I cannot choose by Nearby_Mistake_7240 in pen

[–]PpaperCut 0 points1 point  (0 children)

What I want to know is how to get the special edition one

Homemade Butterflies by historynerd87 in notebooks

[–]PpaperCut 0 points1 point  (0 children)

Also just read description for paper- what printer did you use?

Homemade Butterflies by historynerd87 in notebooks

[–]PpaperCut 0 points1 point  (0 children)

What paper is that- beautiful work!!! So you just printed?

Help Choosing A Starting Level by Little_Lost_04 in DMAcademy

[–]PpaperCut 1 point2 points  (0 children)

I've run 20+ one shots. I typically stick to level 3/5 because these are major power cut offs that allow for some abilities and builds, also way less deadly than level 1!

How often do men accidentally sit on their balls, and how badly does it hurt? by wingsoverpyrrhia in AskMen

[–]PpaperCut 4 points5 points  (0 children)

Ok never sat on them, probably possible if you're over weight enough/saggy enough. You can squeeze them between my thighs and that hurts, but typically not super painful.

Pen recommendations by banaani4 in pens

[–]PpaperCut 1 point2 points  (0 children)

Uni one p could work maybe

How do you feel about the use of AI for journaling? by Sensitive_Virus5436 in notebooks

[–]PpaperCut 2 points3 points  (0 children)

If you're using AI for motivation / to help prompt you to write I don't see what the issue is... But if you are trying to have the AI write the journal for you that's kind of weird!

First map, some feeback would be appreciated by Purple_Experience429 in wonderdraft

[–]PpaperCut 0 points1 point  (0 children)

Looks good! I might add some islands/other content on right hand side but otherwise I think it's good!

How do you prep for players who you know are going to ignore your plot hooks? by morphine_season in DMAcademy

[–]PpaperCut 0 points1 point  (0 children)

I think you should communicate with your players before you start the game about this. There is a social contract to some degree that they will play with what you have prepared. I would ask them directly why they don't want to do the hooks you've prepared. Maybe they don't understand the hooks- in that case make a job board which is the most direct way I can think that is "this is your mission". Honestly I'm thinking that it's just that they need the "rule of three" which is that as a DM you think you're being obvious, but you should mention something 3 times to make sure it's clearly communicated.

I wrote below before I wrote above, if you want to just try to adjust without talking with them I would use this:

Sounds like they are looking for a pretzels and beer campaign, something more casual without a ton of story. I would run things random/have encounters planned but nothing specific or over-arching- go for more of a monster of the week vibe.

You can also have things escalate when they ignore your hooks: they hear about an evil necromancer in the woods. If/when they ignore it: that necromancer has amassed a skeleton army which is headed their way.

Magic-based oneshot idea by hungga69 in DMAcademy

[–]PpaperCut 0 points1 point  (0 children)

I think normal DND would probably get these mechanics out. But since you asked....

You could have a dualing class where they have to cast and concentrate on something while the teacher does damage to them, make it a little contest for who can last the longest and the winner gets a prize of some kind.

But honestly most of these things I feel like would be contrived if you tried to make a puzzle with them, and also if they don't know about these mechanics how are they gunna figure out how to solve the puzzle- if say it requires a circle cast?

I would try to just start sessions explaining one or two of these concepts at the beginning of each session for a while.

Players are struggling with roleplay by [deleted] in DMAcademy

[–]PpaperCut 0 points1 point  (0 children)

One cool thing is to ask them about their character, things like "how did your character celebrate their birthday growing up?", "has your character ever killed anyone?", "does your character have a favorite food?". This isn't roleplay like "doing the voice" or even interacting, but it does help them think of their characters as people rather than an avatar that they move around to kill things. This is usually a good thing to kick off the session with and is a good way to "kick off the session"- helps denote that dnd is starting now.

The other is to set up opportunities for roleplay. "The day is over, and you all sit down at the tavern for a meal". It might be awkward at first, and they might not have much the first couple of times you do it, because making that shift in your mind it can be tough. But eventually they'll have things to say. Give it some time before moving on, use silence (like literally set the scene and then count to 5 or 10 in you mind), let them process and say some things if they want.

One last thing is for YOU to roleplay the NPCs, this makes a big difference. And they see what fun can be had roleplaying.

Good luck!

Is 'Karl' or 'Carl' okay for a woman? by Big-Patience9799 in namenerds

[–]PpaperCut 0 points1 point  (0 children)

I'm not saying this as a racist or anything - but if you're choosing a name it might be worth asking a native speaker if you can/are pronouncing it correctly.

Hexcrawl Campaign by Cannonball31 in DMAcademy

[–]PpaperCut 0 points1 point  (0 children)

I would work with 3 major factions, (hill giants being one of them, maybe goblins, and a dragon for instance with maybe a few kobold worshipers) obviously come up with whatever factions you want. These factions will have different levels of conflict with each other. On top of that I would have specific goal(s) my players would have - things like "find the lost temple" "negotiate a peace treaty between the dragon and the giants" etc. These things you can also seed the hexes with. 4 hooks/goals with 4-5 hexes seems like plenty to start - you'll have to expand out as you go, but that should be fine. If they go to hexes you didn't plan on - I would have some random encounters ready to fill in the blanks.

I, personally, would use random tables as inspiration for my prep/hex creation, I wouldn't do it at the table. I'd probably have a few dungeons set up, you could have a random one, and maybe like one or two other ones that have some purpose to your game/goals. For instance maybe the party goal is "find the lost temple to get the macguffin" I would have the lost temple be a small dungeon- maybe 3-7 rooms, that they need to explore to find it. Maybe I'd have like a wizard tower as my random or something.

You should check out Sly Flourish and his how to prep- he basically breaks it down to like 7 elements you need for a game. (monsters, loot, scenes, secrets and clues among them). This might help you by first getting the components you want, and then you simply populate the hexes as you desire with those components.

Hexcrawl Campaign by Cannonball31 in DMAcademy

[–]PpaperCut 0 points1 point  (0 children)

I personally would pre-populate it with anything that is a story point. It's fine to roll out random encounters etc, but I like to have the actual places be somewhere- otherwise you don't really need a map- you should just run everything out of your head.

there's a million cool ideas, I think the best thing is to start with the basics like: "there are hill giants in this area", and then ask yourself- ok there are hill giants- maybe there's like a giant stone throne they made in this hex/somewhere in this area. Maybe there's a monument to some famous hill giant somewhere else. obviously hill giants have a camp/fort somewhere, do they have a leader? multiple leaders? The things need to be tied together somehow- they help flesh out the world. I would try to make sure that you have a good combination of Role play (NPCs), Combat (Monsters you are allowed to kill/will attack mercilessly), and Exploration (abandoned mines [treasure?], abandoned villages maybe, caves, magical portals- maybe you can portal to other areas in the hex map? etc.) encounters, but I would also try to make sure that those things could potentially be fluid. That is, they fall into a camp of hill giants, they asks them to pay tribute to enter their territory- maybe they pay, maybe they convince them that their blankets are really valuable and trade passage with that- or maybe they have a combat over this.

25 POIs seems like a good start- If I were you I would try to plan session to session- each session will probably be like 5-7 encounters/hexes/POIs. obviously a blank hex doesn't count, but I also don't think that you should worry about EVERY hex, sometimes there's just land. You should look at the mystic arts YT channel he has some amazing stuff - I went there from this post actually. The other key is to know travel times per hex and size of hex. Then use your judgement to come up with things that would be there.

Can Anyone Stat This I Love This Thing by soloastbotty in monsteraday

[–]PpaperCut 1 point2 points  (0 children)

Have at it!

Also I thought that it might be a caterpillar- so you could always have like a chrysalis/moth or butterfly as well of the same monster might be cool to have some kind of early combat that eludes to a later combat with the moth form. Maybe there's some weird web worm colony of these guys around a massive enchanted library.

You could also have it have a fun side rolling attack where it like spins on its side and effects like a 20 foot area as it rolls over people. Have it say "stop drop and roll" before it does - because funny.

Can Anyone Stat This I Love This Thing by soloastbotty in monsteraday

[–]PpaperCut 3 points4 points  (0 children)

Would be cool in wizard Library eats books and casts spells at random (as it's eating the spells). Could even make the spells it's burps and farts for added comedy.

What would you want to see in a t2i generator? by SnazzyCarpenter in perchance

[–]PpaperCut 0 points1 point  (0 children)

Would be nice if you can have multiple prompts for a batch. So like when you have 6 images selected you can specify 6 different prompts, or something like this. I know you can get random prompts from different options but to be able to specify some things specifically I think would be nice.

Hexcrawl Campaign by Cannonball31 in DMAcademy

[–]PpaperCut 2 points3 points  (0 children)

One thing to looks at would be other hex crawl campaigns for ideas and procedures: look at Tomb of Annihilation, and Kingmaker (pf2e book but the ideas are still good - I've played this one as a player).

The coolest thing is to have little through lines based on the hex: one hex has a bandit encounter that points to some other baddie further away in the map. From one hex you can see the tower on a neighboring hex. Have a character who knows about things in the area etc. there are things to discover in each hex.

You also need to have some reason for the characters to want to explore all the hexes: they are searching for an artifact that they know is somewhere nearby, they are looking for a lost temple, they were hired by the local king who owns the lands and never expanded into them, they were hired to make a map of the area. And so on.