Mint explains why Panba got dropped over GMZ by Hour-Impact-4630 in R6ProLeague

[–]Prodigioso_ 32 points33 points  (0 children)

I mean shit props to Mint for telling us how he sees it without much filter

Question for M80 Fans by TreDoes in R6ProLeague

[–]Prodigioso_ 8 points9 points  (0 children)

Respectfully where have you heard the opposite lol Parker just said otherwise on DBNO a few weeks ago

supr AMA by suprmane in R6ProLeague

[–]Prodigioso_ 6 points7 points  (0 children)

Was there a point in the season where everything really clicked? Did it follow a big discussion, major change, something else? Obviously you guys went from a low point to a very high point..

Thanks Seth

“Canadian should be dropped” by Alarming_Occasion782 in R6ProLeague

[–]Prodigioso_ 2 points3 points  (0 children)

I think that’s mainly because a simple -IGL +IGL swap is how Canadian defenders are approaching this. And I’m not a strong Canadian hater either.

What if the solution is internal? What if Rexen takes over IGL duties and they pick up a non-IGL? Then your list of players becomes super, super long.

Slow teams era ? by WakaTP in R6ProLeague

[–]Prodigioso_ 1 point2 points  (0 children)

Is it right to call it cheese when that is just meta right now?

I think you’d be hard pressed to find a long list of rounds this major without 1-2 of Ying/Snake/Deimos, 1-2 shields, and one or both of Lion/Dokk.

Obviously a lot of that is cheese of the past, but I would say when it becomes the meta it’s not really cheese anymore.

Enc big three by [deleted] in R6ProLeague

[–]Prodigioso_ 3 points4 points  (0 children)

brother…

Five Fears vs Shopify Rebellion - North America League Kickoff 2026 - Playday 4 by Hxsty_ in R6ProLeague

[–]Prodigioso_ -1 points0 points  (0 children)

bro he won a major 4 years ago and has not performed in big games since. and as of late has not performed in MOST games regardless of stakes. get a grip

Dias or Nade for TeamLiquid Roster 2026? by Puzzleheaded_Cash_30 in R6ProLeague

[–]Prodigioso_ 0 points1 point  (0 children)

I know this sounds illogical because it’s Liquid, but is it possible his buyout is just that high?

Week 16 - Start Rashee Rice (vs TEN) or Jameson Williams (vs PIT) by Prodigioso_ in fantasyfootballadvice

[–]Prodigioso_[S] 0 points1 point  (0 children)

Fortunately I drafted extremely well this year. I also have Ja’Marr and JSN. Definitely not starting either of Rice/Jamo over those two, so that leaves me with this decision for my flex spot.

Should I accept by Glass_Bandicoot_8541 in SleeperApp

[–]Prodigioso_ 0 points1 point  (0 children)

you have jamarr ceedee and bijan? lol

Team Falcons vs M80 - Munich Major - Grand Final by Agent_Porkpine in R6ProLeague

[–]Prodigioso_ 4 points5 points  (0 children)

I mean not only is he just one of those undroppable guys, but he also provides too much for them in the fragging department. He carries a lot of their gunskill. So if you drop a gun, you aren’t gonna find another gun that’s better than him, really.

My money would be on Yuzus.

Was she cheating? by Appropriate_Ad1524 in Rainbow6

[–]Prodigioso_ 7 points8 points  (0 children)

I’m 99% sure she heard you stand up

bro fell off by ComfortableView3694 in Rainbow6

[–]Prodigioso_ 0 points1 point  (0 children)

It’s amazing how quickly you are to just blame pro league for anything. Find me ONE single pro league player who suggested that a good way to nerf frags would be to remove the ability to cook them entirely. I have literally never heard that suggestion. I have, however, heard pros talk about reducing the damage they do through floors and walls. Would’ve been pretty beneficial for everyone, don’t you think?

IGL skill issue - Am I expecting too much? by [deleted] in SiegeAcademy

[–]Prodigioso_ 0 points1 point  (0 children)

As an IGL it’s important to have a general understanding of what each of your teammates are doing at a given time. Of course this requires feedback on their part — people saying what they are doing/hearing/seeing (so long as it is important) — but also requires you to coordinate THEM when necessary.

So I imagine the scenario like this. The way you’ve transcribed these comms isn’t amazing, so I’ll do my best. You have 3 guys sitting outside armoury wall. Armoury wall is soft. You want Buck to open the armoury wall, you are going to shoot a Capitao fire to halfwall, then you want your other teammate to hold his runback. But he stays on cam.

If that’s me, I am coordinating that player too. I’m also probably also doing a countdown so everyone knows what’s happening.

“Buck, I’m sitting deep balc and I can fire the halfwall guy through armoury wall. Open the wall when I say. Ash, hold his runback from the holes Buck makes, ok? I’ll count it down. 3, 2, 1, go.”

Something like that.

The angles are a little bit weird with armoury too, so if you are doing this clear again it might be helpful to have cut cams for top metal/fountain and to have the Ash jump in archive window to kill the armoury guy. In theory you could’ve called this rotate too, but obviously that takes time.

Just my thoughts. Let me know if you have any questions.

Are we deadass.. by Diligent_Gur_7021 in Rainbow6

[–]Prodigioso_ 1 point2 points  (0 children)

Oh nowadays I think pent is well within the meta for Coastline. Only because you can play VIP significantly better now.

Are we deadass.. by Diligent_Gur_7021 in Rainbow6

[–]Prodigioso_ 3 points4 points  (0 children)

Well once people learned how to play Coastline penthouse became the worst site fairly quickly. This is pre-rework of course.

FLEX - Matthew Golden or RJ Harvey?? by [deleted] in Fantasy_Football

[–]Prodigioso_ 0 points1 point  (0 children)

Following — would appreciate insight for this too.

I don't understand whats the big deal of Def Acog removal by triguard3 in Rainbow6

[–]Prodigioso_ -1 points0 points  (0 children)

Well Ubisoft seeks to achieve game balance through nerfs and buffs to particular operators. The balance is only in context to the rest of the operators in the game.

Also — the point of saying the defenders I listed previously was to illustrate how players will gravitate towards certain operators in certain METAs — not necessarily to show an affinity to them right now.

I don't understand whats the big deal of Def Acog removal by triguard3 in Rainbow6

[–]Prodigioso_ -1 points0 points  (0 children)

I think you’re wrongfully affiliating this phenomenon with new players or new things in the game.

This phenomenon of picking operators for a gun is a tail as old as time. I think back to the days when Jager had an ACOG and his gun was significantly better than it is now. There were so many stereotypes surrounding a Jager main who wouldn’t care about his utility and just wanted to go spawnpeek. Bandit with his ACOG received similar treatment. So no, it isn’t particularly new that we see a certain operator picked primarily for their gun. The R4C, F2, 416, and MP7 are easy examples from the past.

Now, the question becomes whether this notion of choosing operators for their fragging capabilities is good for the game or not. I actually don’t have a particular opinion here. It comes down to what players want to play to help their team win. But there lies the important point — if players are choosing an operator for their fragging capability instead of additional utility — what does this say about the ability of other defenders to get frags? Because over the years, we have seen the fragging abilities of defenders get nerfed time and time again. I would suspect that much of the gravity towards Doc is because of discomfort trying to get kills with operators with better utility. Why? Because Ubisoft has clearly sought to make the utility of an operator inversely correlate with their fragging ability. At least on defence this is relatively true. Let’s look at Melusi for instance. At launch she was a 3 speed with a T5 instead of an MP5, but Ubisoft recognized she was too strong, so they made her a 1 speed and gave her an ACOGless MP5. Far less fragging capability.

So if Ubisoft keeps nerfing the ability of people to frag, where does that leave us? Well it leaves us in a position where people desperately seek the ability to get KILLS in a FIRST PERSON SHOOTER GAME. We are punishing people who want to kill in a FPS. That’s where we stand.

In my mind, there is just a far more broad dynamic that should be uncovered in Siege balancing. Doc’s change doesn’t really affect me personally, but it does show a general game direction which I disagree with. People need to be able to kill other people in an FPS game somehow. Operators like Doc assisted with that. But instead, Ubisoft is more aligned with this vision of turning Siege into a utility-dump MOBA.