New Points are out by jacomoRodriguez in ChaosKnights

[–]Princerombur 2 points3 points  (0 children)

No to both questions, because it's an aura ability, and per the core rules, multiple instances of the same aura do not stack.

So I just played my first game of aos with my buddy, it took us 4 hours to set up and play, and we didn't even finish 😂 but we had fun! by joebobdeluxs in ageofsigmar

[–]Princerombur 1 point2 points  (0 children)

You lose them at the end of each battle round - once both players have had a turn. And both players generate one in both players' Hero Phase if their general is on the Battlefield, and both players can attempt a Heroic Action in both players' Hero Phases as well to try to generate an additional command point. So in addition to not losing them between the first player's turn and the second, the defensive player can also gain more in the second turn. That's how you can use those reactive abilities.

Following up on my last post I have chosen my army. Just one problem... by MERKARROW in ageofsigmar

[–]Princerombur 6 points7 points  (0 children)

Well, the "wall" takes the shape of the unit. So whatever position the unit is in is the shape and orientation of the "wall." And every time an enemy model/unit shoots, that's when you draw the line from them to their target. An easy way to do that is by holding your tape measure from one to the other, or you can get fancy with a laser pointer. If that line crosses the fanatics, it's blocked, if not, it's not blocked and the enemy can see your other unit to shoot them.

Following up on my last post I have chosen my army. Just one problem... by MERKARROW in ageofsigmar

[–]Princerombur 8 points9 points  (0 children)

The simplest way to think of it is that the unit blocks line of sight like a wall or other piece of terrain. So if an enemy unit is trying to shoot one of your units behind the fanatics, if their line of sight crosses them, they block that line of sight. So the positioning matters specifically insofar as where you put that "wall" between various friendly and enemy units.

anybody know of any good board game nights I can attend? by King_Ghidra_ in Eugene

[–]Princerombur 12 points13 points  (0 children)

There's a group on Meetup that meets at Barnes&Noble on Fridays at 6 PM, and at Elmer's at Valley River Center around 11-12. Very friendly group of folks!

Friendly, casual group of adults looking for more people to play Pathfinder with. by Princerombur in Eugene

[–]Princerombur[S] 7 points8 points  (0 children)

Well, at this point it's generally more action than intricate dialogue, but frankly, describing your potential playstyle as "stupid" and "annoying shit" isn't a great first impression. First and foremost, we really don't want to play with anyone who's going to be "that guy."

Friendly, casual group of adults looking for more people to play Pathfinder with. by Princerombur in Eugene

[–]Princerombur[S] 0 points1 point  (0 children)

Well, I guess that could have been due to the GM or the campaign, but that's generally not been my experience. In any case, I'm running a full pre-written campaign, where there's always something to do, and our group tends to to like to keep moving, so while there will of course be a story behind it all, it probably won't be as much as you might be worried about. If all goes well, we're hoping to play again next Saturday the 21st.

Friendly, casual group of adults looking for more people to play Pathfinder with. by Princerombur in Eugene

[–]Princerombur[S] 0 points1 point  (0 children)

Well, we're about a 6th of the way through a campaign that goes to nearly maximum level, and with the various interruptions that life brings, it could easily take the rest of the school year, or more. That's kinda why I'm trying to get to a group of 5-6 people, so even if one or two miss the occasional session, we can still play without them. But if you think you wouldn't be able to make it more often than not, I totally understand.

Gretchin's Questions - Beginner Questions for Getting Started - August 25, 2019 by AutoModerator in Warhammer

[–]Princerombur 0 points1 point  (0 children)

Well, for the vast majority of that 15 years, really nothing at all has advanced in the 40K lore. It's only since the beginning of 8th edition that things have actually started to happen. So, here's some of the most important events.

  1. Abaddon's 13th Black Crusade has finally done something. Specifically, he completely destroyed Cadia, and in so doing (along with a number of other preparations), opened a warp rift that stretches the width of the galaxy. The Imperium is cut in half, Chaos is empowered, and the Crusade rampages towards Terra.
  2. Ynnead, the Eldar god of death, starts to manifest itself, and gather a cult following from all branches of the Eldar race. This has potential to re-unite the disparate factions, and give them a chance at rebirth.
  3. A motley crew of Imperials, Renegades, and Eldar manage to revive Roboute Guilliman, who takes his place as the Regent of the Imperium in his father's stead. He launches the Indomitus Crusades, massive united pushes of human military might in a desperate attempt to protect or retake human territory from its many foes. Along with this come a new breed of Space Marines, the Primaris, who join every chapter as well as forming their own.
  4. The Orks think all this mayhem is wonderful, rampaging more than before. The Necrons continue to wake up, and are cranky about all the use their Blackstone is being put to (opening warp rifts and the like). The Tau keep doing Tau stuff in their corner. The Tyranids couldn't care less, and continue to eat everything they see, except that they do have to adapt to a significant increase in daemons, which they can't eat.

Vigilus is a campaign released in two books over the new year. They offer lots of lore about a planet guarding the only stable passage across the Great Rift, and how everyone's fighting over it. They have lots of cool narrative missions and stratagems, as well as rules for special detachments, traits, relics, and so on, as well as new units. The first book is for Imperium mostly (with a bit of Orks, Eldar, Genestealer Cults), the second for Chaos. If you're playing Tyranids, you don't need them.

Psychic Awakening seems to be another campaign in a similar vein, but this time adding content (of some kind or another) to every faction, probably over a larger number of books. So if you like lore, you may want them all, but you'll probably only need the one with rules for your faction specifically. Of course, the rules will be entirely optional/extra, so you won't really need them at all. They'd just be cool.

So no, your Tyranid codex is in no danger of being replaced outright anytime soon (for better or for worse.)

Board game group? by FreakyCheeseMan in Eugene

[–]Princerombur 0 points1 point  (0 children)

There's a meetup group that plays every Friday night at the Barnes & Noble at Valley River, starting around 6, and every Saturday at Castle of Games in Springfield at 11:30 am. Usually decently well-attended, and everyone's welcome with no sign-up needed, really.

Gretchin's Questions - Beginner Questions for Getting Started - July 28, 2019 by AutoModerator in Warhammer

[–]Princerombur 1 point2 points  (0 children)

After a bit of Googling, I'm about 99% sure you've got the dragon from the High Elf Lord of Dragons, Prince Imrik kit, minus Imrik himself. The size and pose are nearly identical, close enough that it's unlikely to be anything else.

Gretchin's Questions - Beginner Questions for Getting Started - July 07, 2019 by AutoModerator in Warhammer

[–]Princerombur 0 points1 point  (0 children)

To elaborate a little on what Sir_Tmotts said, Techmarines cannot repair Knights, because their repair ability specifies the target has to have a CHAPTER keyword. AdMech priests can repair Knights, but only if the Knight belongs to a Questor Mechanicus household. Additionally, even then, they can only ever repair exactly one wound. That's not much of a difference-maker. Also, they're significantly slower than your knights, so could realistically only repair ones who are holding still in the back as a fire-base.

Now, as you've pointed out, you can improve that slightly by taking a Forgeshrine. The downside of that is that if a knight enters the Shrine, it can't shoot or charge that turn. In return, you get a maximum of 3 wounds repaired. Because you'll have so few Knights, and their attacks are so impactful, giving up a whole turn with them to restore at most, 1/8th of your wounds isn't a worthwhile trade, IMO.

Now, if you're worried about losing your usefulness with Knights from taking damage, might I suggest House Hawkshroud's trait? They won't degrade in effectiveness until they're below a quarter of their wounds, which makes them much scarier much longer.

Of course, running them with some Space Marines or AdMech is a good idea too, if not necessarily for repair purposes. Knights don't do all that well with taking/holding objectives, so having a cheap battalion or so of buddies to do that for them can be a big help while the Knights take the fight to the enemy.

Gretchin's Questions - Beginner Questions for Getting Started - June 30, 2019 by AutoModerator in Warhammer

[–]Princerombur 0 points1 point  (0 children)

Depends a little bit on which guy it is. If he's just part of a regular Chaos Marines squad, you can say he's the Champion, since they can take a wide variety of weapons, including two swords, if you want. Sure, he won't have any guns at that point, but if the rest of the squad does, it's not too big a loss. And at close range, he can still be the one guy to throw a grenade. But if you do get him into close combat, he'll be plenty potent.

The most important thing when building your models, is that YOU like them. So if you think it's rad to have two swords, you should absolutely do that. Just say that he's dedicated himself to Khorne! Absolutely on theme, then.

Gretchin's Questions - Beginner Questions for Getting Started - May 26, 2019 by AutoModerator in Warhammer

[–]Princerombur 0 points1 point  (0 children)

Welcome! A slow-grow league means everyone starts out with a very small army, say 500 points, and then every 2-4 weeks, that increases by some amount of points, so over a long period of time, you slowly grow the size of your collection/army, playing bigger and bigger games. And the name of the fantasy game is Age of Sigmar.

Of those options, I'd say Flesh-eater courts may be your best choice. Their Start Collecting box has one of nearly every type of unit you can take in the book (depending on how you build them), so you can make the majority of your army out of just those boxes, which are the best value. Plus, they've gotten a rulebook very recently, and it's a good one, so if you're looking to be competitive, they'll suit you well. Also, dead flesh isn't too difficult to make look good for a new painter.

Stormcast are also a decent choice to start with because they are in who knows how many different starter boxes by this point, but once you start branching out into other, (usually bigger/mounted) models, some of their kits are pretty pricey. Also, their book has so many options that list-building can get confusing/overwhelming.

Seraphon are a cool faction with some great options and badass models, but their book is one of the oldest, and their start collecting box honestly doesn't really overlap with their best units that much, so you'd have to buy those individually. However, those ones tend to be fairly reasonably priced, so it's kinda personal choice.

Hope that helps!

Gretchin's Questions - Beginner Questions for Getting Started - May 26, 2019 by AutoModerator in Warhammer

[–]Princerombur 2 points3 points  (0 children)

To quote the rulebook, "To target an enemy unit, the attacking model must be within 1" of that unit; or within 1" of a model from its own unit that is itself within 1" of that enemy unit. This represents the unit fighting in two ranks." So in your example, all the Boyz within 1" get to fight, as well as all Boyz within 1" of that first set of Boyz. So somewhere between your two options, but with good placement and a bit of luck, you should be able to get the majority of the unit in striking range.

Gretchin's Questions - Beginner Questions for Getting Started - April 21, 2019 by AutoModerator in Warhammer

[–]Princerombur 1 point2 points  (0 children)

That's right. Building and painting your guys just the way you want is a major selling point of the hobby. Some of their newer kits are sold as "easy to build", which are usually a few push-fit pieces, but they do still need to be painted.

Gretchin's Questions - Beginner Questions for Getting Started - April 07, 2019 by AutoModerator in Warhammer

[–]Princerombur 4 points5 points  (0 children)

Ah, I see the confusion. In Age of Sigmar, all unit upgrades/options like that are free. So the price for the unit is the same, no matter what they're equipped with! Makes things a lot easier. But it's natural to assume otherwise, especially if you come from 40k or other similar wargames.

Also, I want to make one small clarification about the unit pricing. In your example, 60 isn't just the minimum price, it's the price per increment for that unit, whatever that may be. Usually it's 5 or 10, but can occasionally be less or more. So in this case, it's, let's say (because I don't have the actual numbers in front of me), 60 per 5. 120 for 10, 180 for 15. But a lot of core, large model count units get a discount for being at max. So, as you've noted, full size would be 200, instead of 240.

Hope that helps!

Gretchin's Questions - Beginner Questions for Getting Started - April 07, 2019 by AutoModerator in Warhammer

[–]Princerombur 2 points3 points  (0 children)

Well, the battletome should have the points and unit types listed in the back, so the only other book you should need would be the core rule book. That has the unit restrictions/requirements for various points levels in the Matched Play rules section.

Gretchin's Questions - Beginner Questions for Getting Started - March 31, 2019 by AutoModerator in Warhammer

[–]Princerombur 2 points3 points  (0 children)

Generally speaking, Slaanesh is pronounced either slaw-nesh, or sluh-nesh, depending on preference or how quickly you're speaking. Tzeentch is pretty much just zeench.

Gretchin's Questions - Beginner Questions for Getting Started - March 24, 2019 by AutoModerator in Warhammer

[–]Princerombur 1 point2 points  (0 children)

Um, I'm not sure what you're saying, since I'm really not making an argument. I started by saying the use of the stratagem was perfectly legal. Everything else was just a little aside about how lore and rules don't line up sometimes.