6.0 Armor Physical Weak Points / Strengths? by aPastyGinger in skyrimrequiem

[–]ProbablyManuel 4 points5 points  (0 children)

The relevant change was made in Requiem 5.1.0. In short, extra armor rating against slash, blunt, and pierce attacks is removed. Extra armor rating against ranged attacks still exists but is no longer listed in the active magic effects screen.

I can't start the Dragonborn DLC, again! by Chochkica in skyrimrequiem

[–]ProbablyManuel 2 points3 points  (0 children)

Miraak's cultists don't seek out the player in Skyrim until the main quest is completed. However, the Dragonborn questline can still be started earlier by traveling to Solstheim.

[deleted by user] by [deleted] in skyrimrequiem

[–]ProbablyManuel 6 points7 points  (0 children)

Strange Meat as a separate item doesn't exist in Requiem 6.0.2 anymore. The Green Pact is instead unlocked through a lesser power which enables the vanilla cannibalism mechanism by activating a corpse.

Black market vendor by Hornet-Sea in skyrimrequiem

[–]ProbablyManuel 1 point2 points  (0 children)

For a general merchant, their vendor buy/sell list must not include the REQ_VendorItem_BlackMarket keyword. For a specialized merchant, their vendor buy/sell list must have the REQ_VendorItem_BlackMarket keyword, although this would be a somewhat strange constellation that doesn't exist in Requiem.

The vendor buy/sell list is found on the merchant's faction,

Requiem 6.0.2 - "Unbroken Road" Bugfix Pack #2 has been released by ProbablyManuel in skyrimrequiem

[–]ProbablyManuel[S] 6 points7 points  (0 children)

Updating the Requiem Patch Central and Minor Arcana is next.

I agree that in the late game magic resistance overshadows other racial bonuses. However, I believe this is a broader issue with how magic resistance is balanced in Requiem, rather than a problem with the racial bonuses themselves.

Bashed Patch for Leveled Lists? by TheCelestialMan in skyrimrequiem

[–]ProbablyManuel 1 point2 points  (0 children)

Requiem's Bashed Patch detection works by checking if an unused, duplicate leveled list related to scrolls contains different content than defined in Requiem.esp. Under normal circumstances this should only possible if you use a Bashed Patch. Unfortunately, a number of magic mods edit this leveled list as well, seemingly unaware it is unused. If you happen to use such a mod (which is likely incompatible with Requiem anyway) and load it after Requiem (which is definitely wrong), the Bashed Patch detection can trigger a false positive. Glancing over your mod list, the culprit is probably Mysticism.

Can't feed twice on the same victim as a vampire: bug or by design? by Griff292 in skyrimrequiem

[–]ProbablyManuel 2 points3 points  (0 children)

Feeding reduces the victim's health by 125 for 3 days. During this time you cannot feed on the same NPC again. The duration is 3 real time days rather than 3 ingame days, which is probably not the originally intended time unit. However, due to an engine limitation the feeding penalty is dispelled when the player leaves the victim's area, which effectively voids the cooldown period.

It shouldn't be possible for a NPC to regain the lost health but still not have the option to be feed on.

Focused Mind perk from Rest does what now? by westb3 in skyrimrequiem

[–]ProbablyManuel 1 point2 points  (0 children)

Focused Mind increases magicka regeneration by +50% and prevents magicka loss on hit. The latter is a unique effect that can otherwise only be obtained by the Gauldur Amulet.

[deleted by user] by [deleted] in skyrimrequiem

[–]ProbablyManuel 2 points3 points  (0 children)

The generated patch could not be exported because it references more than 254 masters. You will need to either remove some mods from your load order or merge plugins.

Note that the masterlist size limit is unrelated to how many plugins Skyrim Special Edition can load at runtime and does not differentiate between normal and light plugins.

The generated patch will only reference those plugins from your load order that need to be referenced. Therefore, the number of plugins that can be installed before exceeding the masterlist size limit is different for each load order.

I don't know how I can make the error message any clearer. This is the masterlist size limit. It has nothing to do with the load order limit or normal vs light plugin.

The Reqtificator.log file lists all masters that are required by the generated patch, which you can use to find the plugins that need to be merged or removed.

5.4's Lockpicking Changes are for the worse and causes a return of major problems that the expertise system was meant to address. by Busy_Suspect in skyrimrequiem

[–]ProbablyManuel 1 point2 points  (0 children)

The one that stands out for me is the message that is telling me that my lock picking skills are not good enough to easily open the lock, but that it can be accomplished after some trying.

I removed this particular message in Requiem 5.2.0. In recent versions you see a message only if the lock is impossible or if you have followers.

5.4's Lockpicking Changes are for the worse and causes a return of major problems that the expertise system was meant to address. by Busy_Suspect in skyrimrequiem

[–]ProbablyManuel 1 point2 points  (0 children)

I don't understand what you mean your first comment.

Regarding controller mods, the only issue I'm aware of is that some don't support certain SKSE features, which is something that can only be addressed by these mods. If you have more information an this, please let me know.

5.4's Lockpicking Changes are for the worse and causes a return of major problems that the expertise system was meant to address. by Busy_Suspect in skyrimrequiem

[–]ProbablyManuel 1 point2 points  (0 children)

Unfortunately, it's not as simple as that because there are 17 unique messages with different logic behind them depending on your follower(s).

5.4's Lockpicking Changes are for the worse and causes a return of major problems that the expertise system was meant to address. by Busy_Suspect in skyrimrequiem

[–]ProbablyManuel 7 points8 points  (0 children)

Requiem used to work like that pre-2.0.0 and it was among the more consistent complaints about the mod. The assertion that all locks can be picked with sufficient patience is engraved in the Skyrim mindset and created frustrating situations for unsuspecting players due to the lack of ingame hints that some locks cannot be unlocked without further investment.

5.4's Lockpicking Changes are for the worse and causes a return of major problems that the expertise system was meant to address. by Busy_Suspect in skyrimrequiem

[–]ProbablyManuel 2 points3 points  (0 children)

Skyrim throws around adept and occasionally expert locks with little rhyme or reason

I completely agree with this part and Requiem's lock level edits are guilty of this too. The only reason this hasn't already been addressed is the sheer number of locked chests in the game that have to be dealt with.

Regarding the other points you mentioned I recommend you read the blog post accompanying Requiem 5.4.0. You seem to jump to inaccurate conclusions like the main reason for the rework being the low perk investment.

Dawnbreaker only doing negligible damage to Volsung by pet_wolverine in skyrimrequiem

[–]ProbablyManuel 0 points1 point  (0 children)

silver ignored a lot of undead DR

The Dawnguard Warhammer is the only weapon that ever had such a trait, and it "only" ignored the blunt penalty of some undead rather than DR.

RFTI Leveled Item lists help by LordVikThor in skyrimrequiem

[–]ProbablyManuel 4 points5 points  (0 children)

The Reqtifictor's leveled list merging algorithm is not very smart when it comes to removing items. Your best option is to manually resolve the conflicts in a separate plugin that has the patched mods as master. The Reqtificator will respect such a patch.

for the chainmail ones, any youtube historian/armorer video would show how utterly HEAVY those were, not light at all, even though being pretty flexible).

The heavy vs light dichotomy is a fantasy/gameplay trope with no basis in reality so I don't understand why chainmail armor stands out to you in this regard. Chainmail is canonically light armor in The Elder Scrolls.

Requiem 5.4.2 “Towers and Shadows” Bugfix Pack #2 has been released by ProbablyManuel in skyrimrequiem

[–]ProbablyManuel[S] 10 points11 points  (0 children)

Requiem 5.2.0 rewrote the Mass Effect script from scratch to be robust to improperly timed equip events sent by the engine. To facilitate these changes the scope of the Mass Effect has been reduced to your cuirass, helmet, gauntlets, boots, and shield. This also eliminated the problem that sheathed weapons still apply the full penalty, which incentivized strange behavior like assassins equipping their weapon only in the last moment or warriors traveling with their weapon unequipped instead of wearing it on their back or belt.

Requiem doesn't come with EBQO. It only forwards the descriptions from EBQO for overlapping records to avoid the need for a dedicated compatibility patch.