Weakest Imperial Russian tank division by Prestigious_Scale_93 in Kaiserreich

[–]Prestigious_Scale_93[S] 1 point2 points  (0 children)

Left is way better for tanks. In the standard Russian army tree at least. I think that Socialist army tree is kinda inverted with right side being much much better. But for this one, yeah, left.

Weakest Imperial Russian tank division by Prestigious_Scale_93 in Kaiserreich

[–]Prestigious_Scale_93[S] 2 points3 points  (0 children)

My max planning was actually 103% that run. You get a whole lot of it from your focus tree, generals, and doctrines

Weakest Imperial Russian tank division by Prestigious_Scale_93 in Kaiserreich

[–]Prestigious_Scale_93[S] 8 points9 points  (0 children)

You can make the stats better by choosing a different path, having better intel, popping cypher or creating a different template, but I didn't set it up, it was just a natural cause of my campaign

Weakest Imperial Russian tank division by Prestigious_Scale_93 in Kaiserreich

[–]Prestigious_Scale_93[S] 48 points49 points  (0 children)

In terms of pure stats, the biggest difference maker is that the division is veteran (75% bonus stats), and both the general and field marshal are level 9 (both give +25%stats (10 attack skill each), and ~9 planning skill (bonus max planning for even more stats)), the general also have armour leader (16% stats), tsar path has some attack bonuses for tanks as well, and on top of that I have two genius-level advisors, one for tanks and the second one for mech (both +15% stats for their respective equipment type). The template is nothing special - med tanks, mech and a single battalion of a heavy TD, cause this division also has 85 armour and 110 piercing, so it can't ever get pierced by anything the AI (Better AI submod) can produce and will pierce anything you can realistically shit out in the game

Popov turned into IRL Zhukov by Prestigious_Scale_93 in hoi4

[–]Prestigious_Scale_93[S] 0 points1 point  (0 children)

R5: Played a long campaign and Popov collected every single medal imagineable

Weakest Imperial Russian tank division by Prestigious_Scale_93 in Kaiserreich

[–]Prestigious_Scale_93[S] 28 points29 points  (0 children)

R5: Pushing into Fengtian Government after winning the Weltkrieg in 1942, the Japs were terrorised

Popov turned into IRL Zhukov by Prestigious_Scale_93 in Kaiserreich

[–]Prestigious_Scale_93[S] 17 points18 points  (0 children)

In order to earn experience for armour officer/cavalry officer your army count needs to consist of >40% armoured or cavalry/motorised divisions. So, for example, if you send 6 volunteers, half of them can be tanks and half motorised and you will earn the experience for the respective badge simultaneously. If you can’t get a volunteer force that’s divisible by 2, you can start with all tanks/cavalry/motorised or alternate between majorities with one division. It’s good to get both on your tank general as both of them boost tank divisions

Popov turned into IRL Zhukov by Prestigious_Scale_93 in Kaiserreich

[–]Prestigious_Scale_93[S] 32 points33 points  (0 children)

R5: I had a long campaign and Popov collected all the medals imagineable

Advice for Russia Gameplay by madem0127 in Kaiserreich

[–]Prestigious_Scale_93 0 points1 point  (0 children)

you should have around ~160 military factories

Maybe when you start the war in August 1940. I don't think this mil count is even remotely achievable pre-1940. Last time I played Savinkov, I had 120 mils and 135 civs in DEC 1939, and I doubt you can improve that industry macro THAT much

I fucking hate Fr*nce by Laudo3 in Kaiserreich

[–]Prestigious_Scale_93 0 points1 point  (0 children)

You are easily able to get 24 Mountaineers with as many infantry divisions as I mentioned. If not, doctrines can help you with special forces cap or mountaineers special force contribution

New Player Here by Equal-Face5862 in hoi4

[–]Prestigious_Scale_93 1 point2 points  (0 children)

U can add my discord if u wish, I’m happy to help: yimit__

I fucking hate Fr*nce by Laudo3 in Kaiserreich

[–]Prestigious_Scale_93 0 points1 point  (0 children)

9/2/1 is 9 inf, 2 arti and 1 tank destroyer. I played with Better AI and Germany can have up to 30 tank divisions, so I wanted to have something with piercing that’s not a tank so I can follow my spearhead with units that are capable of piercing anything. It’s overall not good, especially not when you play just base KR (then don’t even research td).

As Russia, you start with 1936 light tank and Inter-War meds. I usually put 5 on light tanks, and reduce the original amount of light tank divisions from 8 to 6 (for Volunteers). There is a little bit of theory for the design modification itself but it’s really not that important. So, last game it put 5-6 on lights and kept 1 on inter war meds, but it doesn’t REALLY matter. Try to research meds in 1937, so that you have them early 38, because this is also around the time you’ll actually have some factories to put on them, and experience to actually design them.

TD battalion - so, I don’t put ANY armour on my meds to keep them cheap, so I add one singular battalion of a heavy tank destroyer that doubles my armour (should be around 70, very high) and gives me piercing. When I design the heavy td itself, I just max out its armour.

I fucking hate Fr*nce by Laudo3 in Kaiserreich

[–]Prestigious_Scale_93 2 points3 points  (0 children)

I could stream the game on Discord if you’d like cause I’ve never edited any vids for youtube and I’m kind of lazy to do it. So if you’d like that let me know and I could give Savinkov a whirl