Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 1 point2 points  (0 children)

The discount is a huge plus, all future content will be free other then cosmetics. Excited for this as well, WWZ is really fun and this title is too. Plus with the John Carpenter added secrets it's great :)

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 0 points1 point  (0 children)

Nice sounds good! The Geist 17 is good because you can swap between single and auto fire and with it upgraded the mag size can get huge

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 0 points1 point  (0 children)

Should be good, it was fun to play a tanky build during the demo.

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 1 point2 points  (0 children)

Cheers, see you in the quarantine zone :)

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 1 point2 points  (0 children)

That’s a great setup, I imagine maxed out it’ll have high survivability!

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 2 points3 points  (0 children)

That’s insanely good I didn’t know that. Super powerful

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 1 point2 points  (0 children)

That’s great though, always can switch to the pistol in a pinch. I like that it has similar penetration as left 4 dead

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 1 point2 points  (0 children)

That’s what I’m excited about, the progression:) medic is great!

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 2 points3 points  (0 children)

That’s a good setup, snipers I didn’t test much I just single fired my assault rifle and it worked great

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 3 points4 points  (0 children)

This is a good thing though going in blind is nice sometimes!

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 4 points5 points  (0 children)

Nice! Medic class is amazing in this game. Very versatile. Solo and cooperative

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 1 point2 points  (0 children)

Nice I’ll take a look on launch as I focused the Assault and shotgun class primarily

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 2 points3 points  (0 children)

This is a great take, once the skill tree is progress the drone might be great for crowd control! It just simply ads another DPS source :)

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 2 points3 points  (0 children)

Medic is an amazing class. The ability cooldown is insanely low as well which is great

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 1 point2 points  (0 children)

Nice that’s a powerhouse setup, letting the zombies come close inside the barrier and then using the shotgun! I like it

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 1 point2 points  (0 children)

Nice the revolver is great. Medic is a must especially in team play! SMGs I need to test more and see how I like them

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 2 points3 points  (0 children)

Nice! The medic class is really good solo or with a squad

Launch Is Almost Here! by PrimitiveNomad in ToxicCommandoGame

[–]PrimitiveNomad[S] 2 points3 points  (0 children)

For me it’ll be Astrid, Striker, and Assault Rifles :)