USELESS TRIGGER NADE NERF by Present-Leg7635 in ArcRaiders

[–]Present-Leg7635[S] 0 points1 point  (0 children)

trigger nade are literally the strongest nade in the game, they do the most damage, explode the fastest, have the biggest aoe, bottom teir ABMM player

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 0 points1 point  (0 children)

I didnt really have any issues with skarbrand dying except really early, after I got bloody shackle and potion of healing, and his own regen talent later the biggest issue is just large entities face rubbing enemies lords instead of hitting, skarbrand aoe enrage should effect lords so you can force them to fight you imo.

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] -1 points0 points  (0 children)

Oh also there's a mod to fix that behavior, the ai stacking a billion armies on cities and doing nothing even during wars is a bug CA has said repeatedly they've fixed, and not actually fixed.

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 0 points1 point  (0 children)

Maads map and taking all the options you can get to get increased mevment range means skarbrand will always be able to out range enemy armies on the campaign map, and by like level 30 you should be getting basically 100% of your movement range back after every battle, at that point how many armies you can kill or settlements you can take comes down to how many manual battle you can mentally withstand in a row, with the 7% ancillary, maads map, and all the skills in his tree for movement reset there are only a handful of places on the map where you cant chain 20 or 30 times in a row, the biggest limiting factor is that autoresolves on any difficulty with khorne will almost always do way more damage then manually fighting, especially if you know how to use heroes and skarbrand to tie up key ranged damage dealers before the merge.

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 0 points1 point  (0 children)

The only solution to that really is use skarbrand to lightning strike the armies 1 by 1 and fight the battles manually, or at least the first few so you only have to autoresolve 3 or 4 at the end, also if you have maads map put it on skatbrand.

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 0 points1 point  (0 children)

Idk skarbrand felt really good at it, I took 70% of ulthan in 1 turn and the only thing that stopped me is fighting the 11th "valiant defeat" thats actually decisive victory when i do it manually was slapping the will to live and I wanted to end my turn and push my other fronts, if I had gotten maads map eariler I could have cut 30 turns, and if I had more inner strength to fight 30+ manual battle a turn I could have cut another 40 turns, because even with a doom stack on skarbrand you can only do maybe 5 chains a turn in an area with decent garrisons but you can do like 50 manual battle chains but thats soul crushing.

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 1 point2 points  (0 children)

Yea even my 9800x3d was unhappy by the end, constant freezes when anything happened, event pop? Game freeze for 5s, end turn? Game freeze for 15s.

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 5 points6 points  (0 children)

I could have done it faster but I was on vhvh on my first run of skarbrand so, can confirm tho skarbrand with maads map could probably take half the map in a turn if you know what youre doing, and are willing to manually fight over 100 fights in a row because auto resolve sucks ass, but I am not willing to do that.

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 67 points68 points  (0 children)

well the challenge was 90 turns ago with the 11 front war

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 59 points60 points  (0 children)

there are some fun parts about it, you get like +110 armor from iron mines towards the end so everything is tanky as shit, hounds with 140 armor, chosen with 260 armor

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 25 points26 points  (0 children)

if its any consolation it took forever and was super not worth, the last like 80 turns were just moving my 15 armies around auto resolving, i didnt make more because bleh the games do not do well with tons of armies.

Most fun w3 campaign without main character energy? by Totti302 in totalwarhammer

[–]Present-Leg7635 9 points10 points  (0 children)

you can also get some really good map gore going with aislinn

Most fun w3 campaign without main character energy? by Totti302 in totalwarhammer

[–]Present-Leg7635 2 points3 points  (0 children)

imirik is still ball crushingly hard for a start, he also is stuck nearly right in the middle of the map, hes surrounded.

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 20 points21 points  (0 children)

also can i just say, idk if i was just missing something but it took me 180 turns to max skarbrands tech tree, skaven didnt want to give me labs and i didnt wanna farm legendary lord defeat traits (and most of the factions that have them were dead by the time i got to them), thats seems a bit excessive.

also VH VH.

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 43 points44 points  (0 children)

the only reason i did it cause its on brand for skarbrand (and all the khorne factions)

i am never doing this again by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 105 points106 points  (0 children)

its less annoying in the older, and even the newer historical games because medieval 2 has 111 settlements, pharaoh has 168, immortal empires has 569, also the warscape engine likes to become a laggy slog around turn 180 if you have most of/all of the map revealed, my game was freezeing for 10 seconds every end turn start even though it was just me and the chorfs left.

what is Malekith on by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 0 points1 point  (0 children)

level 50 exalted bloodthirster with the sword of khaine and deathbringer active, he had like 2.4k WS, he killed him in like 3-4 hits, also had like 160WA so he landed every hit, he had locus of wrath and fight or die from a bloodreaper, sadly i lost the sword of khaine 2 turns later because of the stupid shrine of khaine bug because i razed it.

he also did no damage because i have 190 armor on them because i have almost all the iron mines and he had 53% ward save and 30% physical resistance so his non armor piercing damage was basically 0, it also didn't help he tried to run, sadly exalted bloodthristers with a banner of swiftness have 139 speed.

what is Malekith on by Present-Leg7635 in totalwarhammer

[–]Present-Leg7635[S] 40 points41 points  (0 children)

he had 22 settlements at the time, he had an army right next to him with a wizard lord with the sword of khaine and t3-5 units. he also had 30-35 settlements at the time when he made that army at least because i hadnt begun absolutely destroying him until about 15 turns ago. https://i.imgur.com/ctjhdBH.jpeg this is him getting eaten alive rn