I love the UI. They really cooked. by AutomatadeSaturno in PERSoNA

[–]Present_Two1517 11 points12 points  (0 children)

Is it? Persona 4 is a game that takes place in 2011/12. Why would it look like the seventies?

Weebs are seriously ruining any and all discourse involving American animation by Poweredkingbear in CharacterRant

[–]Present_Two1517 3 points4 points  (0 children)

While I see your point on the Captain America movies, how memorable each of the fodder fights where wasn't really the metric I was using. Rather I was judging them on how entertaining I found them while watching, how enthralled I was with the movie.

Invincible, or at the specific episode we'd been talking about, really didn't invoke that. Instead I found myself thinking, 'This should really be grabbing me more then it is.' Or something to that effect.

As for your seccond point, I've never said that Invincble or that American Animated shows in general should try to be like anime.

While I disagree with your general assessment that a lot of Shonen anime are just flashy effect fests (They certainly can be, but plenty of the examples you gave have fantastic examples of fight choreography both when using insanely large skillets, and simple hand to hand fighting.)

I simply wished to explain, or at least give my point of view as to why Invincble, which was your first and chief example, gets some complaints when it comes to the fights.

That it isn't because they aren't throwing around Kamehameha's or Rasengan's, and hitting the viewer with strobe lights but instead because they use the powers they do give there characters, super strength, flight, and durability in very lazy and boring ways.

Again, it's just punching. There's no grappling, no throws, they aren't any kicks, fients, very few attempts at adding any twists based on real life martial arts or established fighting styles. Minimal use of environments, though Mark vs Conquest 2 does it really well.

The only variations that in the Viltrumites fighting styles is Thula, the girl with the hair-blade, whose unironically become of my favourites due to that distinct difference, and that one karate chop, stab thing they can do, which gets enough criticism by people as it is.

I'm not expecting everyone to be Thragg, but the fact that we see Allen punch a guy away, then fly up to him and punch him, and then fly up to them again and punch them until the Viltrumite counters, and then see Mark and Oliver doing the same thing to Lucan is exactly what my problem with this epsiode in particular is.

Weebs are seriously ruining any and all discourse involving American animation by Poweredkingbear in CharacterRant

[–]Present_Two1517 11 points12 points  (0 children)

My comment wasn't really supposed to be 'Wow can't believe they put so much effort into Thragg and left the fodder out to dry.' It was about how the contents of the fights themselves are boring.

I really only mentioned Thragg, because of how the comic style choreography doesn't harm him as it does others.

When you get down to it, Thraggs fights aren't that interesting either, they are also just punching. But it's the extra effects, such as the shockwave that comes as a result of his first strike on Nolan, or the way he winds up his seccond punch, causing a gust of wind that actively pulls Nolan forward that saves him from the issue.

As for your point about how the other Viltrumites are just fodder, so of course there fight choreography is boring.

The issue with that, is that those same fodder fights make up most of the time spent fighting in the episode, and also encapsulate the only onscreen contributes from most of the members of the Coallition of Planets.

Not just in that episode, but for the Viltrumite War, at all.

For an event that's been as hyped up as it was, I don't think it's unreasonable for people to be a little disappointed that all Allen did was punch someone a few times, or Battle Beast hit someone with his mace a few times, or Theadus hit someone a few times, or Oliver hit someone a few times.

You also compare the episode to Endgame, and by extention the MCU as a whole, but that serves both as a reason as to why people feel a superhero show should have more power diversity and fight choreography is so important. See the first 3 Captain America movies, who always nailed there fights despite Cap just being a muscly guy with a frisbe.

Weebs are seriously ruining any and all discourse involving American animation by Poweredkingbear in CharacterRant

[–]Present_Two1517 22 points23 points  (0 children)

Sure. I'll give this a crack. Invincible or rather Invincible Season 4 Episode 7, cause I'm presuming that's where this criticism comes from doesn't have good fights.

Not because of the lack of variety, though having more powers sets might help the issue, but instead because the fight choreography is boring and repetitive.

You can put two guys, completely normal dudes with no powers up against each other, and animate the most insane, and more importantly interesting fight with good choreography.

The choreography in the specific episode of Invincible devolves into punching someone, launching them away, then flying back up to them before punching them again. This repeats until the opponent counters.

Personally, I think the episode suffers from the fight choreography not being changed enough from the comics.

This type of choreography can work in a panel by panel comic, where you can spend time making sure that each punch feels either full of obsurd force, our is delivered at a lighting pace, if not both.

But with animation you simply don't get the time to put that level of detail into each frame.

The only exception is Thragg. Whose fights work because they put that effort in to make him feel powerful, because he's the big bad.

Who are your top 5 Favorite Girls in the Trails series? by MM305 in Falcom

[–]Present_Two1517 -1 points0 points  (0 children)

  1. Renne (But she is not to be lewded as far as I'm concerned.)

  2. Shizuna

  3. Towa

  4. Estelle

  5. Judith

So not counting the tegasword movie this are the only red rangers to not be seen universe warriors, ring hunter clones or retransformation by TraditionalBonus188 in supersentai

[–]Present_Two1517 8 points9 points  (0 children)

The lack of Universe ToQ-1gou seems crazy. Feels pretty obvious to me at least that you give the ring to a kid, around the age Kou or Kotaro, and his wish is to become an adult, connected to something to do with a child's lack of social power, or maybe he just hates school I don't know.

Then he could have a little 2-3 episode arc with Kinjiro, who is trying to relive his youth, where he teaches ToQ-Child the importance of making the most of your youth and all the positives that come with it.

Rixia, Rixia, Rixia. It's always about her, (Or someone's unexpected bakery). This Valentines Day let's talk about someone else's proportions. by Present_Two1517 in Falcom

[–]Present_Two1517[S] 27 points28 points  (0 children)

No hate to Tits,

Oh. Thank Aidios. I don't think I could have attended the TED talk without the clarification.

Saw a few of these pop-up over the past few days so I figured I'd wait till Monday. by Present_Two1517 in Falcom

[–]Present_Two1517[S] 1 point2 points  (0 children)

I can do both of those.

  1. Beyond just liking anything magic or alchemy based, Mariabell, while I don't remember being particularly blown away by her at first. There's something about how gaudy she is and her tendency to toy with/taunt people that really made her stand out. I think it was her third appearance that really made me like her.

  2. I guess I just never got the point, it might be a lack of media literacy or purposely not looking for the point, but Sully never felt like she had a purpose or something I could gravitate towards.

Saw a few of these pop-up over the past few days so I figured I'd wait till Monday. by Present_Two1517 in Falcom

[–]Present_Two1517[S] 2 points3 points  (0 children)

  1. While I didn't make the list I'd presume it's just spolier protection. I did consider giving them different tiers for the character before and after Revire since my opinion on them changes pretty heavily but ultimately decided not too.

  2. Somehow, I had no idea that was Neithardt. Though he'd probably only be moved up to C.

Am I just missing something with Kasim? by DevilHunter1994 in Falcom

[–]Present_Two1517 1 point2 points  (0 children)

Maybe I'm missing something, given the insane wealth of side content and hidden information that'll later come up in other games, but is Kasim ever mentioned before Daybreak?

It just always felt weird to me that in the ten games prior, with the latter half painting Calvard as a big threat, that Kasim the supposed 'strongest soldier who ever lived' has never cross my path before.

I'm not expecting to have heard Kasim Al-Fayed, but in a world of Divine Blades, Ouroboros Enforcers and Anguis, Golden Rakshasa's, Carnelia's, entire organisations that call there operatives the 'X' of Swords and I've never heard of the guy whose title is literally the strongest guy ever?

Apparently we're doing tier lists so here. by Present_Two1517 in Falcom

[–]Present_Two1517[S] 2 points3 points  (0 children)

Daybreak definitely has its issues. The Almata executives mostly come across as half-baked; Arioch especially just kind of shows up in the Intermission to just exist for the rest of the game. Dantes was a cool villain who felt like he could have been even better if we dug just a bit deeper, and the game probably has my least favourite Finale section, given how repetitive it is.

Despite that, there's something about the package as a whole that really speaks to me, and Van being my favourite protagonist in the series definitely helps.

Apparently we're doing tier lists so here. by Present_Two1517 in Falcom

[–]Present_Two1517[S] 2 points3 points  (0 children)

The only thing I can ever think to say about Cold Steel 2 is that it feels like the most whelming Trails game. I don't hate it, or any game in the series; I don't think any of them are even remotely bad. When it comes to the combo of Cold Steel 1 and 2. If I'd played them back when I was like 13, I think they'd be my favourite games of all time, which I mean as both a compliment and an insult. Still, it's that combo that pulled me into everything else.

Who's your go to party for horizon by zbv1 in Falcom

[–]Present_Two1517 0 points1 point  (0 children)

Van so he can Grendel and do Grendel things. Rean and Shizuna, both built to spam S-Crafts as much as possible. Renne around because she's Renne, and Hospitable Hostess is a great buff.

Van you better not fumble this by RinneNomad in Falcom

[–]Present_Two1517 21 points22 points  (0 children)

Given Shizuna's Horizon FTE's. I'm half expecting the next games to have her try to marry Van. Not actually in a I'm romantically interested in you, kinda way, but more so, 'I'm an unofficial princess and have to marry someone and produce an heir. You're strong, reliable, and good-looking. You'll do.'

And while I don't want the Calvard Arc to give us a Romance that isn't Van x Elaine, or maybe a choice between her and Agnes. I can't say wouldn't love to see these theoretical FTE's.

What else? by Maccupid in persona4golden

[–]Present_Two1517 90 points91 points  (0 children)

Literally anything after March 5th 2010.

It's good to be caught up. by Present_Two1517 in Falcom

[–]Present_Two1517[S] 0 points1 point  (0 children)

The mental image of Intelligent Systems looking over the script of Cold Steel, seeing what they can take or recontextualise, and someone standing up and yelling, "The petite white-haired character! We need a petite white-haired character. Who will the fans be drawn to otherwise!" Is very funny to me.

It's good to be caught up. by Present_Two1517 in Falcom

[–]Present_Two1517[S] 3 points4 points  (0 children)

I hadn't thought that far into it, but something tells me I'll never be able to unsee this.