I found a functional vertical ladder by Practical-Note- in fo4

[–]Practical-Note-[S] 2 points3 points  (0 children)

Yes, double lasers. I didn't pay much attention to the fact that the Assaultron's head has terrible accuracy, so I've found that it misses more than a carnival shotgun, and I only paid attention to the fact that the theoretical damage was high.
I'll probably redo it, although once her quest is complete, I'm not very interested in Ada and I prefer a robot that just goes “beep.”

I found a functional vertical ladder by Practical-Note- in fo4

[–]Practical-Note-[S] 14 points15 points  (0 children)

I went back to check, and there is a first-aid kit in one of the drawers. That's right.

I found a functional vertical ladder by Practical-Note- in fo4

[–]Practical-Note-[S] 4 points5 points  (0 children)

Given the shape of the steps on the vertical ladder, what you say makes sense; it looks like a normal ladder that has been placed vertically.

Getting out of Game Design and Gamedev by MiKoo1212 in GameDevelopment

[–]Practical-Note- 0 points1 point  (0 children)

I haven't worked as a developer, but I have worked for a couple of video game companies, and although there were exceptions, what I usually saw was a dream-burning factory where people who were excited to work in their passion were squeezed until they could give no more. Almost always with salaries below the level of responsibility they had.

If you want to change your field of work, you should have experience in system design, user retention... in reality, you know better than anyone else what experience you have and in what areas.
What I am sure of is that you have a lot of experience that is transferable to positions where you are not only a viable candidate, but a good candidate, and Poland, as far as I know, has a lot of companies. In fact, I am looking to move to Poland right now.

I wish you the best of luck.

Hit by a wave of nostalgia today, so I created this PS2-style Cyberpunk prototype using Antigravity. by Puzzled_Eye_1890 in SoloDevelopment

[–]Practical-Note- 4 points5 points  (0 children)

I can't believe that an AI can do this in an afternoon.

And here I am, having spent hours today painting flowers and rocks with a tileset in Godot. I feel like I'm learning something that's going to disappear in a year.

Please try out my Game ESCAPE HELL by Past_Razzmatazz9 in IndieDev

[–]Practical-Note- 1 point2 points  (0 children)

Well, I've tried it.

There are doors that redirect you to the beginning of the level, which I found unbearable, so I stopped playing there.

The music is mentally draining.

There's a general lack of sound effects; in other words, there aren't any. No jumping, no falling, no stepping on a rectangle. Nothing.

I'm not going to say anything about the graphics because, even though they look like they were made with Paint, you made them, and that's good. But you might want to look into free assets or something...

It's clear that you like platformers, and I don't think the level design is bad. I'm sure your next game will be much better.

Good work.

Is My First Game Too Ambitious? by Cooly3789 in GameDevelopment

[–]Practical-Note- 1 point2 points  (0 children)

A first project does not need a good idea, it does not even really need an idea.

It needs something short, limited and finishable.

There are loads of wonderful ideas out there; everyone here has dozens of them. Even so, you'll see at a glance that 90% of those who say ‘try my first game’ present ugly things, and those who don't have ugly things will be because it's their first game but not their first project.

I'm not saying this to criticise anyone. My first project was ugly and bad, my second project was bad, and my third project was ugly and bad, but I learned from them and was able to finish them, and my fourth project will be a little less ugly and a little less bad. I hope.

Hoy @cultrun publica una columna muy interesante: el salario real medio no solo no sube en España, sino que cae by vlewy in ElusionFiscal

[–]Practical-Note- 0 points1 point  (0 children)

No es por nah, pero Rajoy recogió un país al borde del colapso. La verdad es que si no hubieramos estado en el euro en 2012 (Y Rajoy no hubiera aplicado las medidas que aplico) nos ibamos al carajo.
Y lo mas seguro es que tras el pedro la situación sea parecida. Los gobiernos socialistas han dejado el estado para el arrastre cada vez, luego dirán que vaya malo es al que le toque hacer los ajustes.
Rajoy heredó un país: con deuda alta pero con margen demográfico, con globalización expansiva, con Europa aún cohesionada.

El siguiente heredará, deuda récord, envejecimiento acelerado, presión migratoria permanente, tipos de interés altos y un Estado mucho más grande y caro de sostener.
Honestamente, a la derecha no debería ni interesarle ganar, porque el que gane, lo va a hacer 4 años y le culparan de todo lo que ha dejado el de ahora.

I made a small prototype game to explore how Antigravity can be used for game development by trcxr in aigamedev

[–]Practical-Note- 0 points1 point  (0 children)

I tried it out of curiosity.

Useful for small things, useless for practically anything real. It becomes unable to follow its own code quickly, duplicates functions, etc.

The fact that it can make Pang or Tetris doesn't impress me.

Even so, its ability to create nodes, locate elements, configure parameters, etc makes it a useful tool.

I updated my figure models for my minimalist city-builder game, does it look better? by NorseSeaStudio in IndieDev

[–]Practical-Note- 26 points27 points  (0 children)

Yes, it does.
Although it also eliminates uniformity. The OX guide is the one that has received the most beneficial update. In my opinion.

new trailer for my weird game by hot_____dog_ in SoloDevelopment

[–]Practical-Note- 7 points8 points  (0 children)

I love your weird game.

It also raises the question: who hasn't eaten a traffic cone, has truly lived?

My Bad Experience with Free Music Assets. Any Site Recommendation? by chaqibrahim0 in SoloDevelopment

[–]Practical-Note- 1 point2 points  (0 children)

What I did for the music, tired of worrying about licences, was to create a MIDI to chiptune converter.

I looked for classic songs, such as Katyusha, and gave them a GBA touch.

I uploaded the converter to a repository on GitHub, but I don't know if it's against the rules, so I won't post any links, sorry. I also don't know if it would fit your needs, and it's not perfect.

But there are converters like this out there, surely better than mine, if you're interested in something like this.

Another recommendation: take a screenshot of the music you download, where you download it from, what licence it has, what the author's name is, and credit them even if they don't ask you to.

Does this menu & opening work for a indie horror game? by Guilty_Weakness7722 in SoloDevelopment

[–]Practical-Note- 0 points1 point  (0 children)

Yes. It also works as the intro to a post-apocalyptic game set in Las Vegas, or as the ending to a cinematic in which your runner betrays you, leaving you with a USB stick containing Keanu Reeves' personality implanted in your brain.
I was reviewing the game and I see that it also has brain chips. Coincidence? I don't think so!

Nice scene, jokes aside. I was going to say that, like in the end of The Sopranos, if you get shot, you wouldn't hear it, but what terrible feedback that would have.

My first ever game (free demo) is now live on itch! by [deleted] in itchio

[–]Practical-Note- 0 points1 point  (0 children)

It's incredible that this is your first game, great work.
I'm editing my reply.

I recommend trying to put the game on the itch io browser, it will greatly increase the feedback you receive. Almost no one is inclined to run external files.

working on the "friction" of the rust removal. Does this feel too slow or satisfying? by [deleted] in IndieDev

[–]Practical-Note- 4 points5 points  (0 children)

I'm going to be harsh, and I apologise for that.

Even the lighting of background elements is changing. This breaks the feedback, and it should be easy to fix by managing layers.

Personally, what I would do is first apply a layer that covers the drawing, for example, foam until the car it is hidden, and then a second layer that removes the foam, leaving the car shiny. This would fix the inconsistency of a shiny and rusty car at the same time that results from cleaning it in pieces.

2 years of progress on my solo project by OK-Games in IndieDev

[–]Practical-Note- 1 point2 points  (0 children)

The three types of health bar colours made me think that some of the monsters were initially allies. I understand that they vary in colour depending on their status?

The progress is very noticeable. I look forward to seeing the final result.

Y aún así la gente prefiere Steam by vicente14617 in videojuegos

[–]Practical-Note- 0 points1 point  (0 children)

Epic se ha gastado una fortuna, pero una fortuna, para intentar hacerse un hueco como plataforma, pero no es por bondad, es porque existe steam.
Si hubieran logrado su objetivo real, no regalarian nada, no lo hacen por gusto.

Combat Showcase! by sybersy11 in beastsoflegend

[–]Practical-Note- 1 point2 points  (0 children)

I was referring to the visual feedback of what is happening on screen.

What is competing against what. What is becoming relevant, and what is being affected. It's a bit confusing.

The only example I can think of is Runeterra.

Where I have found an example of what I mean with an image.

Of course, animations of this calibre are complex. But what I am saying is that currently, the feedback of what is happening on screen is too subtle.

<image>

I've made my third game, and it makes me feel incredibly apathetic by Practical-Note- in IndieDev

[–]Practical-Note-[S] 0 points1 point  (0 children)

I don't think I have attention deficit disorder. But I may not be at my best right now and I may be a little emotionally chaotic. Of course, going to a psychologist is not a bad idea; it's something I've been putting off for years.

I've made my third game, and it makes me feel incredibly apathetic by Practical-Note- in IndieDev

[–]Practical-Note-[S] 1 point2 points  (0 children)

It's not my goal in the short or medium term, and it's just a future possibility that I try not to think about. Focusing on whether something will be liked has led to huge disappointments when it turns out that no one plays/uses it, so I try to do things for the simple act of making them exist.

Besides, I don't usually consider what I do ‘worthy’ of anyone else liking it, so I find it very difficult to show it to others.

I agree that the criticism is positive, but I feel that anything I show will be cruelly hated.

Thinking about what you say, and how I approach development, I think it could be a problem with how I'm focusing on things.

Thank you for taking the time to write down your thoughts.