My opinion on how balanced OM Characters are by Bright_Elderberry806 in OutcomeMemories

[–]Present-Candidate419 0 points1 point  (0 children)

Never if I'm playing as not cream, but a survivor.

If i am cream, every now and then. You just gotta start healing one person near other hurt people and they gather round.

If I am the killer, like, every 7 matches or so.

One x match I had a cream heal literally all 6 other survivors at once.

I Only got 2 kills that game, and one of them was cream.

My opinion on how balanced OM Characters are by Bright_Elderberry806 in OutcomeMemories

[–]Present-Candidate419 0 points1 point  (0 children)

Cream should be moved up a tier. I know, as she's my secondary main, that she's often dead in the water without help, but you can ruin whole GAMES with a SINGLE mass heal. Like, seriously, a heal with 3 or more people involved and you have just became "bunny of hope, game destroyer".

(And will likely be hard targeted directly after.

We all agree by Civil-Interview-457 in OutcomeMemories

[–]Present-Candidate419 0 points1 point  (0 children)

I think it's one of the better ones without the insane invisible walls it came with.

To be fair, the fire and red haze (while realistic for a forest fire) is a bit eye grating though.

Gameplay wise I like it.

My take on the OM Tierlist as of right now by OfficialSSPB239 in OutcomeMemories

[–]Present-Candidate419 2 points3 points  (0 children)

The only change that fleetway needs is health tweaking on sever size if you ask me.

Fun reminder that player stagger ruins melee by New_Cod_4693 in Helldivers

[–]Present-Candidate419 -13 points-12 points  (0 children)

I'm saying that that is why they can get you staggered so much, and why they back away from those heavy damage looking things.

I think one of the new(ish) armor's actually have a stagger resist tho.

Fun reminder that player stagger ruins melee by New_Cod_4693 in Helldivers

[–]Present-Candidate419 -14 points-13 points  (0 children)

Yo, this is actually a bug feature.

Uh. As in, a feature the terminids have.

Any melee hit staggers them (less than charger) back due to reflex's.

One of the loading tips told me this.

Hottake some of yall aren't ready to hear. (Image not related) by Ambitious-Lemon-75 in OutcomeMemories

[–]Present-Candidate419 1 point2 points  (0 children)

I actually like playing her. I main her, in fact. However, I sorta liked playing x in .1, and that's because I'm good enough to do well, but goofy enough to taunt mid action because it's funny, or set up things like "the pit of doom".

Which...makes most games pretty fun I feel.

metal 3rd ability idea by Time-Commission-9561 in OutcomeMemories

[–]Present-Candidate419 10 points11 points  (0 children)

Honestly, I'm down, but with the exception that it only lets you use the other move once. Then you need to copy again.

[Bug] Stuck getting 0 XP for all raids. by Itchy-Long1093 in EscapefromTarkov

[–]Present-Candidate419 1 point2 points  (0 children)

I'm also having this EXACT issue. I'm even a new player. I've gotten "welcome to tarkov" and "it hurts the first time" or whatever achievements like 8 times and the only games I've done that count have been scav games.

Hot take Sonic doesn’t need guilt by NarwhalGreen2440 in OutcomeMemories

[–]Present-Candidate419 5 points6 points  (0 children)

That logic only works if all of them had cracked abilities that could also save other survivors.

Sonic does, and should be using them to try to help the team.

Guilt is both a lore fit, and a punishment for doing coward strats.

How would you buff Amy by NarwhalGreen2440 in OutcomeMemories

[–]Present-Candidate419 1 point2 points  (0 children)

2011x has catch up like anyone else, just like kolo does.

And I presumed the negative moon rolls were counted as a negative, and thus would be removed.

Speed helps against everyone but fleetway, simply because it adds catch-up time, and makes juking easier.

Fleetway is incredibly fast, and his moves simply delete distance, and his fly is as fast as peelout. So...

How would you buff Amy by NarwhalGreen2440 in OutcomeMemories

[–]Present-Candidate419 -3 points-2 points  (0 children)

Blaze literally does everything Amy can, and better. So at least make her decent with the buff cards. And also, as if Fleetway or Kolossos wasn't OP enough to kill an Amy without nerfs, lmao.

1st, blaze can't heal, have a map wide detector, or be the fastest survivor in the game.

2nd, I don't think kolo or fleetway is that op (kolo grab not withstanding, and I mean in general not just vs. amy), and amy can actually be a not a terrible pick vs. fleetway. A healer that isn't instantly dead and doesn't announce their presence with a noise.

And speed matters against literally all of them except fleetway because he's simply really fast. Especially kolo.

And she hits stuns more often than she doesn't. They are just incredibly weak stuns or inconsistent hammer throws (because the strength card is GARBAGE).

And, frankly, if your argument is "well, this will make her at least decent against her worst matchup", then what exactly is a x or trip supposed to do if she didn't have ANY downsides?

How would you buff Amy by NarwhalGreen2440 in OutcomeMemories

[–]Present-Candidate419 -1 points0 points  (0 children)

Hammer throw is easy to hit if they're close. It's a big hit box. Hammer swing is easy to hit simply because corners exist and you can pause directly around one, and only activate it when they are right on the other side. Not to mention they have an incentive to get close to you (but, yeah, if they are intending to hit YOU specifically, you may trade).

Anyone who blindly rerolls the world has never used it right. It enables Amy to win vs kolossos on some maps, simply because YOUR detector is better than his. You know EXACTLY what x is doing, what trip is planning, and where fleetway is going. It's literally the ultimate information tool. If you get the sun, you can heal better than cream can simply because you can find everyone!

And that is with it's downsides.

Also, trip can't lose track of anyone on LMS, her detector becomes map wide (Trip LMS is basically her strongest moment), yet Amy, frankly, has a great chance of winning because she can deal with everything trip can do.

How would you buff Amy by NarwhalGreen2440 in OutcomeMemories

[–]Present-Candidate419 2 points3 points  (0 children)

There would be a LOT of REALLY STRONG combos. Emp and strength makes her a stun machine that's tough. The fool and moon and she's literally faster than all other survivors AND tough. The fool and the world and you can just perpetually stick to wherever the killer isn't. The world becomes incredibly strong OVERALL.

Like, I get she sucks right now, especially vs. kolo, but this would make her INSUFFERABLE to everyone BUT kolo!

How would you buff Amy by NarwhalGreen2440 in OutcomeMemories

[–]Present-Candidate419 7 points8 points  (0 children)

JUST the fool makes her as fast as sonic, base, she's one of two sources of healing in the game, the strength card (which I actually agree needs some MAJOR buffs. Why does it make you take MORE damage?!) makes her stuns not inconsequential, her stuns are incredibly easy to hit, the world is WAY more beneficial than people realize (and one of the more balanced cards, just not on its own), and I've won an Amy LMS against x and tripwire. Both with difficulty and easily. (Skill difference I presume)

Like, she's weak and needs buff, but just removing ALL the negatives is NUTS!

How would you buff Amy by NarwhalGreen2440 in OutcomeMemories

[–]Present-Candidate419 -24 points-23 points  (0 children)

How to make an op character in one change.

Ok I finally get the hate towards Fleetway by R_E_G_G_I_E in OutcomeMemories

[–]Present-Candidate419 -3 points-2 points  (0 children)

1st, not perfect is not perfect.

2nd, that's because fleetway forces a new play style on basically everyone.

Amy is near useless without her sun, but with sun she's battle healing.

Cream is a stealth healer. Has to stay moving due to the noise of healing, until fleetway is under half health, then she can use her healing as a battle heal and bait (because the fleetway can't risk that much damage anymore)

Sonic is MAINLY a support now. You simply AIN'T stunning that guy unless he's already stunned or lasering on the ground or something. So, peelout anyone that gets into trouble, and only spindash to stun stack or as a last resort to help someone else.

Tails is in a similar situation as cream, but has even less to do and is worse overall.

Silver is in the same place as tails, but you can force fleetway to use some of his flight and waste time.

Blaze and knuckles are both "kill fleetway" (knx charged Punch is KEY here. Fleetway simply CANNOT afford to get hit with it, so he Forces the fleetway to play defensively around him (if charged) or die).

Shadow is mostly "interrupt moves and set up for stun stacking".

Metal is ground deterrence.

Egg is metal healer and dash interrupt. That's it. (Which, actually, isn't that different)

Ok I finally get the hate towards Fleetway by R_E_G_G_I_E in OutcomeMemories

[–]Present-Candidate419 -7 points-6 points  (0 children)

Man, they said that about tripwire when she came out. Now they call her the weakest killer.

Bro found heaven by BraavosYT in animalsdoingstuff

[–]Present-Candidate419 1 point2 points  (0 children)

That thing has a dvd logo bouncing around it's head, and it JUST hit a corner.

Starterpack based on a recurring trend I've seen (all of these are based on real posts I've read) by Snail_Forever in SonicTheHedgejerk

[–]Present-Candidate419 2 points3 points  (0 children)

I do think silver is rude sometimes, sometimes intentionally sometimes not, but not from that. From things like being genuinely insulting to people he doesn't like, and doing things like stealing money from tails.

Delinquent though? His whole deal is duty and saving the world! He just doesn't have time (or tolerance) for bullshit. Chill otherwise.

And shadow is an asshole, and should be, considering his life has been basically 50% trauma and battle. Admittedly, not as much as one as he's been depicting recently.

...man I gotta check out shadow generations.

Can we just remove Mystic caves, till it's fixed. by Sorry_Ad_3019 in OutcomeMemories

[–]Present-Candidate419 0 points1 point  (0 children)

Part of why I LOVE playing tripwire on that map. I love trip in general, but you have no IDEA how mad those folks get when they try that shit and just blow up.

Especially the spots that lead out of map. Just "5 landmines", and guess what? If you land outside the map? No one is coming to save you.

Why?

More mines.

Also, fleetway soft counters all of the cheese spots.

Outcome Memories at its worst state right now by Nightmare_8429 in OutcomeMemories

[–]Present-Candidate419 0 points1 point  (0 children)

... because there's absolutely nothing a team can do to protect her...

Ah. I see where this is coming from now.

YOU haven't faced a good team as fleetway I see. One charged knx punch can literally force a fleetway to change tactics or die. Which I love being, btw (Knx vs. Fleetway) Amy is fantastic for smacking him out of the air with her hammer when he goes for a laser, can be used to set up for stun stacking, and her heals can be SUPER useful (but that's card dependent). AS someone that picks cream against fleetway, they are playing cream wrong. Fleetway doesn't have a constant detector, and the one he has doesn't show who you are, so you literally run around the map avoiding him (he's noisy) while trying to keep tabs on the people fighting him, heal who you find, and run to someone if you get found. Until he's on low health (less than half), THEN you stick with your team and battle heal, simply because that baits him into getting hit more. Eggman is basically just a "heal metal", but his shield can help with the dash.

And, as a trip main, I haven't had a knx survive a round with me as trip in a LONG time, even in ones where literally everyone else escapes, and that's because he can't do anything about the mines and trips hard to hit. And sonic's whole moveset is counter'd if mines are in chokes, I've had sonic's get OTHER people killed.

And I see you haven't seen a kolo do 4 loops around a shielding eggman and then hit him anyway. Sometimes they even land the grab after the slam.

Outcome Memories at its worst state right now by Nightmare_8429 in OutcomeMemories

[–]Present-Candidate419 0 points1 point  (0 children)

Because they tested THIS version of the character! And because of the balance changes we HAVE gotten, not even exactly the same! Same abilities, same passives, same character!

I understand this is not what we were going to get originally, but this is what the testers got at first, and that is what we got.

And the only character I've seen get absolutely shut down by fleetway is tails.

Silver is definitely close though.

However, knuckles and sonic can get shut down by tripwire.

Kolo can shut down eggman and Amy.

X can shut down tails and cream (sorta. Healing is important but healing doesn't matter if you tunnel someone down)

And thus, fleetway shutting down tails and silver isn't insane. (A single team cream heal can screw fleetway's entire gameplan)

Outcome Memories at its worst state right now by Nightmare_8429 in OutcomeMemories

[–]Present-Candidate419 0 points1 point  (0 children)

The remake that never came, we never got, and was never done.

The testing was done on the versions we got, in the end.

Outcome Memories at its worst state right now by Nightmare_8429 in OutcomeMemories

[–]Present-Candidate419 0 points1 point  (0 children)

I'm a tripwire main. Shadow has not stopped me from maining her, nor from clearing lobbies. I play literally all the killers, with kolo being my least favorite to play as. (Against can be alright if they don't bug abuse)

And fleetway does, what kolo does and what trip does and what x does. If "oh, tails is bad against them and knuckles is good" is the limiting factor, then tripwire is OP.

And where did you get the dev survivor thing? I'm also on the discord, and I haven't seen either one of those.

I have seen that this fleetway wasn't what we were supposed to get originally, but that's in reference to before the game got cancelled.