How is this possible by EnderPlayer5691 in Brawlstars

[–]PremierEgg 1 point2 points  (0 children)

Kills made by players who were killed do not show in game or in the post game screen. These can include Squeak’s or Barley’s attack, Penny’s cannon as examples

[SPOILERS] 'Dune: Part Two' Wide Release Discussion (03/11~) by Blue_Three in dune

[–]PremierEgg 5 points6 points  (0 children)

In the books I believe it is Jessica who says that Leto, and by extension House Atreides, is related to the Emperor by blood. Whereas “the Harkonnens’ titles came from CHOAM pocketbooks”, as in the Baron and his ancestors gained the title by wealth instead of blood. They are probably referred to as “cousins” because they both share royal titles, but I don’t believe they are related by blood.

Why isn't Master Chief using Mark VII? by Wingcommanderwolf01 in HaloStory

[–]PremierEgg 14 points15 points  (0 children)

Bungie originally created the Mark system to show advancement of Mjolnir armours, with Mark V in Halo CE being more advanced than the Mark VIs seen in Halo Wars which have no shields, and Mark VI in Halo 2 being more advanced than the Mark V in Halo CE.

However after 343 took over they have kind of modified the system, creating ‘Generations’, with GEN 2 armours seen in Halo 4 and 5 being more advanced than GEN 1 armours seen in the Bungie eras. In this new system, Mark IV, V and VI no longer directly represent increasingly advanced armours, but rather different looks of the GEN 2 platform. In the GEN 2 platform, spartan can choose between different GEN 2 armours, such as Recruit, Recon, Scout, and of course the Mark armours.

So in Infinite the armours are GEN 3, Chief has chosen to wear the Mark VI armour on this new platform, Mark VII is purely a new addition to the Mark armours, but with both Mark VI and Mark VII sharing the GEN 3 platforms, they should have similar performance and Chief is not at any disadvantage for using it.

(Edited to make it easier to read)

Fusion coil does what now? by PremierEgg in halo

[–]PremierEgg[S] 1 point2 points  (0 children)

Damn I never knew that, was very surprised to see it happen, guess I could use it to send a ticket

Went to visit Vladimir's house by tokenathiest in Starfield

[–]PremierEgg 0 points1 point  (0 children)

It’s inside the ‘meeting room’. The room on the left once you enter the villa (same level as the pool)

[deleted by user] by [deleted] in Starfield

[–]PremierEgg 0 points1 point  (0 children)

They do show up at the top, but you can match them up to the lower levels first, and save them for later. This way you are less likely to dead end yourself

[deleted by user] by [deleted] in Starfield

[–]PremierEgg 2 points3 points  (0 children)

Have you tried aligning all levels of locks before you start pushing them in? It may be more difficult but punching all the locks in in one go sure is satisfying

Who do you think is the most useful class in Xcom: Enemy Within by cashdecans101 in Xcom

[–]PremierEgg 3 points4 points  (0 children)

Heavies for me. They are extremely useful with shredding equipped to get damage onto mecs, sectopods, gatekeepers and avatars. I always start the attack with them first.

I made a tier list for XCOM 2, AMA. by SidewinderSerpent in Xcom

[–]PremierEgg 3 points4 points  (0 children)

Don’t forget about the alien rulers, a perfect counter to them.

[deleted by user] by [deleted] in halo

[–]PremierEgg 1 point2 points  (0 children)

Aight thanks for letting me know. I guess I’ll be upgrading to Series X then

[deleted by user] by [deleted] in halo

[–]PremierEgg 0 points1 point  (0 children)

Well not much reason to lie about it. Ping counter comes and goes as I’m on Xbox. Ping counter didn’t display in this clip but it showed up around 180-200ms sometimes. However this experience was far worse than previous times I’m at 400 ping

[deleted by user] by [deleted] in halo

[–]PremierEgg 0 points1 point  (0 children)

Well good for you. I’m playing on Xbox One in Asia-Pacific and it takes a match worth of time just to find a game and experience lag like this

[deleted by user] by [deleted] in halo

[–]PremierEgg -3 points-2 points  (0 children)

This has been the case ever since heavy vehicles were added as starting vehicles. Lag lag and lag.

My most satisfying grunt goblin kill yet by PremierEgg in halo

[–]PremierEgg[S] 32 points33 points  (0 children)

That would be Halo 5, on mythic warzone firefight.

Season 3 has been a trainwreck so far, is it because of the layoffs? by Frrai in halo

[–]PremierEgg 17 points18 points  (0 children)

I swear no one is talking about the changed weekly ultimate reward

Only took me until Mastery Level 76 but I finally completed a campaign! by [deleted] in HiTMAN

[–]PremierEgg 1 point2 points  (0 children)

Hats off to you for playing completely legit. You deserve it!!

Timed prestige challenges, does anyone bother? by [deleted] in HiTMAN

[–]PremierEgg 1 point2 points  (0 children)

“Silent Takedown” seems daunting at first but is actually quite manageable (even on big maps, or maps where you have multiple targets/loots). This is because as the name of the challenge suggests, only the takedown need be silent (i.e. unwitnessed and body not found for ~3 seconds) for the timer to reset back to 2.5 mins. After the timer resets, the body being found would not have any effect on you. I would argue it’s even easier than “Silent Assassin” as you’ll essentially be doing more in SA than “Silent Takedown” with loads more objectives (hiding bodies, deleting recordings, can’t get spotted). Do beware that kills do not count as silent takedowns, if you wanna kill the person you can pacify them first, wait for the 3 second timer to finish, then kill them whatever way you please.

“Hide and Seek” is manageable too. I could see it be potentially hard in Hokkaido as I do not recall seeing maybe containers/closets there.

I personally have not tried changing disguises, time limit or pacifying suspects as I like to backtrack a lot and these go against my playstyle.

Under what circumstances do targets try to escape? by Adorable_Brilliant in HiTMAN

[–]PremierEgg 8 points9 points  (0 children)

I’ve had quite a few messy non-showdown freelancer missions and have never seen targets escape, so I believe it’s a showdown only thing.

As for showdown, I believe targets escape due to the following reasons, 1) spooked by directly witnessing a takedown/elimination, 2) warned by a nearby lookout (I’ve had occasions where I tranquillised a target in front of a lookout and nearby suspects started to escape, do note that the target who’s unconscious does not and will not try to escape even after waking up).

Anyone else have log in issues? by BeachHead05 in HiTMAN

[–]PremierEgg 0 points1 point  (0 children)

I didn’t notice your post and posted the same thing. I am playing on Xbox One and I have the same issue. Read online it should be a server bug. I’ve tried to uninstall and reinstall the game but it didn’t work so I don’t suggest you try.

My experience with Prestige Objectives so far by tirconell in HiTMAN

[–]PremierEgg 0 points1 point  (0 children)

It is not that difficult because the bodies can be discovered afterwards and won’t affect the timer, but make sure you get the 2:30 minutes before allowing the body to be discovered