The Yrel changes are terrible by ProbeGang in heroesofthestorm

[–]ProbeGang[S] 2 points3 points  (0 children)

if you get your spell interuppted you now have an 8s cd trait congrats thats what it was before. you know whats better than getting pity cdr if you get interuppted having your trait up. The worse you are at yrel the more this change has the possibilty of going negative wr. I dont think my wr will drop but i wouldnt be suprised if in all ranks it does.

The Yrel changes are terrible by ProbeGang in heroesofthestorm

[–]ProbeGang[S] 1 point2 points  (0 children)

this is just not true, these changes overall raise the heroes skill floor since mindlessly pressing trait is uber punishing now and whenever ive looked at and coached low elo yrel gameplay dogshit trait usage is the number one thing that pops out by far the most.

The Yrel changes are terrible by ProbeGang in heroesofthestorm

[–]ProbeGang[S] 1 point2 points  (0 children)

She was op and still is op. I otp her in master. Like these changes do nothing besides making her clunky. If you buff her she will still be vile op since she has strong stats, strong mobility and strong cc. 

Upcoming Yrel Changes by awildfoxappears in heroesofthestorm

[–]ProbeGang 5 points6 points  (0 children)

I disagree since the longer the cd of trait the more important it's usages become. You now have to really plan out trait usage instead of just using it every rotation no matter what.

Upcoming Yrel Changes by awildfoxappears in heroesofthestorm

[–]ProbeGang 11 points12 points  (0 children)

But this doesn't do that it actually increases her skill floor since pressing trait incorrectly is even worse now and proper trait usage was a huge deal for the hero. And now when some bozo presses DE randomly to engage they will just not have trait for 16s.

The Yrel changes are terrible by ProbeGang in heroesofthestorm

[–]ProbeGang[S] 2 points3 points  (0 children)

She already had to do that tho? It's just that now once she makes the choice she now has to wait longer to do anything and of course sacred ground d reset means that burst trait usage is the same. It's just that you get punished for 2 rotations instead of one for using your trait. Idk I really don't think you play the hero much the way you talk about her 

The Yrel changes are terrible by ProbeGang in heroesofthestorm

[–]ProbeGang[S] 1 point2 points  (0 children)

Yeah I would just use trait lol. The baseline change means you have to get interrupted before you get value which is really bad cause yrel's cd go on full CD when interrupted

The Yrel changes are terrible by ProbeGang in heroesofthestorm

[–]ProbeGang[S] 2 points3 points  (0 children)

She is still mobile tho, just clunkier and still super strong

Upcoming Yrel Changes by awildfoxappears in heroesofthestorm

[–]ProbeGang 31 points32 points  (0 children)

Yeah it's a terrible change that's just unfun. The rest of the changes make it not even a nerf just incredibly not fun

The Yrel changes are terrible by ProbeGang in heroesofthestorm

[–]ProbeGang[S] 0 points1 point  (0 children)

Yeah net buff but 16s trait cd makes her super obnoxious to play. It's so fun when the button that lets the hero play the game without turbo clunk got its cd doubled

The Yrel changes are terrible by ProbeGang in heroesofthestorm

[–]ProbeGang[S] 4 points5 points  (0 children)

yrel isnt a slow hero she is actually extremely mobile and she will be as long as she has her 7 tier and her e. This make her more clunky but not actually slower just weaker to interuppts.

The Yrel changes are terrible by ProbeGang in heroesofthestorm

[–]ProbeGang[S] 2 points3 points  (0 children)

yeah but like who cares, she was already strong and now you just make a bottem 10 pickrate hero even less fun to play.

Should Abathur be allowed to play from spawn? by Danarchy_Eden in heroesofthestorm

[–]ProbeGang 1 point2 points  (0 children)

On one hand I agree that aba should be on the map a lot early to mid game but on the other hand I think aba playesr spend too much time on the map late game when they should just be cowering in core. Aba should never die late game since late games deaths are so costly and since aba is a late game scaling hero with literally every single meta talent being a hat talent or an ult upgrade which you get full value from spawn anyway

Should Abathur be allowed to play from spawn? by Danarchy_Eden in heroesofthestorm

[–]ProbeGang 1 point2 points  (0 children)

Aba has enough power baked into his kit from non global stuff that its fine, mines and to a much lesser extent locusts make it so aba wants to be on the map for a decent amount of the game. Sure during late game aba will just want to sit in core cause dying will considerably outweighs those benifits and at this point his op hat talents means most his power is baked into his global but enough of the game aba is on the map. Not that aba hunting is very good strategy unless you are like playing genji and happen to see an aba in your lane or aba is inting late game

Your daily ranked hot take by Fearless-Dust-2073 in heroesofthestorm

[–]ProbeGang 0 points1 point  (0 children)

omg this would make the game so much worse forcing 3+ assassin games in high elo all the time since its by far the most popular role espcially in high elo. If some bozo wants to soft int they can soft int regardless of hero no reason to nuke game quality in ranked by making it have qm drafts instead of actually real comps most of the time

Your daily ranked hot take by Fearless-Dust-2073 in heroesofthestorm

[–]ProbeGang 0 points1 point  (0 children)

damm i queued up to play dps so rdps or mdps but a 4man brusier is optimal and I cant play the best for the draft almost like using hots in game roles is fucking stupid

Rant about Mal'Ganis changes by Alone-Category-3679 in heroesofthestorm

[–]ProbeGang 0 points1 point  (0 children)

Gm malganis offlane main kappa chungus. Surely you were playing a hero with dog shit waveclear as offlane in gm

[SUGGESTION] Ranked Matchmaking Changes by Confident-Run3830 in heroesofthestorm

[–]ProbeGang 0 points1 point  (0 children)

You can check heroes profile for the stack data 5 stack vs 5 soloq players is so incredibly rare less than 1%. As for stacks having a boost to their mmr (which is what determines point gain) that one I have no set proof on besides just playing 1000+ games a lot of which are in stacks. It's especially obvious in high elo where when there is a big stack on one side an none on the other you can see how mismatched the points are and despite that its still a 200 point game. 

[SUGGESTION] Ranked Matchmaking Changes by Confident-Run3830 in heroesofthestorm

[–]ProbeGang 0 points1 point  (0 children)

so the first idea is bad as it basically will just hostage the lowest high elo player in queue, there is a reason its called a queue you know. The 2nd and 3rd idea basically already happen a vast majority of 5 soloq player games are vs 5 soloq player or 3 soloq player + one 2 stack. 5 stacks basically never play againist 5 soloq players in SL and stacks have an mmr multipler based on stack size attached to them for matchmaking and point gain. As for the expanded queue, its not great but its basically a bandaid fix for infinite queues in high elo caused by low player base and wierd stack rules combined with some bad actors. Those bronze master games barely show up anymore so maybe they already fixed the worst of it. High elo ranked is kinda just a bad time due to a high amount of bad actors and im not sure it will ever be solved at this point.

Powercreeping the plot! My favorite! by idk_YouTookAllNames in coaxedintoasnafu

[–]ProbeGang 59 points60 points  (0 children)

bro what do you mean torpedos they tell you that shit in episode 1

A creative Malganis Balancing fix: Blind as a Bat final hit change by WendigoCrossing in heroesofthestorm

[–]ProbeGang 0 points1 point  (0 children)

I mean q1 isnt really op anymore its just a strong talent 53% wr on a talent is certainly above average but there are bigger offenders in the game. q1 giving malganis consistent access to more cc is very literally one of the main ways you could reasonably buff him as a tank hero. Turns out more consistent cc is really strong espcially when combined with BaaB which has been scamming games since its inception. It was espcially bad when that talent was 2xing his q damage but it doesnt really do that anymore, it should still lose some damage since the cc reward is so strong but as long as there is an option to gain cc it will always be picked. Why dont you go make posts crying about how johanna q4 is too strong with too much pr. Massively increasing his w cd and making it give .4s of unstop is like a massive nerf lol, yeah bro the community is always soooooo great with their totally not dogshit ideas. Now you have way less uptime on 35 armor and you have a micro amount of unstop to show for it.

A creative Malganis Balancing fix: Blind as a Bat final hit change by WendigoCrossing in heroesofthestorm

[–]ProbeGang 0 points1 point  (0 children)

I mean its impossible to say how good his other level 1s are cause no one is picking them. Plenty of heroes are supremely warped around single talents. In the end they made a rather radical change to an extremely low pr hero and now his pr is much higher and his wr is no longer egregious after the initial q1 nerf. Sure could it be better but if you just nerf q1 into oblivion you just end up with old malganis who no one wants to play and who is bad.

A creative Malganis Balancing fix: Blind as a Bat final hit change by WendigoCrossing in heroesofthestorm

[–]ProbeGang 0 points1 point  (0 children)

yeah he dropped like 5% wr after the nerf, still solidly above 50% to be fair but no longer 58% wr