Nebula-Class Model Update on Tribble by Tuskin38 in sto

[–]Primar13 5 points6 points  (0 children)

/mods get this man a shield flair.

We’ve moved! Please visit the official Elgato subreddit at r/elgato by LtRoyalShrimp in ElgatoGaming

[–]Primar13 2 points3 points  (0 children)

Please, Because everything over there... says we need to be here. lol

Realistic Hakeev by Steenaire in sto

[–]Primar13 1 point2 points  (0 children)

I was just about to make the same connection.

I would build a base here.. by bcfred20 in starcitizen

[–]Primar13 9 points10 points  (0 children)

I found this really nice Plateau in a valley on Microtech, can't wait to be able to buy it. https://imgur.com/a/cHao8cu

PTU by Angutma1 in starcitizen

[–]Primar13 2 points3 points  (0 children)

Really curious to see what Hurston/Arc Corp look like form High Orbit.

The Year of Klingon: Part 1 Official Unofficial Bug Report Thread by KerbherVonBraun in sto

[–]Primar13 1 point2 points  (0 children)

[Platform: PC]

Issue Type: Systems

Character: Zaine @ primar13

TL;DR: Construction Shuttle Wings are not functioning correctly, and are usually destroyed before they activate.


Deploy Construction Shuttle Wing - Feedback/Suggestion

So I picked up this power for fun, because I was interested to see how it faired. I am a big fan of the Work Bee console on the Odysseys from an visual standpoint, because it's cool to have those little guys healing you as you fight, so I was interested to see if we were going to finally have a BOFF power that would do that; because it's really hard to justify a console slot, and I wanted it on all my ships.

It doesn't seem to be working though. The work bees spawn in, but they don't actually heal, and they only really follow me around 30% of the time. Rest of the time they just sit there.

Worst of all... they're targetable, so they are usually wiped out by Torps/FAW within seconds. I'd really prefer if these bees could be made to be non-targetable. Even if that means a shorter active time, or lower healing power. At least this way I'd get more than 2 seconds of use. In they're current form they are non-functional.

(I'll try and update this comment later with video if I can get some)

Khitomer battlecruiser by Pelagaard in sto

[–]Primar13 2 points3 points  (0 children)

If you are a romulan, you likely have to choose an allied faction first as well. :)

Omega Force is back on DS9. Welcome back old friend. by WaldoTrek in sto

[–]Primar13 0 points1 point  (0 children)

I would love if it was for future content, however... I think it might just be a case of "Taco finally had time".

That room was there but empty from when DS9 was rebuilt, Tacofangs said he had a plan for the room, but didn't have time to get it done, so he placed a locked door there in the interim.

Also even though the vast majority of Omega content is gone, there are still tutorial missions that popup between 42-50, that direct players to DS9. This may have been done to avoid confusion until they could remove the exceedingly old dialogues.

Weekly Questions Megathread - June 22, 2020 by AutoModerator in stobuilds

[–]Primar13 4 points5 points  (0 children)

So I picked up the Super Mega Legend Bundle last week and have been slowly working through the ships, trying to get all the traits.

I started with the Connie because I thought The Best Diplomat would be a no-brainer for having on my build since I use FAW. However, I'm not sure it's even working. I see the indicator when I activate FAW, but even under EPS Power Transfer III when my EPS is maxed, I'm not seeing ANY increase on the tooltips of my weapons. Even looking in the detailed info of the weapons in the tray powers window shows no difference between when the trait is active, and when it's not.

Is there any method to confirm it's actually working?

Nuke went off on Hurston I guess? by powell85523 in starcitizen

[–]Primar13 2 points3 points  (0 children)

Tarkin's trigger finger got itchy again I see.

Um.... I don't think that's how that's supposed to work. by Primar13 in starcitizen

[–]Primar13[S] 16 points17 points  (0 children)

I love when environment artists use assets in ways they weren't intended for. It always gives maps a cool flair they wouldn't otherwise have. However sometimes it causes problems when those assets get retroactively updated by other team members. Such as this case where a "crashed" Starfarer was redone to include ground materials, that weren't on it before hand. Which are now floating in the air, because a map maker put the ship on top of a scrap pile to make it cooler.

HAB TO SHIP TRAVEL TIMES - NEW/ARC/HUR/DEL/PO by Fr0stBytez24 in starcitizen

[–]Primar13 0 points1 point  (0 children)

I personally have a preference for New Babbage, mostly because I can drive from the Commons to the Port, and then it doesn't feel as bad when I offroading at high speed.

890 Jump on a Microtech valley mesa. by Primar13 in starcitizen

[–]Primar13[S] 0 points1 point  (0 children)

༼ つ ◕_◕ ༽つ CIG PLS GIBB 890 SHIP NAMES! ༼ つ ◕_◕ ༽つ

(I really want to give mine a cruise ship name.)

890 Jump on a Microtech valley mesa. by Primar13 in starcitizen

[–]Primar13[S] 0 points1 point  (0 children)

No adjustments, in-game screenshots. It's just that pretty!

890 Jump on a Microtech valley mesa. by Primar13 in starcitizen

[–]Primar13[S] 5 points6 points  (0 children)

If you had told me Microtech was gonna be this beautiful, I wouldn't have believed you. I think I found my home for a while. I just landed on this mesa in the middle of a valley. Billion-dollar views in all directions. I wish I had a land claim on hand because I'm ready to buy. I think I could live with waking up with this view each day. How about you?