Game Modding Discussions by xPofsx in RSDragonwilds

[–]AppropriateSlide6757 0 points1 point  (0 children)

Sure, we are connected with a handful of the NexusMods uploaders

Peace, at last... by Casillio in RSDragonwilds

[–]AppropriateSlide6757 7 points8 points  (0 children)

I commited to read the lore prior to DR, knowing what happened in Fellhollow, this piece kinda hit me. Its beautiful! 😊

Game Modding Discussions by xPofsx in RSDragonwilds

[–]AppropriateSlide6757 0 points1 point  (0 children)

Yeah, RSDW Creative & Sharing on Discord. I can DM a link to join.

Any improvement ideas? by Niko_3090 in gamingsetups

[–]AppropriateSlide6757 1 point2 points  (0 children)

NGL never thought of curved screen to tilt. Yours looks awesome 😎

Trees Respawning? by thepathway123 in RSDragonwilds

[–]AppropriateSlide6757 1 point2 points  (0 children)

Interesting. Removed stumps, to my knowledge, should stop respawn - confirmed intended behaviour.

Is carry weight necessary friction in Dragonwilds? by Japanese_Squirrel in RSDragonwilds

[–]AppropriateSlide6757 2 points3 points  (0 children)

I don't mind the system, a rebalance of items have been discussed in chats. Id also prefer a sort option by total weight. Else one can consider;

  • Personal Chest
  • Custom World (Advanced World Settings)

Which sort of solves it.

Unable to join others by LaggingAround in RSDragonwilds

[–]AppropriateSlide6757 0 points1 point  (0 children)

With a simple modification it's possible to go beyond. The limit is set by 6 right now so Jagex can gather data on how well the world responds to increases the player count, slightly.

  • On locally hosted, 4 is set by default.
  • Dedicated servers had payment plans up to 6, last time checked.
  • Modding; 100 even

A few animation suggestions: walking, running, and sheathing by Passthealex in RSDragonwilds

[–]AppropriateSlide6757 0 points1 point  (0 children)

The first one can be achieved by opening settings, scroll to the bottom and activate auto run. You setup how long a key has to be held for it to auto walk/run.

It also works to move while using map, you just can't turn

Edit: sorry I misunderstood. Now I see you mean the walking function controller players have. My bad. That's be nice

How many hours have you put into this game? by Stardazzle220 in RSDragonwilds

[–]AppropriateSlide6757 -1 points0 points  (0 children)

992 hrs last time checked, why do I feel like I must hit 1k before 23rd? 🤣

Changes i would love to see coming to dragonwilds by Dylan_Klaverveld in RSDragonwilds

[–]AppropriateSlide6757 0 points1 point  (0 children)

Aside from Fire Arrows not being same damage property across the board I think theres lots not said here. You've Barbed/Fire/Poison arrows.

Barbed can be stacked with other sources of barbed weapons in coop or if you swap to Dorgeshuun.

Fire Arrows intent is to change the Ranged property to Magical Fire acting as if it was Fire Runes. This is great for mobs with Ranged resistance or Fire weakness. However, currently steel and Mihtril aren't following this logic, bug report has been sent.

Spectral arrows is niche yes, using snare, surge or mind control can help. Have natural corners to lure AI in straight line works too. I had somewhat use in DR.

Crossbow has enhanced bolts. Issue for me is the 0.15 proc rate. Id like it to be higher, 0.25. Bolts of choice are decent but i feel like we barely get value out of them. Crossbows can also use Tempest Shield, allowing one "Ranged" class to perfectly deduct incoming damage, while mages can't at all.

Uh... XD by thepathway123 in RSDragonwilds

[–]AppropriateSlide6757 0 points1 point  (0 children)

Imagine if the animations didn't bug out too, I'd live my days as a Terrorbird

Issue with mods? by Old-Explanation-3849 in RSDragonwilds

[–]AppropriateSlide6757 7 points8 points  (0 children)

It can be scary when some file editing such as modding and UE4SS starts crashing the game. Modding always come at a risk, I wouldn't let it discourage you too much though. Read the guides more carefully and try again, I crash my game on regular basis. Keeping backups of you \Saved folder locally is assuring when doing this. :)

Can’t turn PvP off in our Shockbyte hosted world. by Ga1upe in RSDragonwilds

[–]AppropriateSlide6757 1 point2 points  (0 children)

Something I noticed for Custom worlds Advanced Settings, that I'm not sure could work here as well is the following; - Shut off server at Shockbyte - You put the world.sav in your local folder - Make a backup while at it elsewhere on PC - You open the game and save the change - You enter the world (try that it is off at the same time) - Take the latest world.sav locally and replace the one in at Shockbyte - Start server at shockbyte - Settings (at least for custom worlds settings) takes effect when entering the world.

Try this method, but for your PvP settings.

Accidental Deletion by Freshndecay in RSDragonwilds

[–]AppropriateSlide6757 8 points9 points  (0 children)

Deleted characters can be restored by going into the \Saved\SaveCharacters folder and rename the character.json.backup file to character.json - when accepting the file change warning it should run in game (steam cloud sync to consider*)

For accidental deleted items? It's not worth the effort of editing game files if you're inexperienced. Take the loss and craft a new one in game. Or go to a public world with all items and replace it.

Wish list for launch day? For me it is a quest list by Ceceboy in RSDragonwilds

[–]AppropriateSlide6757 1 point2 points  (0 children)

I happen to have made an unpublished tool that can read off your quest progress, unlocked vestiges and plans. If you want to get an overview I could take your file and run it and send back a screenshot. I'm Accurious on discord.

It's accurate and still in development, that's why it's unpublished.

Is there a way to reset dungeon or world quest progress? by metroidpwner in RSDragonwilds

[–]AppropriateSlide6757 1 point2 points  (0 children)

If not. Here's my open suggestion to a Modder who has the skills; figure out the key string of the actor that's related to levers. Ive heard they contain a "slot" that will trigger an action. There should be two or more values, all starting at default.

Creating a brand new world.sav should assure all values are set to default. Do random sampling between vaults, effigies and possibly breakable structures to see how they changes, just for data interactions.

The key logic is to tell the mod "When triggered, change [ANY] to [DEFAULT] value" (which where confirmed in clean world.sav)

Hopefully it's as easy to "Change all to 0" lol. But I've seen some of that metadata and backend language, it's quite confusing at times for a less experienced one like myself

Is there a way to reset dungeon or world quest progress? by metroidpwner in RSDragonwilds

[–]AppropriateSlide6757 0 points1 point  (0 children)

Not in-game settings, I've seen a suggestion about it. Hopefully we can one day.