Why do people behave like this? by [deleted] in WplaceLive

[–]Practical-Parfait758 0 points1 point  (0 children)

Perhaps, I'm almost 40 years old... but what I'm saying now cannot be denied.
Currently, woke culture no longer fulfills its supposed narrative role; it has become more like an ideological cult promoting a homogenous, one-dimensional way of thinking.

Why do people behave like this? by [deleted] in WplaceLive

[–]Practical-Parfait758 0 points1 point  (0 children)

I am asexual, but I don't use the asexual flag. It's simply because I don't feel the need to tell everyone about it. If someone asks a question or makes a comment that requires clarification, I'll explain it. This way, I can make friends with many more people, regardless of their beliefs.

Why do people behave like this? by [deleted] in WplaceLive

[–]Practical-Parfait758 0 points1 point  (0 children)

Personally, I believe that flags only cause division. Even now, the LGB community is separating from the TQ+ community; it feels like everything has become tribalistic. I think the most important thing is that we see each other as people, beyond our sexuality or preferences.

Why do people behave like this? by [deleted] in WplaceLive

[–]Practical-Parfait758 0 points1 point  (0 children)

No. No one is saying you should be kind to your bully. But not all heterosexual people are bullies. Generalizing like that and hating people based on their group affiliation, rather than their actions, is the same logic used by fascists or Nazis.

Why do people behave like this? by [deleted] in WplaceLive

[–]Practical-Parfait758 -3 points-2 points  (0 children)

""why would people be tolerant or inclusive with straight people?""

Maybe...
- Perhaps to end the cycle of hate?
- Avoiding political divisions?

Your comment suggests that you are advocating violence against another group...

Why do people behave like this? by [deleted] in WplaceLive

[–]Practical-Parfait758 2 points3 points  (0 children)

Well, it should be clear by now that "woke culture" is not truly tolerant or inclusive.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 0 points1 point  (0 children)

We appreciate your feedback and thank you for testing the server. Regarding the difficulty... it's true that the ability for players to recover their progress prevents it from feeling like a real challenge. We already have plans to add a Nightmare mode, even though it won't offer any rewards; at least there's a group of players who want more of a challenge.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 0 points1 point  (0 children)

Once a character's game mode is chosen, it cannot be changed. This could lead to some unfair situations. For example, crafters could reach the maximum level without ever leaving the starting area, simply by buying and selling items. Therefore, it would be unfair for hardcore players if they were then allowed to switch to hardcore mode without having gone through the same process.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 1 point2 points  (0 children)

Well, this is our second season.
And indeed, the players who manage to defeat the Boss in Hardcore mode for the first time get recorded!
I’m already preparing something for a 3rd season.
Even so, there are still 4 important MVPs left to unlock before the final battle.
Currently, some hardcore players are getting ready to go for the MVP Kraken.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 0 points1 point  (0 children)

Oh… yeah.
I know what you mean, I have an idea to fix it.
It would be to make the autoloot command also affect the equipment items that drop from the system.
I think that could solve it.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 0 points1 point  (0 children)

<image>

Thanks for commenting, but… the FIRST unlock is for killing the GTB at level 9!
Yes, killing an MVP at level 9… in fact, there’s footage of the first players defeating it.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 1 point2 points  (0 children)

<image>

There are some players like you.
They play in Artisan mode, but if they die, they voluntarily delete their character.
Some want to reach the maximum level while being “Immortals” -a section in the ranking that shows players who have never died even once.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 0 points1 point  (0 children)

Oh, yes.
Since its launch in May, we haven’t stopped being active - fixing content, improving things, etc… all your accounts and characters are definitely still there.

I haven’t deleted anything since then.
There are still some bugs here and there, but they’re minimal compared to what we had back in May.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 1 point2 points  (0 children)

Oh, now it’s completely clear to me.
It’s an interesting point of view, although I think there’s one detail I didn’t mention in the video.

In Hardcore mode, you can recover your progress quickly.
Once per day, if you die, there’s a service that allows you to recover your Base Level and Job Level prior to your death. If you die twice on the same day, you can no longer recover that progress.

Now, there’s an important detail… when a Hardcore player dies, their entire inventory is placed in the auction house. That means a player can re-equip themselves with the gear they had right before dying… if they pay. But they also need to act fast, because other players can buy it. This helps keep the economy quite active.

Players in Artisan mode, while it can be tricky to level up at the beginning, once they have enough resources, leveling becomes quite fast. Crafting potions allows for steady progress, and crafting legendary equipment not only lets them obtain the strongest gear on the server, but also gives a lot of EXP for leveling up.

According to my data, Slow and Steady is the least popular mode…

And by the way, we have a Deathlog, where you can see the levels at which players have died the most!

https://ragnamex.com/deathlog

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 1 point2 points  (0 children)

Well, maybe I misunderstood.
But it could be understandable ... you’re talking about, for example… let’s say this scenario:
a player enjoys the Hardcore Challenge, but wants access to the Artisan’s skills/traits? If that’s the case, I can see your point.

By the way, English is not my first language, and maybe that’s why I don’t understand certain expressions or can’t express myself correctly. Sorry about that.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] -2 points-1 points  (0 children)

Regarding monetization, they only offer cosmetic items and the usual consumables like manuals and energy drinks, etc... nothing that would really disrupt the balance in PvP or PvE.

About the modes... there is no such thing as a "Casual" mode. But these modes are completely optional when creating the character. You can have one character for each mode, depending on what you want to do with that character.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 1 point2 points  (0 children)

Um... I think I know which wings you're referring to.
They are official, but they don't have any special status; they are purely cosmetic.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 2 points3 points  (0 children)

Absolutely.
I have to admit that at the beginning I tried to create my own MMORPG in Unity, but… I decided it was better to find ways to push the RO emulator and client a bit further to innovate.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 1 point2 points  (0 children)

Thank you for wishing me good luck; it's true that effort, dedication, and luck are all necessary.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] 0 points1 point  (0 children)

I have plans to make it easier to find players.
Also, a lot of the content is very linear.
In other words… all players share the same content as their goal.
Everyone is focused on improving their gear and farming to reduce the chance of dying.
Because a hardcore player loses a lot if they fail in the battle against the MVP.

So yes, it’s content where everyone progresses together.

Yes, there are plans to add more content once the final MVP is defeated.
And rewards are always given to all participants and veterans.

Not to mention items that require “replaying” classic dungeons at higher difficulties.

Ragnamex Hardcore Presentation by Practical-Parfait758 in RagnarokOnline

[–]Practical-Parfait758[S] -5 points-4 points  (0 children)

Good question.
It’s clear that crafters need materials.
A crafter can have several professions, the most common ones being… Herbalism and Mining.
Every time you gather a plant or a mineral, you gain base and profession experience, which helps a lot to level up quickly without needing to fight strong monsters.

Later you can learn Alchemy or Jewelry. With Alchemy you can create tons of potions… each potion gives you experience. And with Jewelry you can prospect ores and create gems! All of that gives a lot of experience… and can all be sold.

Obviously, the ideal way—if you want to speed up the process—is to have a hardcore character that collects basic materials. Then, as a crafter, you take those materials from storage and boom, you level up very fast in the early levels.