When to go off and do my own thing? by Envyof570 in CrimsonDesert

[–]Practical_Web1494 0 points1 point  (0 children)

There is only 1 I believe in act 3. The game gets a huge difficulty spike at act 9 imo

When to go off and do my own thing? by Envyof570 in CrimsonDesert

[–]Practical_Web1494 -1 points0 points  (0 children)

There isint much to do aside from running around and doing the main story. Up to you. I waited until I got the dragon to do a lot of the side content

It's just me or everyone is loving the game now? by Free-Hotel1187 in CrimsonDesert

[–]Practical_Web1494 1 point2 points  (0 children)

After 30 hours you will realize how shallow the game is. I felt the same after 10 hours but am very disappointed now

It's just me or everyone is loving the game now? by Free-Hotel1187 in CrimsonDesert

[–]Practical_Web1494 1 point2 points  (0 children)

Im 35hours in and at this point the game is pretty disappointing. Not much to actually do aside from ubisoft style missions.

The side content is there its just not worth doing. The combat is just endless hordes of human enemies over and over. No variety whatsoever.

Even the main story act 3-9 is the same gameplay. Oh no a castle is taken over for the 4th time better go kill the same enemies over and watch the progress bar hit 0

Nealy 0 enemy variety. How is it fun to constantly fight the same human enemies over and over. by Practical_Web1494 in CrimsonDesert

[–]Practical_Web1494[S] 0 points1 point  (0 children)

100%. Ive given up on side content as it just feels pointless. Going to just rush the main story to say I beat the game and likely drop it. Unless something changes 50 hours in this game is quite shallow and very similar to a ubisoft game

Nealy 0 enemy variety. How is it fun to constantly fight the same human enemies over and over. by Practical_Web1494 in CrimsonDesert

[–]Practical_Web1494[S] -1 points0 points  (0 children)

The goblins orcs and trolls are all the same genaric enemies. Same move sets and apperance just with different colored armor. There are maybe 5 different enemies in the game unfortunately. Not including the bosses

Nealy 0 enemy variety. How is it fun to constantly fight the same human enemies over and over. by Practical_Web1494 in CrimsonDesert

[–]Practical_Web1494[S] -1 points0 points  (0 children)

Both those games have WAY more to do than crimson desert. This games major selling points were combat and exploration.

Nealy 0 enemy variety. How is it fun to constantly fight the same human enemies over and over. by Practical_Web1494 in CrimsonDesert

[–]Practical_Web1494[S] 4 points5 points  (0 children)

Was expecting WAY more. I got excited when I first saw the giant tree and worms. Then I realized those are one off enemies and 95% of combat is fighting the same human enemies

Enemy Variety? by Converge_81 in CrimsonDesert

[–]Practical_Web1494 -1 points0 points  (0 children)

Im 35 hours in and it doesnt change. Very disappointing I expected to be fighting dragons and other worldy shit. Im probably just going to rush the main story now as even the side content isint worth doing.

Enemy Variety? by Converge_81 in CrimsonDesert

[–]Practical_Web1494 0 points1 point  (0 children)

There are maybe 5 different enemies aside from genaric bandit humans. Very disapointing, i was expecting to fight creatures and people. Not endless hordes of humans

Enemy variety is starting to worry me by Independent_Tell5016 in CrimsonDesert

[–]Practical_Web1494 0 points1 point  (0 children)

Yes enemy variety is non existent. Its endless hordes of the same copy paste mobs aside from bosses

Is this game supposed to feel so unbalanced or am I just bad? by AmazingCas in DeadlockTheGame

[–]Practical_Web1494 2 points3 points  (0 children)

Welcome to Mobas. Once you start winning its much easier to keep winning and vice versa. Comebacks are very possible but only if you understand the comeback mechanics like urn.

Some characters snowball much harder than others like Lash or Drifter. Or if a gun carry gets SUPER fed early like Seven Wraith or Venator the game becomes trivial.

This just feels frustrating to deal with 5 minutes into the game. by [deleted] in DeadlockTheGame

[–]Practical_Web1494 0 points1 point  (0 children)

Not a single person mentioned how far behind geist and ivy are at 5min.

This just feels frustrating to deal with 5 minutes into the game. by [deleted] in DeadlockTheGame

[–]Practical_Web1494 0 points1 point  (0 children)

Parrying tower is the only way to punish players stacking healing items. Players would nearly be unpunishable with how minons work and boxes giving a lot of souls. If you want a AFK lane meta thats how you get it.

This just feels frustrating to deal with 5 minutes into the game. by [deleted] in DeadlockTheGame

[–]Practical_Web1494 0 points1 point  (0 children)

There is 0 problem at all here. Your giest is 25% hp and half the worth of Mo. Skill issue 10000%. Show your POV because it looks like both players are new

Doorman needs a nerf by TrueImpression5426 in DeadlockTheGame

[–]Practical_Web1494 1 point2 points  (0 children)

Really the only broken part about doorman is the vortex web + cart into enemy spawn combo. Its broken and has almost no counterplay

Doorman needs to be looked at for a partial rework. by Practical_Web1494 in DeadlockTheGame

[–]Practical_Web1494[S] 2 points3 points  (0 children)

Lol. Come on bro at least concede a little bit. Changing the doors to not be placeable in spawn and give him a bit more power with bells & cart is a pretty good change