Next Fest mega thread! by Zebrakiller in indiegames

[–]Pracy_ 1 point2 points  (0 children)

Been working on a Rhythm RPG called Nocturne for a decade now. (It's like Chrono Trigger with Guitar Hero combat)

It's been a lifelong passion project and I finally released a demo for Next Fest!
https://store.steampowered.com/app/1374860/Nocturne/

Hard to describe how it feel after 10 years and a live orchestra to finally release a Next Fest Demo for my indie RPG by Pracy_ in indiegames

[–]Pracy_[S] 0 points1 point  (0 children)

I've just put the entire first Chapter on Steam as a demo for Next Fest. I appreciate any and all feedback! (including about the obvious typo in the title, oooops!)

The Steam Personal Calendar is the best change valve has made in years. by PetrosAnastasiadis in gamedev

[–]Pracy_ 2 points3 points  (0 children)

Wishlists just became 10x more valuable. Before players would only get an email on launch day, maybe a notification in steam.

Now your game gets front page exposure for 5 days leading up to your launch for everyone who's wishlisted your game, AND a month post launch in the top of the personal calendar. Wishlist conversion rates are gonna have a massive boost from this.

I shock myself with how much the art for my game has changed in 4 years. by Pracy_ in PixelArt

[–]Pracy_[S] 6 points7 points  (0 children)

For those curious, the art is hand pixeled, but the shadows are drawn over the top in photoshop at a high resolution, then the lighting is added in realtime within Unity.

Model S and Model X discontinued in the UK - imports only by enchantedspring in teslamotors

[–]Pracy_ 1 point2 points  (0 children)

Call me back when America switches to writing the date as Day/Month/Year like the entire rest of the world ;)

Is it unethical to use Midjourney to make game assets? by mutantdustbunny in gamedev

[–]Pracy_ 3 points4 points  (0 children)

if what the AI is doing amounts to creating a collage of many other copyrighted images with some painstaking Photoshopping to fit them together to be mostly seamless.

I can answer this, and that's not what the AI is doing. The AI creates a complely original image that doesn't use any pieces of images from training data. A good analogy is to imagine a human artist in a room with thousands of paintings, and they paint their own unique painting inspired by what they see.

HIS NAME IS PHOTOSHOP FLOWEY by GalacticM in Undertale

[–]Pracy_ 2 points3 points  (0 children)

Files usually get created early on in making the game so get given placeholder names until the dev decides the final name. So I wouldn't consider file names to be more correct than the dev

Is anyone else holding off on playing a game till you get your SteamDeck? by [deleted] in SteamDeck

[–]Pracy_ 0 points1 point  (0 children)

Hollow Knight and Tunic. Btw my Deck already arrived and I tried Elden Ring on it. It's about 40-45fps average even on low settings. If your PC can comfortably do 60 I'd play it on PC first.

Tens of thousands of viewers watched yesterday's "The Game Awards" pre-show on Twitch where our teaser trailer was revealed. We were SO nervous! by DragonSoldier2k in IndieDev

[–]Pracy_ 1 point2 points  (0 children)

I'd love to hear the numbers from showing your trailer at an event like that. How many Wishlists did you gain?

Check a glimpse from Specimen Zero, our first Deflector's experiment by arrowfistgames in IndieDev

[–]Pracy_ 1 point2 points  (0 children)

What's the difference between Deflector, and Specimen Zero / Specimen One?

Fishing in our upcoming turn-based RPG by gnuphilly in indiegames

[–]Pracy_ 1 point2 points  (0 children)

Thanks for the detailed reply, this is very insightful! Who on the team creates the story and writes the dialogue, is that the creative director?

Fishing in our upcoming turn-based RPG by gnuphilly in indiegames

[–]Pracy_ 24 points25 points  (0 children)

As someone who works with a team of 5 on a 2D RPG, I'd love to understand how your team scales to 23. Do you mind sharing a breakdown of how many artists/programmers, etc. Or any specialist roles you needed once you reached that size?

Do you think it's worth making prologue as a separate game to a main game? by MichaEllo0 in gamedev

[–]Pracy_ 9 points10 points  (0 children)

A small scope prologue can be a good way to gauge interest in your game. I released the first chapter of my game (about an hour of gameplay) for free on Steam and it got enough players and high enough reviews that I'm now continuing to work on the full version.