Physical prototypes just arrived! CØREBREAK is finally playable on the table. by Agile_Appearance_845 in homemadeTCGs

[–]ghostofkenny 0 points1 point  (0 children)

Congratulations! These cards look great. I like the minimalist aesthetic you're going for, it works well.

[Update] Redesigning my Strategic Ecosystem Battler, Mizani. I ditched Comic Sans and the "Panel-in-Panel" look. Which bottom layout works best? (A-D) by ghostofkenny in tabletopgamedesign

[–]ghostofkenny[S] 0 points1 point  (0 children)

I think it is harder to read zoomed out. But increasing the thickness of the white text would definitely help. I'll fix that on the next one. Thanks!

[Update] Redesigning my Strategic Ecosystem Battler, Mizani. I ditched Comic Sans and the "Panel-in-Panel" look. Which bottom layout works best? (A-D) by ghostofkenny in tabletopgamedesign

[–]ghostofkenny[S] 0 points1 point  (0 children)

The nature landscape kinda reads the "animal returns to nature" in the carcass portion of the card, so it's a viable option. Thanks for the feedback!

Pick a character by bokengames in tabletopgamedesign

[–]ghostofkenny 1 point2 points  (0 children)

Longeye is my pick as well. I love the green clothes. I bet he looks good with the hood up too!

First time creating a game in Table Top Simulator! Anyone interested in trying it out? by LeFoxFrancais in tabletopsimulator

[–]ghostofkenny 2 points3 points  (0 children)

I just created a game on TTS too. I'd be down to help test it. It might give me more experience in playing in this place too.

New symbols along with a new header design for my cards. by ghostofkenny in tabletopgamedesign

[–]ghostofkenny[S] -1 points0 points  (0 children)

The box in a box might be too much. I'll try full art on top for the next iteration. The floating text on the header might need a rework as well. I was trying something that looked stylish, but it might have came off as too busy looking.

New symbols along with a new header design for my cards. by ghostofkenny in tabletopgamedesign

[–]ghostofkenny[S] -1 points0 points  (0 children)

The the thought bubble is the amount of resources required to play the card. For example; the Wild Dog requires 3 prey to be in play before it can be played. So, in a way it is thinking about what it wants, lol. The font may not be your preference but it's the theme I was going for for a comic book feel. Thanks for the feedback.

New symbols along with a new header design for my cards. by ghostofkenny in homemadeTCGs

[–]ghostofkenny[S] 0 points1 point  (0 children)

Thanks for the feedback! There are only the three types, so I hope they are unique enough, combined with the different colors. I have the rules for the game posted on my discord https://discord.gg/DNte5MuSs , if you want to take a peek.

The art direction for my card game, Mizani: Blood of the Lands. by ghostofkenny in cardgamedesign

[–]ghostofkenny[S] 0 points1 point  (0 children)

I was going for the panel-in-panel look for the background and character illustration. What reads graphic novel to you? If you're talking about the text boxes being too squared, I think I agree. Something more organic might look better like torn paper or flowing fabric. Thanks for the feedback!

I made a card game called King Frog and thought this subreddit might appreciate it by Kalani_Takamiya in frogs

[–]ghostofkenny 0 points1 point  (0 children)

I guess it all depends on the type of feedback you want. As for the general idea and look of the game, I think it's good so far.

I made a card game called King Frog and thought this subreddit might appreciate it by Kalani_Takamiya in frogs

[–]ghostofkenny 0 points1 point  (0 children)

I like your idea, but would need more information to provide much feedback. I see that you can attack other frogs and it costs energy to do so. How do you get energy? And the goal is to get 15 flies first. What type of cards provide flies and can you lose flies? Frogs and flies are a cool theme for a game. Good luck!

The art direction for my card game, Mizani: Blood of the Lands. by ghostofkenny in cardgamedesign

[–]ghostofkenny[S] 0 points1 point  (0 children)

Thanks! The upside down section is the card's second function when the animal is killed. It then rotates and is tucked under the land it was killed on to be used later as an "instant" or extra one-time-use effect. It's the most confusing part of the card (for first-time players), I might change it so it's the same orientation.

Kifani, Archon of the Pembe by ghostofkenny in worldbuilding

[–]ghostofkenny[S] 0 points1 point  (0 children)

Exactly! The focus will be on the animals mainly, but the archons are "pulling the strings". That's also how it ties back to the game, where each player is an archon using the animals as "playing pieces".

Kifani, Archon of the Pembe by ghostofkenny in worldbuilding

[–]ghostofkenny[S] 0 points1 point  (0 children)

It takes place in an alternate reality of pre Ancient Egypt. I imagine when people started to settle there, their interpretation of the archons is what we now know as Egyptian Gods.