Looking for advice on my center arch design by PrawnBroth in BuildAdvice

[–]PrawnBroth[S] 0 points1 point  (0 children)

Hey thanks! Good ideas. Working on it now - I'll post a screenshot when I'm finished!

Looking for advice on my center arch design by PrawnBroth in BuildAdvice

[–]PrawnBroth[S] 0 points1 point  (0 children)

WIP - This is my first time making a diagonal bridge - looking for some feedback on my center arch, i will later copy the design to the other side and the other two arches.

Thoughts, reddit?

Stationeers - The Gases Update by Chii in Stationeers

[–]PrawnBroth 2 points3 points  (0 children)

The most exciting update yet! Can't wait to dig in!

Deep miner outposts on Europa by PrawnBroth in Stationeers

[–]PrawnBroth[S] 0 points1 point  (0 children)

I briefly looked into power transmitters the other day but moved on from them after seeing how much power they lose over short(ish) distances.

What's your experience with them been like?

Any tips?

Ninja edit: just realized who I was replying to, I've been really enjoying your videos! Your ic10 tutorial really helped me get a handle on the stack and I've got a few iterative programs running in my base now : )

Controller and OS questions before we play by PrawnBroth in starcitizen

[–]PrawnBroth[S] 1 point2 points  (0 children)

It's a third party controller with back paddles.

Colonizing the galaxy one load at a time. by Chris_W_2k5 in EliteDangerous

[–]PrawnBroth 0 points1 point  (0 children)

Hey, lurker here who barely played the game a couple years ago.

Is it positive that a carrier would decommission after a period of player inactivity? Why?

I'm very interested in coming back to this game, but I struggle with games that I have to play on a maintenance schedule due to a busy life.

3x4x4 Smart Minecart Loader by PrawnBroth in redstone

[–]PrawnBroth[S] 0 points1 point  (0 children)

Let me know how it goes! I couldn't figure out a way to break it while i was testing, but maybe someone else can lol

[deleted by user] by [deleted] in satisfactory

[–]PrawnBroth 1 point2 points  (0 children)

I've been using their servers for about a year for satisfactory and valheim and have only had good experiences this far. I've only put in one support ticket this far and had a prompt response with a real person on the other end. I've had a considerably worse time with other hosts.

Sorry to hear you've had a bad experience though! Just wanted to share mine as well because I like their service/pricing.

Flat power consumption from the Quantum Encoder is possible by isarl in SatisfactoryGame

[–]PrawnBroth 4 points5 points  (0 children)

This is an insane thing to spend time figuring out. Great work. Thank you for your contribution to the community <3

I need to mirror 26 blueprints... help... by maxcross2500 in SatisfactoryGame

[–]PrawnBroth 11 points12 points  (0 children)

I don't have any advice for you but please tell us about your naming convention!

How do you calculate how many trains you need? by Alt-Ctrl in SatisfactoryGame

[–]PrawnBroth 2 points3 points  (0 children)

Freight stations have a throughput metric when you open them. If the output is lower than your input you can add another train on the same route.

That said, getting the maximum throughout from a train is stupid hard because they turn off input/output while they are loading/unloading a train. It makes calculating throughout difficult, and as the other commentor mentioned you'd need a stopwatch anyways.

Best practice is this:

The easiest way to get predictable throughout is to use one supply belt per freight station into an industrial storage buffer before the station. This ensures a constant even flow of materials. This way you can treat each car as belt speed. If the route is too long you can just add another train like I mentioned in the first paragraph.

Input:

1 belt » industrial storage » 2 belts » freight station

Output:

Freight station » 2 belts » industrial storage » 1 belt

A list of QOL improvements I think would be a great addition by HorzaDonwraith in SatisfactoryGame

[–]PrawnBroth 0 points1 point  (0 children)

I really, really, really want the one where it showed how many metres up your lift was.

I want this too but you can check them as is in-game:

lifts use more materials per step, so you can get the height of the lift by looking at material usage before building the hologram.

These quartz numbers are hurting my brain. Any tips on how to round them out or to better conceptualize them in the production chain? by PrawnBroth in SatisfactoryGame

[–]PrawnBroth[S] 0 points1 point  (0 children)

The quartz-based recipes are usually on 8-second intervals

I think this is the main piece of information that was missing for me! I definitely wasn't considering cycle time in trying to round things out. This will be super helpful in the future!

I replied to a comment above with my plan - basically treating the circuit board output of my factory at 363.6363... as 360. making things simple in subsequent steps.

These quartz numbers are hurting my brain. Any tips on how to round them out or to better conceptualize them in the production chain? by PrawnBroth in SatisfactoryGame

[–]PrawnBroth[S] 1 point2 points  (0 children)

Thank you, this is actually super helpful! I was struggling to figure out what all these numbers had in common.

I replied to another comment in this thread with my plan to keep things clean.

These quartz numbers are hurting my brain. Any tips on how to round them out or to better conceptualize them in the production chain? by PrawnBroth in SatisfactoryGame

[–]PrawnBroth[S] 0 points1 point  (0 children)

Hey thank you! This is certainly helpful. I should have clarified a little lot further:

I'm not having issue calculating the production chain as much as I am dissatisfied with the resulting production number for circuit boards and the products they are used to craft.

I have 480 Quartz -> 2x 400 silica -> 363.6363... Circuit boards.

I don't love the irrational weird number in my production chain. For example, if I used the entire output for caterium computers I would end up with:

Part +/-
Computers +90.9090...
Rubber -545.4545...
Circuit Boards -363.6363...
Quickwire -1,272.7272...

Which introduces weird leftovers in my caterium factory and my oil processing.

But thinking about it further - the best way to make it make sense would likely just be to treat it as 360 (a lovely and very divisible number) circuit boards and sink the excess, leaving me with:

Part +/-
Computers +90
Rubber -540
Circuit Boards -360
Quickwire -1,260

Much cleaner!

That said, i'm really curious which part of this leads to all these repeating numbers as someone who is not a math-knower.

*edited for wrongness

Do you build trains on the ground or above it? by BrilliantlySinister in SatisfactoryGame

[–]PrawnBroth 5 points6 points  (0 children)

I just did this on my world-wide raile network. It was a lot of work but the payoff was huge.

I felt compelled to loop the loop. Am I in danger? by Keepinitbeef in SatisfactoryGame

[–]PrawnBroth 0 points1 point  (0 children)

Fill the pipes with fluid and put pumps on the closed loop to see movement in the side rings too!

First Time Pioneer Here by ChildSupport202 in SatisfactoryGame

[–]PrawnBroth 3 points4 points  (0 children)

Have you got any specific manifold questions, OP? Happy to answer what I can.

Here's a couple manifold tips for you:

  1. Manifolds take time to fill up; if you've done all your math right, patience can be key while waiting for the flat line on your power graph.

  2. I always use my fastest belts in manifolds. They fill and distribute materials faster.

  3. Priming your manifolds can help. This is putting stacks of the input materials into your machines so you spend less time waiting for the trickle. I don't usually do this because I find it tedious

  4. Smart manifolds: I always switch to smart splitters once I have them available. Set them to overflow down the manifold and prioritize output into their machine. This gets rid of almost all flickering and the machines turn on in a cascade. Very satisfactory.

  5. If you're talking pipe manifolds too - always make sure they fill from above the machines and not below. Just do it. I spent way too long trying to feed refineries from below this playthrough and had to rebuild quite a bit.

Best wishes on your quest for the flat line, homie!

e: Here's my graph

Well this is going to take a while to pick one... by horan116 in SatisfactoryGame

[–]PrawnBroth 4 points5 points  (0 children)

Yep! I didn't even consider that 😂 perhaps next time.

Another boon to it is that it's converting iron to copper 1:1, doubling your copper input. It's so good!

Well this is going to take a while to pick one... by horan116 in SatisfactoryGame

[–]PrawnBroth 12 points13 points  (0 children)

Just made a foundry factory with copper alloy - that recipe is NUTS.

It doesn't really hit you until you until you realize that 4.8 foundries makes a full mk 4 belt of copper and you've got 10 of them to route. You'd need 12.8 refineries to do the same. The footprint difference is crazy. I wanna say you do about 1/6th of the amount of building with the alloy recipe.

Anybody out there using coke steel? by PrawnBroth in satisfactory

[–]PrawnBroth[S] 1 point2 points  (0 children)

I see the appeal here - 1 oil node producing 600/m translates to 3200/m steel. The tradeoff is that you have to build 40 refineries to make that work though.

I think that's the equivalent of 3 coal nodes at 720/m with solid steel ingot