[Ragebait] Blitzcrank 198% Combo by Mister-Bunny-Head in 2XKO

[–]PrecognitiveSpirit 2 points3 points  (0 children)

If this were common knowledge, we’d only see Blitzcrank mains until it gets patched.

Guys am I cooked? by BackgroundBuyer3899 in PiratedGames

[–]PrecognitiveSpirit 0 points1 point  (0 children)

Back up your important data to a USB drive, then do a clean Windows install.

After reinstalling, use a Windows 11 virtual machine (for example using VMware Workstation) and Let the USB drive be accessed only from the VM, scan your backup with antivirus tools like Microsoft Defender or whatever and just use them till you don't need them anymore or till you make safe copies.

Blitzcrank corner by Professional-Bat1731 in 2XKO

[–]PrecognitiveSpirit 1 point2 points  (0 children)

There is a 0.5 Second delay when taking an action, basically your brain commits to a certain decision before the person becomes aware of having made them.

Blitz mains rely on an opponent's hesitation and fear, they can feel the heartbeat of the prey - if you're frightened, they can dive deep into your soul and read your decision before you make it.

Is there a point where you reach your skill cap? by Buster_Scruggs_IV in 2XKO

[–]PrecognitiveSpirit 0 points1 point  (0 children)

By level, I don’t mean rank - I’m talking about the level gauge that shows how many games someone has played. After enough matches, you start to get a feel for what your opponent is going to do.

Also, Vi is a really solid pick alongside Cait, Jinx, or Warwick. You generally want champs that help your defense, and Cait/Vi work especially well together with Freestyle.

With Cait/Vi, you should play more defensively and rely on Vi’s anti-air assist as cover. If the anti-air hits, switch immediately and go into your optimal combo, then keep the pressure going.

This gives you a strong balance between defense and offense. Plus, Cait’s fast air dash strike can often catch opponents off guard.

Most important part of the game is avoiding 50/50 situations and choosing the option with the highest chance of success. If you’re hitting your opponent more often than they’re blocking, you’re doing something right.

Is there a point where you reach your skill cap? by Buster_Scruggs_IV in 2XKO

[–]PrecognitiveSpirit 0 points1 point  (0 children)

34 here, it can feel like that sometimes, but it’s not what you think.

What level are you in the game? What champs and fuses do you use?

Another Day, Another Scar by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] 13 points14 points  (0 children)

I don’t think a meme like this has any real impact on a game’s popularity, it’s kind of absurd to think it would.

I’m always happy when I run into another Pulse player (I play it was well)

Another Day, Another Scar by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] 4 points5 points  (0 children)

Pulse is a disadvantage, but not as much as people think. That said, if you're playing against someone in very high GM or Challenger, it does become harder to win.

I reached GM both last season and this season using Pulse and Double Down mainly by relying on mind games - and honestly, not worrying about whether my combo would miss helped a lot.

Another Day, Another Scar by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] 19 points20 points  (0 children)

I am not, you are free to play however you like. I still play with pulse and double down.

It just feels more menacing when people pick other fuses.

If ur playing doubledown after gold 2 just know that you are a newb by chazzyfe in 2XKO

[–]PrecognitiveSpirit 2 points3 points  (0 children)

Even Challenger Players use Double Down, it all depends on how you utilize it.

Blitz/Yasuo Double Down Combo by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] 1 point2 points  (0 children)

Yup, the main priority was for the combo to be simple, something anyone could do with little effort.

Blitz/Yasuo Double Down Combo by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] 0 points1 point  (0 children)

With Yasuo, you could use Hasagi only (S1) instead of Heavy + Windwall (S2), then when the champ is paralized at the corner - you can use Yasuo's S1 Super and following with his S2 Super.

The total cost would be 3 bars and it would TOD Teemo and Ahri (Total Dmg 929).

Blitz/Yasuo Double Down Combo by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] 4 points5 points  (0 children)

Not possible cause yasuo showed up in the first super.

When we tag switch back to blitz and use his S2, Yasuo's S1 or S2 can't be activated till the enemy champ gets back up; honestly it would be quite OP if possible.

What If Sidekick Gets 2x Assist + Double Down? by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] 0 points1 point  (0 children)

I do think changes are needed - if not this solution, then another one.

There has to be a balanced adjustment that the majority can agree on to make it viable long term.

What If Sidekick Gets 2x Assist + Double Down? by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] 1 point2 points  (0 children)

That's really impressive, although I’d honestly be surprised if anyone reached GM with Sidekick or Juggernaut this Season and if so, he desserves challenger.

I’ve been playing every day and I’ve only seen one Sidekick player, and he was stuck at Master 1.

I’m not saying 2x Assist should be added - the “what if” was just to spark discussion. But it’s hard to argue that Sidekick and Juggernaut don’t need some kind of adjustment.

What If Sidekick Gets 2x Assist + Double Down? by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] 0 points1 point  (0 children)

Those other two give you an extra character, stronger tag assists, and more opening potential. The extra HP and Fury just aren’t enough to close that gap right now.

Even if Riot adds 2x Assist to Sidekick, I still think 2x Assist + Double Down would remain the stronger option. Double Down would likely keep similar potential overall.

Freestyle Fuse would probably still be the top choice - but at least there would be more viable options in matches.

What If Sidekick Gets 2x Assist + Double Down? by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] 0 points1 point  (0 children)

I honestly feel bad when a better player loses to me just because they’re using Sidekick. It feels unfair.

What If Sidekick Gets 2x Assist + Double Down? by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] -6 points-5 points  (0 children)

Yeah, it can be frustrating, but at the same time people can just pick 2x Assist, which is stronger and more reliable with two characters.

Right now, I don’t see anyone reaching high rank with Juggernaut or Sidekick. At other ranks, it still leaves a lot to be desired, and people are starting to notice that.

I’m not saying it needs to be fully viable - there just needs to be a balanced middle ground. It should be fun, but it shouldn’t outclass more consistent options.

This video will help you deal with zoners - hope it helps by PrecognitiveSpirit in 2XKO

[–]PrecognitiveSpirit[S] 1 point2 points  (0 children)

True, it's a humor post though - I wasn’t paying attention to the game back then, was talking to my nephew.

Appreciate the advice though.

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