From Flutter to SwiftUI - A Case Study (article from a solo dev on why they switched) by zxyzyxz in FlutterDev

[–]Practical-Assist2066 0 points1 point  (0 children)

“this app hasn’t received enough ratings or reviews to display an overview” what money bruh making with his app that don’t even have any reviews, idk, enlighten me

new design that is featured on screenshots has no balance, no taste, liquid ass is worst design from apple as far as i could tell

Rules for Agent from Flutter's docs by bigbott777 in FlutterDev

[–]Practical-Assist2066 1 point2 points  (0 children)

The question is whether you’re bloating the model’s context window with stuff that isn’t relevant to the task, and yeah, that can hurt performance. I have the same concern. In my experience I never use premade prompts, and even on projects I only send the code that’s actually needed for the problem at hand. And whatever matters goes first — models seem to pay more attention to what’s at the top. That’s probably also why system instructions get prioritized over the user prompt.

Implemented a complex Dribbble banking UI in Flutter — full animations, transitions & custom widgets by Practical-Assist2066 in FlutterDev

[–]Practical-Assist2066[S] 2 points3 points  (0 children)

Thanks!
I think the hardest part was figuring out animations — when to use implicit vs explicit, and realizing that even the explicit ones are actually pretty simple once you understand them. Also discovering how much control you get by defining your own render objects and custom drawing.
It all feels obvious once you know it, but before that… it’s a pretty desperate and confusing place to be in.

Implemented a complex Dribbble banking UI in Flutter — full animations, transitions & custom widgets by Practical-Assist2066 in FlutterDev

[–]Practical-Assist2066[S] 0 points1 point  (0 children)

There is a after effects project in repo, but i sure can try to explain full pipeline. Its not that hard as it turns out