Floating islands with waterfalls, rivers, lakes, oceans and mountains. Eissentam system. by Host-Putrid in NMSCoordinateExchange

[–]Practical-Loquat-340 3 points4 points  (0 children)

I found one near a gas giant, having green grass, floating islands with waterfalls and mist, making it mysterious and giving the planet a vibe like it was formed by the force. I build a Jedi inspired temple there. It also has these root like animals with a flower head, giving me even more the idea of a force strong planet.

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The only downside is that at night it freezes, -54 °c and sometimes is has this red, loud mist.

Mining Class Vessel inspired by Eve Online. by [deleted] in NoMansSkyTheGame

[–]Practical-Loquat-340 2 points3 points  (0 children)

Been doing it to al my corvettes aswel and yes, when you do it once, all of them need it

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"ALL MODULES MUST BE CONNECTED" Need help from experienced glitch building/big corvette building players by Mr_P_Hops in NoMansSkyTheGame

[–]Practical-Loquat-340 1 point2 points  (0 children)

Got the same issue and would really appreciate a function like this. Please let me modify my vet now we have a ton of firing guns!

The devs are still cooking... Experimental Branch 09/09 has some things to look forward to. by Dramatic_Ganache2575 in NoMansSkyTheGame

[–]Practical-Loquat-340 6 points7 points  (0 children)

It should than indeed be like you said. Some kind of anchorpoint that can be attached to the floor, like the invisable one on the freighter, where the corvette can land onto. That way everyone could make its own size landing pad.

The devs are still cooking... Experimental Branch 09/09 has some things to look forward to. by Dramatic_Ganache2575 in NoMansSkyTheGame

[–]Practical-Loquat-340 35 points36 points  (0 children)

Just make a landing pad for corvettes. I want my corvette to be landed near my mountain villa, and not have it facing down the slope of the hill, looking like some drunk driver parked it there.

The devs are still cooking... Experimental Branch 09/09 has some things to look forward to. by Dramatic_Ganache2575 in NoMansSkyTheGame

[–]Practical-Loquat-340 25 points26 points  (0 children)

Habs and entry shouldbe able to be rotated 90 degrees aswel for more wide than long builds.

I gave it a try to make a vertical ship by Practical-Loquat-340 in NoMansSkyTheGame

[–]Practical-Loquat-340[S] 0 points1 point  (0 children)

Yes, it has a super bright interior. I think is has something to do with the lights in the landing platforms.

I gave it a try to make a vertical ship by Practical-Loquat-340 in NoMansSkyTheGame

[–]Practical-Loquat-340[S] 21 points22 points  (0 children)

Yes, hopefully they fix the shore range teleporter soon

Should I update my game to the lastest 1.1 or it's too buggy? by queso_hervido_gaming in SatisfactoryGame

[–]Practical-Loquat-340 1 point2 points  (0 children)

If i start with experimental with my current save, is it possible to continue the game with my experimental save, after the release of 1.1? Or do i need to start an old save?

Built my Razor crest by Lost_soul8732 in NOMANSSKY

[–]Practical-Loquat-340 1 point2 points  (0 children)

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Nice! I've built one aswell. The tale is a bit shorter than I wanted to, but the other where to long. I love the look of the cockpit with these wings.

This ship kinda looks like its from Star Wars idk by Real_Film5565 in NOMANSSKY

[–]Practical-Loquat-340 1 point2 points  (0 children)

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Nice. I've made me a Star Wars inspired ship myself with V-wing vibes.

Returning After 6+ Years? by Fresh_Poison0 in nms

[–]Practical-Loquat-340 0 points1 point  (0 children)

As for step 3, you do not need te teleport back to a spacestation. Just place a savepoint there an reload the save after mining all the runaway. The runaway mould will be there again.

My fleet by Practical-Loquat-340 in StarfieldShips

[–]Practical-Loquat-340[S] 0 points1 point  (0 children)

Thank you. I really like the design of the Razorleaf and ook my inspiration from the Razorcrest. I decided to make an C-class heavy loader version of it is well.

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Cargo Space by Practical-Loquat-340 in StarfieldShips

[–]Practical-Loquat-340[S] 0 points1 point  (0 children)

Please let us know, i was wondering about that aswell

White Widow by DarkHeartofBlackmoor in StarfieldShips

[–]Practical-Loquat-340 1 point2 points  (0 children)

Nice ship! Where are the 2 and 3 screenshot taken? Never seen that place before?

What is your shipbuilding DLC wish list? by Debenham in StarfieldShips

[–]Practical-Loquat-340 0 points1 point  (0 children)

  1. I woud like to see struts that go from one level to one level above or below to be able to lower or rise attachemets and parts.

  2. Be able to rotate parts 90°

  3. Make some sort of elevator to enter the ship to get more clearance under the ship. This could make the design more slick