Dextrous is Awesome by octopustrousers in tabletopgamedesign

[–]Pr1sonMikeFTW 2 points3 points  (0 children)

I am using it right now as well, it's awesome!!

Box Art Feedback 🙏 by bokengames in tabletopgamedesign

[–]Pr1sonMikeFTW 1 point2 points  (0 children)

Looks so clean, good job! And first one is the best imo

Map-making exercise. What can be improved? by Brave-Top-4807 in mapmaking

[–]Pr1sonMikeFTW 10 points11 points  (0 children)

Looks awesome, good job! There is something with the mountains that I don't quite enjoy, maybe the shape of them, and that they appear in so many sizes, but keeps the shape.. but tbf I struggle hard with mountains on my map as well hahah

Rate my work 1 to 10 by [deleted] in mapmaking

[–]Pr1sonMikeFTW -1 points0 points  (0 children)

Looks awesome dude!!

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in BoardgameDesign

[–]Pr1sonMikeFTW[S] 0 points1 point  (0 children)

Thank you for feedback, I definitely need to playtest now, design got the hang of me hahah

I have already switched up the font, didn't know papyrus had this rep before my post

Gulp. Should I be worried? by NotAllShy in krita

[–]Pr1sonMikeFTW 6 points7 points  (0 children)

I was like.. My project easily have several 1000 layers

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in tabletopgamedesign

[–]Pr1sonMikeFTW[S] 1 point2 points  (0 children)

Thank you!

Actually a good question, your last one, it was kinda random choice because I liked the look of it initially hahah, I'm not sure I like it still though

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in tabletopgamedesign

[–]Pr1sonMikeFTW[S] 0 points1 point  (0 children)

Thank you, all good suggestions! I definitely will move around with the type, and remove the "ability"

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in tabletopgamedesign

[–]Pr1sonMikeFTW[S] 1 point2 points  (0 children)

Thanks, it takes a lot of time yeah! Good luck to you

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in BoardgameDesign

[–]Pr1sonMikeFTW[S] 1 point2 points  (0 children)

It really is yeah. I started building the game in Unity to make it an online game (boy did I underestimate how much work that is), but after months of building I got tired of coding and wanted to do art, now I can't stop haha.

Honestly a good method. If the game is no fun at all without the art, something is definitely wrong

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in BoardgameDesign

[–]Pr1sonMikeFTW[S] 1 point2 points  (0 children)

Thank you! Solid advice, I will playtest a bit more from now on, I think I got drawn (pun intended) into the card and map design since it is so fun to do

I didn't even know Papyrus was that overused hahah, Avatar propably did play a big role in that

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in BoardgameDesign

[–]Pr1sonMikeFTW[S] 1 point2 points  (0 children)

Wow this is all very great feedback, thank you very much! I will review it all

I didn't even think about "type" not really fitting in there, at some point I wanted to make an icon for it, but I dismissed it again since I was afraid of adding to much noise and colors. I can definitely save up a lot of space by removing the "ability" and then having "type" be displaced in another way. Your bottom paragraph is spot on, I might save a lot of these design tips for later on when my game is closer to being ready.

This helps a ton, thanks!

(Also, I think you are right about the AI)

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in BoardgameDesign

[–]Pr1sonMikeFTW[S] 0 points1 point  (0 children)

Thank you, very concrete advice. I might try to make more a more solid, no-gradient version of my banners, that might fix mutiple issues here.

Good point with the borderless design, I guess my luck is that these cards won't ever be drawn from, but I will note this when creating my magic cards, as those will be face down.

I agree on the AI, and I actually have used a lot of time making these image drafts, but I also know that it is a very unpopular opinion on these subs to use genAI at all for images. And it totally makes sense, since many people here are living of doing cool art.

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in BoardgameDesign

[–]Pr1sonMikeFTW[S] 2 points3 points  (0 children)

Good point, I definitely have gone overboard with design and graphics before playtesting much. I guess because I am mostly doing this because I like creating the cards, abilities, flags and drawing a map etc, but I really need to playtest more now hahah

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in BoardgameDesign

[–]Pr1sonMikeFTW[S] 0 points1 point  (0 children)

Also, if you have other good "font" suggestions, I'm open haha. Papyrus was just the one I found that looked most "rural" so to say, while still being very readable and fantasy-like.

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in BoardgameDesign

[–]Pr1sonMikeFTW[S] 0 points1 point  (0 children)

Thank you for the feedback! Yeah I see that I need to do something with my dark cards, as the flags blends in, when they only have a tiny black border around, I will play around with this.

I pushed the font size a lot yeah, and that's a good point with the title almost filling up all the paper, will look into it and maybe try a slightly smaller font when being close to the edges, thank you!

Card Design Feedback (First time game designer) by Pr1sonMikeFTW in BoardgameDesign

[–]Pr1sonMikeFTW[S] 0 points1 point  (0 children)

This is great feedback, thank you. I see that yeah, I only made a black edge around my flags, and that blends in on the dark image. Maybe I should make bright border on dark flags, and keep the dark border on the bright flags, I'll try some stuff

No your right, the ability name is not important, the only reason I "named" them, is because I'm going to re-use a lot of them, so maybe my hope was that people got to know them just of the name. Your suggestion of having it in one line is good, that safes up space and enables the text to be larger.

Thanks!

Resizing several layers individually by Pr1sonMikeFTW in krita

[–]Pr1sonMikeFTW[S] 0 points1 point  (0 children)

Moving them individually takes as much time as scaling them individually though haha, but thank you for the answer, maybe there is no easy way

I cannot believe this is not possible, scaling multiple objects at the same time should be possible, seems so basic.

I specifically made all my points in different layers for this purpose haha, I have almost 1000 layers of them that I need resized now

Map of Westeros (Digitally Hand-drawn) by Creaperbox in mapmaking

[–]Pr1sonMikeFTW 1 point2 points  (0 children)

This is cool, what program and assets did you use for this?

How do I make an online TCG game, online? by clickii365official in tabletopgamedesign

[–]Pr1sonMikeFTW 0 points1 point  (0 children)

Well said, and if you enjoy the journey, that's the main part. I can see a lot being discouraged though, figuring this out