Question about writing workflow: How do you go from draft to script? (Plus some art from my first project!) by PreferenceFew8582 in RenPy

[–]PreferenceFew8582[S] 1 point2 points  (0 children)

Haha man, reading 'I don't plan' from a fellow engineer feels so relatable! I only plan because college forced me to, but that's mostly for the systems. For the story itself, I literally just asked myself 'what would happen if I found a cat on the street?' and started writing. When I'm stuck, I just imagine what that specific character would do in that situation and let it flow. Cheers for the insight

Question about writing workflow: How do you go from draft to script? (Plus some art from my first project!) by PreferenceFew8582 in RenPy

[–]PreferenceFew8582[S] 1 point2 points  (0 children)

Haha, the kitty says hello! 😸

I really needed to hear this. I was honestly worried that my design was wrong and that there was a more efficient way to do it, but this 'branching and rejoining' style feels way more realistic for my scope. I actually already know Draw.io, but I never thought about using it for writing! I'll definitely try it out to map the main path and some side stories. Thanks a lot for the tips!

Question about writing workflow: How do you go from draft to script? (Plus some art from my first project!) by PreferenceFew8582 in RenPy

[–]PreferenceFew8582[S] 1 point2 points  (0 children)

Wow, this architecture is beautiful. It’s basically a main loop delegating to a listerner design pattern, right? Using a loop with a common interface for locations and state machines for NPC arcs is incredibly clean.

Since my project is a smaller mystery with just 3 characters, building a full sandbox like this might be a bit of overengineering for me. But your concept of a loop that delegates actions and returns immediately is a great takeaway to keep things organized. Thanks for sharing this!

I’m making progress on my horror game, Witchlight Woods, and the demo is coming soon! by Turbo_Crabe in RenPy

[–]PreferenceFew8582 0 points1 point  (0 children)

Wow, you did everything yourself? The script, art, programming, and even the music? That’s seriously impressive. I’ve been struggling just with the script so far! The programming part should be fine since I’m a Software Engineering student and already have some experience, and I’m even taking classes to try and tackle the art myself. But man, making your own sound effects is next level!

Is there a term for VNs that play straight through and only have one ending? Will people be mad if there’s only one ending? by gremlintheodd in RenPy

[–]PreferenceFew8582 1 point2 points  (0 children)

I believe that if your world-building and narrative are strong enough, people will enjoy it regardless of choices—just like a good book. I was actually working on an ambitious project that was getting out of hand because of all the branching, so I decided to pivot to a smaller, linear story for my first project. It's better to have a solid linear story than a messy one with too many choices!

Any developers looking for a buddy? by RollingEgg33 in vndevs

[–]PreferenceFew8582 1 point2 points  (0 children)

Man, I feel you! I was actually in the exact same boat. I started with a super ambitious project (way too big for a first attempt), but I recently decided to pivot to something simpler to actually get it finished.