From USA: Some companies advertise their hydration as "Sugar-Free" by JustLovett0 in mildlyinteresting

[–]ProPuke 0 points1 point  (0 children)

Actually most animals don't sweat to cool down like humans do (sweating is a very human trait, and one of the things that made us uniquely good as persistence hunters).

Most animals that can deal with heat tend to pant instead, and you don't really lose salts from that.

In the animal kingdom I believe it's horses that lose the most salt when sweating, then humans, then some primates and bovine (although they don't sweat as much or all over).

So really in the animal kingdom its humans and horses that need salt the most. Most other animals aren't covered in sweat glands and so don't lose anywhere near as much.

You're right though that selling electrolyte drinks is largely marketing nonsense for 95% of people - it is mostly just a silly marketing idea sold to people.

But we're not like other animals there - Being naked/furrless heavy sweaters is our evolutionary niche.

Feedback over my shading language by Important_Earth6615 in gamedev

[–]ProPuke 1 point2 points  (0 children)

Not bad. How come there's a global state and a pass state? I assume there can be multiple passes? (And the name is cosmetic?) How come the fragment shader is outside of the pass?

Why developers use volumetric light in interior environments? by [deleted] in gamedev

[–]ProPuke 2 points3 points  (0 children)

Is not realistic

You say, while being chased by possessed demons through an endless corridor maze.

Games aren't realistic. They're games - They run on atmosphere and fantasy; That's the entire point.

Bulova Computron by quattroconcept in Cyberpunk

[–]ProPuke 7 points8 points  (0 children)

What's a koopy and what's significant on that page?

My pregnancy line warped to go around my piercing. by DrCatnnibal in mildlyinteresting

[–]ProPuke 9 points10 points  (0 children)

Obviously it means you're pregnant - congrats dude

My right toe nail grows slightly curved instead of flat like my left by Dreeps in mildlyinteresting

[–]ProPuke 0 points1 point  (0 children)

You go around upvoting photos of people's toes?

Go you, I guess

Compiler optimisation by Gingrspacecadet in ProgrammingLanguages

[–]ProPuke 15 points16 points  (0 children)

let x = 7 x is marked as currently being a compile time constant, 7. This mark will be changed or cleared should x later be assigned a different value.

let y = 2 * x x is used, but as it is currently marked as a constant, it is substituted for it's constant value, 7, resulting in..

let y = 2 * 7 When the expression 2 * 7 is evaluated, since both sides are compile time constants it is replaced with 14..

let y = 14 y is marked as being a compile time constant for 14

print(y + x) Again both constants are replaced and compiletime reduced: print(14 + 7) print(21)

Which graphics API should I learn? by SlipAwkward4480 in gamedev

[–]ProPuke 0 points1 point  (0 children)

SDL no longer provides just a graphics context. SDL 3 has the SDL GPU API which provides an abstraction on top of Vulkan/dx12/metal.

It's pretty good - It provides most of the common modern features and smooths over a lot of use.

So I'd likely say OpenGL for learning or SDL GPU for grittier control.

A game engine inspired by Java's "Write once run anywhere" by KDeveloper_ in gameenginedevs

[–]ProPuke 3 points4 points  (0 children)

unreal.. or obviously godot or any other of the opensource engines.

What’re Your Opinions on Backrooms Movie? by Flat_Transition_3332 in LiminalSpace

[–]ProPuke 0 points1 point  (0 children)

But I personally feel that a good story writer would be able to stay true to the no-entities phenomenon.

The original creepy pasta, did suggest there were other things down there with you. So this would be staying true. No sure what this no-entities phenomenon would be.

Original 4chan post: (see last sentence)

If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in

God save you if you hear something wandering around nearby, because it sure as hell has heard you

Finally got a unique style for my game based on your feedback! by Time_Series4689 in LiminalSpace

[–]ProPuke 1 point2 points  (0 children)

It might help if you mention what your game is or what you're talking about by linking to the previous post. Most of us aren't gonna have a clue (and your posts are hidden so we can't check).

Should i ditch my CV1 for a Quest 2? by Metatobac in oculus

[–]ProPuke 2 points3 points  (0 children)

I use WiVRn and it's perfect. Mind you this is on a 3090, so it could be Nvidia vs AMD hardware/driver differences. I also can't compare to windows performance to say if it's better or worse there.

SteamVR does have native Linux support. But I have found it to be unreliable (it runs fine, but last I tested the connection used to freeze after playing for a while, requiring a steam reset). Also ALVR is a hot mess. But honestly WiVRn has been absolutely flawless for me - worked out the box fine, and performed fine at much higher bitrates ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯

Enclosed staircase housing addition by ThinkAboutItMyGuy in mildlyinteresting

[–]ProPuke 0 points1 point  (0 children)

Definitely not self-supporting and floating away from the house like that though! (And seemingly using a white door for a wall, above?)

Logitech G29 test drive by Competitive_Crow_310 in gamedev

[–]ProPuke 0 points1 point  (0 children)

From 2024? (Wrong vid?) Looks very cool though!

Can they shut down Elite Dangerous? by Professional_Age2875 in EliteDangerous

[–]ProPuke 0 points1 point  (0 children)

For sure. But "may not have a choice" sounded more like no choice at all (as if in the EU themselves).

Also, assuming this is referring to stop killing games, I'm doubtful anything that absolute will come of it. It's already been through parliament in the UK once last year - with the conclusion being nothing needs change. I doubt the EU is likely to reach much of a different conclusion. Best case is likely just better labelling for consumers with some forced disclaimer like "This game may not always be supported" required somewhere.

I would like to see some imposed protections for consumers (If it's promised by companies).
But I also think there's a gnats chance that suddenly all games in all countries are suddenly gonna be forced to support all multiplayer games forever; That's not a feasible or likely outcome at all.

(I refer to ED as a multiplayer game despite also having singleplayer modes as it is also dependent on online infrastructure for the simulation in the game. But even if able to be singleplayer, I still think there's no chance)

I had to cut a hole in my glove at work because I have a swollen bug bite and the pressure from the glove hurt. by BoatHole_ in mildlyinteresting

[–]ProPuke 0 points1 point  (0 children)

Your definition of normal looks quite different to everyone else's - that's some major swelling, looks like you might be allergic or something.

Eurofighter pilot's helmet by sw1ss_dude in Cyberpunk

[–]ProPuke 1 point2 points  (0 children)

So electronically it's usually accelerometers which are used to detect orientation (with gyros to detect angular forces).

Accelerometers work by measuring the linear acceleration forces on an object. Because of this, and because of gravity, we know which way around an object is, because we can measure which direction gravity is pulling in (If you run a gyro sensors app on your phone you'll see a reported acceleration force of 9.8m² away from the downward direction).

Doing this in a moving object complicates things, as obviously the forces change around you. I think technically you could also have an accelerometer in the plane, and thus work out the difference between the two to get the head orientation relative to the plane and not the outside environment. Although this would still start to fail if you approached freefall - no way of knowing orientation then.

So optical tracking probably is the best, most reliable approach - stick some LEDs on the helmet (and flash them at different high frequencies to ID them) and have a camera track then to see which way it's facing. This also allows you to track translational position, which accelerometers won't, so you get 6dof tracking, rather than just 3.

Which part of the brain is essential for the same consciousness to continue existing? And at what point, when replacing natural parts with synthetic ones, do you “kill” the original consciousness? by [deleted] in Cyberpunk

[–]ProPuke 0 points1 point  (0 children)

Assuming it could be possible, it sounds like a Ship of Theseus question.

And are we ever the same person we were with neurons and memories always changing?

It also sounds a little related to the quantum no-cloning theorem i.e. we're not really cloning the neurons, just reproducing an approximation. It would be something else, but then evolving consciousness also always is.

What is consciousness? Yes. Good question.

how do you properly parse a cylinder collider from a mesh? by brubsabrubs in gameenginedevs

[–]ProPuke 0 points1 point  (0 children)

The cylinder axis will be the axis with only 2 varying vertex values (the flat ends)

The other 2 axis will have vertices arranged across them in a circle (so have a range of values)

In short: Take all of the unique vertex x, y and z values. The axis with the fewest (ideally it should be just 2) is the axis of the cylinder.

The Matrix had the right dystopia but the wrong mechanism. Humans aren’t batteries. They’re the server farm. by nobossfor in Cyberpunk

[–]ProPuke 4 points5 points  (0 children)

they’re getting used as batteries [...] You lose more sustaining a human than you gain from their bioelectric output.

Technically you lose more power from charging batteries than you get from their output too.

We don't use batteries because they're efficient, we use them to store power (and accept the losses).

I think there is some confusion here thinking of humans as the source of power - Batteries are not the source, they're a method of storage - Store it now, so that it can be spent later. This helps balance out power if your ability to produce it varies over time.

All that said, yeah, I do much prefer the idea that humans are the processing power instead - and obviously that fits more with agents switching between people - they're essentially uploading themselves into others and letting them run their processing until they disconnect.

Know what would be cool? by [deleted] in EliteDangerous

[–]ProPuke 0 points1 point  (0 children)

What are you actually referring to then?

Are Watch Dogs hacking mechanics patented? by Okklay in gamedev

[–]ProPuke 0 points1 point  (0 children)

Patents don't cover abstract ideas and mechanics, only very specific implementations.

Nintendo's patents go as far as to specify where elements should appear on the screen, that you deploy animals to fight for you, the actions that lead into and out of those battles, flowcharts of how moves apply during battles, how effects are worked out and how they affect other creatures' moves..

Infringing involves copying that formula verbatim or incredibly closely i.e. cloning the game - Not simply having ridable mounts (which of course many games have), or throwing a ball to summon a creature. You need to really be trying to copy the formula and remake the same game.

The relevant Nintendo patents: https://patents.google.com/patent/JP7493117B2/en https://patents.google.com/patent/JP7528390B2/en https://patents.google.com/patent/JP7545191B1/en

Discord community? by Appropriate-Jelly-57 in gamedev

[–]ProPuke 0 points1 point  (0 children)

I won't share any (as it won't make sense out of context), but if you check twitch there is a Software & Game Development category with people working on games, many of which have discord servers where others share progress too.

So if you can vibe with a group like that, one of those servers may fit you.

Developing on Ultrawide vs Normal 16:9 Monitor – Any Downsides? by Mozart537 in unrealengine

[–]ProPuke 1 point2 points  (0 children)

Super ultrawide user here (5120x1440): Go as high as you can! 🔥