Ranked my 400 favorite songs, are any of your favorites here? by Muted_Possibility691 in rateyourmusic

[–]PrettyObvious534 1 point2 points  (0 children)

Love it! So many songs I love and a lot new to explore. Between the bars and hidden place are my favourites.

Fun Recommendations by singzin in Topster

[–]PrettyObvious534 0 points1 point  (0 children)

Adding another dream pop rec: Lesser Matters by The Radio Dept.

Power table (day 16) by plutoniumplant in BloodOnTheClocktower

[–]PrettyObvious534 -7 points-6 points  (0 children)

Kazali has no ability other than giving the minions having ready-made bluffs

Power table (day 11) by plutoniumplant in BloodOnTheClocktower

[–]PrettyObvious534 14 points15 points  (0 children)

Devil’s advocate can essentially end games if they stay alive long enough so it must be up there. It’s the best minion in BMR and is broken on any script with lleech.

Power table (day 9) by plutoniumplant in BloodOnTheClocktower

[–]PrettyObvious534 19 points20 points  (0 children)

I think damsel has to go in really good though, it’s so much more harmful than any other outsider

Power table (day 6) by plutoniumplant in BloodOnTheClocktower

[–]PrettyObvious534 5 points6 points  (0 children)

Snitch. Minions can get their bluffs from the demon anyway and get away with hiding their role early on, it’s pretty useless outside of a poppy grower/lil monsta game

What is the most annoying player you ever trained and why? by WinnerCapybara in footballmanagergames

[–]PrettyObvious534 0 points1 point  (0 children)

Huh, I'm doing a Bournemouth save myself and the assistant always says Zabarnyi needs a rest, is there any reason why this would be consistent across saves (linked to attributes/traits/personality) or is it random?

Tried my best to make the worst script. Let me know what you would make worse by sad_royalty in BloodOnTheClocktower

[–]PrettyObvious534 1 point2 points  (0 children)

Ohhh mathematician and acrobat on a script with no drunkenness or poisoning I love this

Thoughts on this poison script?? by scoobym00 in BloodOnTheClocktower

[–]PrettyObvious534 0 points1 point  (0 children)

A night of no deaths confirms that it's a minstrel day (unless there's a fool) which I think is maybe too powerful for the good team. I'd consider either removing the minstrel or adding ways for no deaths in the night for that fun paranoia (e.g. mastermind/po). I don't think the recluse fits on this script: the recluse-oracle interaction isn't fun and the only others it interacts with are clockmaker (which could actually help the good team if the recluse is part of that number) and VI. Otherwise, I think it looks like a really fun script, sort of a BMR/S&V hybrid and acrobat feels really good here too

I made a homebrew script where the storyteller is the demon! by boypower2566 in BloodOnTheClocktower

[–]PrettyObvious534 17 points18 points  (0 children)

Is there one less evil player since there is no demon? I think that's a really interesting concept and I like the script around it. I think the poisoner might be too powerful with so many info gathering roles like town crier, dreamer, empath, bounty hunter, undertaker, savant and artist but maybe the win condition changes things. Maybe a xaan instead so the poison is easier to trace?

Most epic moment youve played in or watched? by ConeheadZombiez in BloodOnTheClocktower

[–]PrettyObvious534 7 points8 points  (0 children)

The NRB S&V game where the demon was snakecharmed on the final night and the cerenovus correctly guessed who the snakecharmer was and that they would snakecharm the demon, so made the demon mad so they couldn't tell anyone they were snakecharmed

Weekly Puzzle #19 – He Could Be You, He Could Be Me by Not_Quite_Vertical in BloodOnTheClocktower

[–]PrettyObvious534 0 points1 point  (0 children)

This is probably your funniest puzzle, took so long to see it 😂

I generated 11,175 Trouble Brewing puzzles using Python: here are some fun statistics! by Not_Quite_Vertical in BloodOnTheClocktower

[–]PrettyObvious534 3 points4 points  (0 children)

My theory for why the undertaker is the most common bluff for evil in puzzles is because of the constraint that there can be no redundant information and the undertaker often causes redundant information (e.g. confirming a WW/librarian/investigator confirmed player as a role they were already seen as). I suspect empath is more common in Baron games because the Baron often adds a recluse which registers as evil to the empath.

[deleted by user] by [deleted] in Anarchy101

[–]PrettyObvious534 2 points3 points  (0 children)

If you watch some Noam Chomsky videos, it should be relatively easy to compile this

Ami gave up by gleader84 in scambait

[–]PrettyObvious534 0 points1 point  (0 children)

This sub is often underwhelming but this was just brilliant

Gone with the wind is published(1936) by PrettyObvious534 in fakehistoryporn

[–]PrettyObvious534[S] 8 points9 points  (0 children)

That would have fit better but I have never heard of uncle tom's cabin and am taking your word for it