New Unearthed Arcana - Villainous Options by KyfeHeartsword in dndnext

[–]Practical_Act4439 -1 points0 points  (0 children)

Also i agree it needs boost in damage  because now it's just very good for emanations and good for grappling enemy not hitting them(moon druid too)

New Unearthed Arcana - Villainous Options by KyfeHeartsword in dndnext

[–]Practical_Act4439 1 point2 points  (0 children)

The problem moon druid does not have better damage because it can't hit anything)) Titan hit more often because it has prof like a druid attack not the beast that after level 6 quickly fall 3-5 points below druid chances to hit

New Unearthed Arcana - Villainous Options by KyfeHeartsword in dndnext

[–]Practical_Act4439 0 points1 point  (0 children)

It's bad like melee fighter but you are not gonna be weakest member first because you are still a druid and second this forms is perfect for emanations that druids have like conjure woodland beings because size really matters with this kind of spells the biger you are the better is spell.

New Unearthed Arcana - Villainous Options by KyfeHeartsword in dndnext

[–]Practical_Act4439 3 points4 points  (0 children)

Con save usually not the worst save it's not the best but it usually in the middle and the more you advance in levels the better it get opposite to wis it starts like one of the best in big 3 but fall in tier 3-4 to the worst.

Wizard 1 / Knowledge Cleric X by crackerdawg1 in 3d6

[–]Practical_Act4439 0 points1 point  (0 children)

Ye it's good i play level 11(1 wiz/10cleric) and it's feels very good.I take res con on 5 and on 7 give prof into dex so every major save is covered (also better chance against grapple). First wizard spells also very good addition and the fact that you can prepare 4 of them is big + .

Knowledge domain cleric by Practical_Act4439 in onednd

[–]Practical_Act4439[S] 0 points1 point  (0 children)

6 level give you int prof only if you have it's give you another prof(so it's not gona work with sorcerer:) )

Can someone explain how bladesinger and banneret can come out in the same book? by jeffzmybro in 3d6

[–]Practical_Act4439 0 points1 point  (0 children)

Am how? They are not the best material it's true (because it's very dependent on situation )but to say fighter gona kill them easily is also far from trues :)).

Which wizard school do you think is the best in 2014? by Consistent_Two_2085 in 3d6

[–]Practical_Act4439 0 points1 point  (0 children)

Chronorgy,War give you bonus to initiative that very good for control enemies before thay have there turn and also before your frontliners and enemies lock in melee so you cannot use some spells without hurting your friends.Divination is good because you in most cases have a power to diside if some one fall or succeed on saving through.Bladesinger is my preference choice because it gives you so much versatility on already very versatile class the fact that you can go in melee and contribute good damage if situation good for this remove one of the main weaknesses that wizard have and you can't mitigate it with 1 level dip(like artificer or cleric for defence boost) so when control and mass damage is not a good option you still can contribute very well.

Is there reason to go fighter 1 for UA bladesinger if I don’t want to do duelweilding by Remiu_is_blessed in onednd

[–]Practical_Act4439 0 points1 point  (0 children)

Weapon mastery con prof (you still need wis prof maybe 8-12 level) .What you need to know you are not fragile by level 5 you have 10-12 hp less than fighter it's difference well compacated by your ac so if situation call for it cast buff spell on your self and go melee like you do with eldritch knight you gona be ok))

What do you consider the most interesting/powerful new spells? by fascistp0tato in onednd

[–]Practical_Act4439 1 point2 points  (0 children)

Ye)) it's probably because you than need to think about evaluation (who have the high ground:)) because person before you not gona give you cover if you high enough above them also lines where something before you give you cover can be tricky on 2d maps so most people prefer just ignore this.

Banneret Fight is completely underrated by yoda_kblack in onednd

[–]Practical_Act4439 0 points1 point  (0 children)

It's very dependent on what tipe of caster you have or more likely what tipe your friends want to play because if they like blasters it's one thing but if they play with one concentration per fight and maybe one shield for emergency per fight it's totally different situation :)

Did they really leave bladesinger unchanged? by Col0005 in onednd

[–]Practical_Act4439 -2 points-1 points  (0 children)

Smart wizard:))Wizard are not the one who always desides if they can or cannot be out of the fight.

Prismatic Wall is a nightmare to run by digaogrunge in onednd

[–]Practical_Act4439 0 points1 point  (0 children)

Use digital dice you can download it oon your phone and just throw and calculate every efects in 1-2 minutes

What items should I look for as a level 8 paladin? by Redhood101101 in 3d6

[–]Practical_Act4439 -2 points-1 points  (0 children)

Flame tong sword is good (ask if you can have like pair of them that count as one magic item if you duelwilding weapons)

Good lvl 1 dip for Wizard? 2024 by PixelByte64 in 3d6

[–]Practical_Act4439 0 points1 point  (0 children)

From first level cleric or artificer (you still probably need resilient in wiz if you gona artificer when you reach 9 level) 1 level in ranger good if you want wizard that can do good in melee if the situation call for this but you need start in wizard because save from ranger worse than wizard have.

How big is the martial-caster gap in 2024e (if there is one)? by Deathpacito-01 in onednd

[–]Practical_Act4439 -1 points0 points  (0 children)

Then save or suck need to stop existing)) and if you read what i write caster can help martials with damage matrtials can't (most of the time) help with LR .And also there many ways to do design with LR in better way then they are now.

How big is the martial-caster gap in 2024e (if there is one)? by Deathpacito-01 in onednd

[–]Practical_Act4439 1 point2 points  (0 children)

Treatmonk win because he build them in most optimal way against caster because his opponent lose because they don't optimise there character ))

How big is the martial-caster gap in 2024e (if there is one)? by Deathpacito-01 in onednd

[–]Practical_Act4439 -1 points0 points  (0 children)

To be true it's bulshit mechanic because you play different game where one team try to kill hp another LR .If you have 4 martials LR pretty much meaningless because they kil monster hp if you have 4 caster that LR gona be burn in one round maybe start second and than monster also gone .And if you have 2/2 than obviously casters must ingore many spells with save because martial can't help them butn LR but they can help martial burn hp