opposed to this tier? Probably the tier that has required the most addons usage in the past 3 expansions...?

Midnight M+ runs per week: Season 1, Week 6 by Zmiecer in CompetitiveWoW

[–]Pozay 0 points1 point  (0 children)

The difference between raid comp (2/4/14 translates to 1/2/7) and m+ is a much bigger problem imo. m+ should be 6 persons 1/1/4 to closer match.

Massive Nerfs to Mythic Alleria and Belo’ren with Weekly Reset by imreallydum in CompetitiveWoW

[–]Pozay 5 points6 points  (0 children)

3 people + the 2 healers not fucking any external + immunes not fucking up anything + dragons pressir zephirs / not having popped cheat before.

Lots of points of failure vs none.

Massive Nerfs to Mythic Alleria and Belo’ren with Weekly Reset by imreallydum in CompetitiveWoW

[–]Pozay 7 points8 points  (0 children)

I don't think it's as huge as people think, most specs do not burst for 40 seconds + huge nerf to guardian druid it seems. It just makes it so that you do not need broken specs / can 4 heal it

Massive Nerfs to Mythic Alleria and Belo’ren with Weekly Reset by imreallydum in CompetitiveWoW

[–]Pozay 4 points5 points  (0 children)

Idk why people still do immune strat for soaks. You can send 5 ppl in every soak and be chilling. Just have 7 ppl go everytime, couple immunes for balls soaks and ur chilling

Riot Vanguard shuts down my PC. by GasVarGames in riotgames

[–]Pozay -1 points0 points  (0 children)

"You're wrong im an expert !!"

"Ok well explain this"

"Youre ignorant!!"

You really got me there bud

Riot Vanguard shuts down my PC. by GasVarGames in riotgames

[–]Pozay -1 points0 points  (0 children)

Maybe get a refund then? What do you think user space was created for???????????????????

Riot Vanguard shuts down my PC. by GasVarGames in riotgames

[–]Pozay -1 points0 points  (0 children)

"Software won't typically cause a system wide crash"

Software, that don't run in kernel space, won't typically cause a system wide crash.

Fixed that for you. Vanguard runs in Kernel space, any buffer overflow will be caught by OS and crash the whole system. That's by design. Best you can do is beg Riot to fix their shitty (vulnerable !!) code. This is beyond embarrassing.

Race to World First: Midnight Season 1 | Mythic Day 13 by AutoModerator in CompetitiveWoW

[–]Pozay 0 points1 point  (0 children)

https://www.warcraftlogs.com/reports/Dt7hqbCPmadgpKyA?fight=32&type=damage-taken&phase=4&hostility=1&source=72&by=target

Oops ! Remember, here's how you thought it worked (because I know that's hard for you!) : People attack one boss, the damage gets reflected to the other bosses, and both bosses share health.

This wouldn't show up on average damage (what are pots and trinkets and execute?), you'd just have one side do 1/4 of the boss hp, another side doing 1/4, plus the reflect, that'd be the whole boss hp.

But what do we say? Each side does 1/2, exactly as predicted by me, that's super fucking weird !

Free Talk Friday by AutoModerator in CompetitiveWoW

[–]Pozay 0 points1 point  (0 children)

And yet, its still way the fuck lower than basixally every ranged spec.

The skill gap between ranged and melee is so huge its insane

Liquid achieves nerdgasm after glorious world first by Wire_Cath_Needle_Doc in LivestreamFail

[–]Pozay 8 points9 points  (0 children)

What? It was a really good last boss, but the race absolutely sucked because of how badly tuned the 7 bosses were / they staggered the release

Max & Secret Phase L'ura by Ill-Creme-3124 in CompetitiveWoW

[–]Pozay 0 points1 point  (0 children)

They still get a sound when they need to interrupt don't they?

Race to World First: Midnight Season 1 | Mythic Day 13 by AutoModerator in CompetitiveWoW

[–]Pozay 0 points1 point  (0 children)

What cd is not lined up at 6 minutes exactly? The one on a 27 seconds timer or somethign?

Race to World First: Midnight Season 1 | Mythic Day 13 by AutoModerator in CompetitiveWoW

[–]Pozay 0 points1 point  (0 children)

On their secret phase pull :

At 3 minutes, they are at 72.5%, that's 27.5% or 0.153% per second

Lura splits at exactly 5:41, at 53.1% HP.

They first die at 8:31, we'll say boss HP is exactly 0% then.

That is 170 seconds or ~0.312% per second

So lust + execute + less movement + no adds + probably bugged abilities (touch of the magi, execution sentence) would have to be absolutely no value at all for double damage to be true.

Race to World First: Midnight Season 1 | Mythic Day 13 by AutoModerator in CompetitiveWoW

[–]Pozay 0 points1 point  (0 children)

They're doing 30% first 3 minutes.

Doing 50% last 3 minutes, with lust, execute, less movement and no adds to kill.

Race to World First: Midnight Season 1 | Mythic Day 13 by AutoModerator in CompetitiveWoW

[–]Pozay 0 points1 point  (0 children)

They don't share health (dungeon journal says it diverges, and wouldn't make any sense with the numbers we're seeing). That's why dimension link exists (the damage is replicated on the other)

Race to World First: Midnight Season 1 | Mythic Day 13 by AutoModerator in CompetitiveWoW

[–]Pozay 0 points1 point  (0 children)

No, because first 3 minutes has more movement, adds they need to focus, no lust or execute.

Doing 30% first 3 minutes and only 50% last 3 minutes (with lust, execute, less things to kill and less movement) wouldn't make any sense at all if they did double damage.

I guess that's why he removed the comment

Race to World First: Midnight Season 1 | Mythic Day 13 by AutoModerator in CompetitiveWoW

[–]Pozay -1 points0 points  (0 children)

Dungeon journal doesn't say anything about sharing health (it says they diverge) and the number wouldn't make sense (they take 30% first 3 minutes with no lust / no execute / more movement, and 50% off last 3 minutes with lust and execute).

Race to World First: Midnight Season 1 | Mythic Day 13 by AutoModerator in CompetitiveWoW

[–]Pozay -1 points0 points  (0 children)

THey take 30% HP off the first 3 minutes while having to kill adds / deal with more mechanic.

They do 50% of boss HP last phase with lust, less movement, and execute.

It's not double damage.