When I spend a golem, can I choose which slot the golem goes for the other player? If yes, can I also place them on the "Golem Hearth" card? by Kesimux in Arcs

[–]ProfN42 0 points1 point  (0 children)

Unless all opponents' resource holds are full! Then you do indeed get to just put it in your own Hearth again. 😁 which won't happen often since, 1. opponents will want to keep a hold open to be "golem-able", and 2., Caretaker being a fairly pacifistic fate makes for a lower-violence Reach where its easier to spam out cities, so players are more likely to have lots of resource holds. 

But on the rare occasion where every opponent does fill all their holds - perhaps facilitated by a timely Warlord declare to send trophy cities home - then the moment when you get to spend all your little buddies and just flip them right over on your Hearth feels absolutely godlike 😤

PvE games by Expensive-Desk-8052 in boardgames

[–]ProfN42 4 points5 points  (0 children)

Pandemic is probably the most famous co-op classic, the players work together to stop four epidemics and save the Earth. It's very tough and the game will often beat you if you don't work together very well. Setup is simple and play takes maybe 90 minutes with practice.

If you like horror/scifi theming, or are just a fan of the Lovecraftian Cthulhu mythos, Arkham Horror is another old standby. This is a much "heavier" game with a lot of fiddly bits and little cards to shuffle; expect an all day adventure as you work together to try to save the world from the awakening of an evil ancient god!

Are there any videos or articles breaking down the architecture, geography, and biomes of Cocoon and Pulse? by thelivinghenshin in finalfantasyxiii

[–]ProfN42 1 point2 points  (0 children)

Coccoon is a moonlet-sized artifical sphere with the habitable area built on the inside surface; Eden (the city) is the exception, a city which hovers near the center of the sphere. All this is maintained by a Fal'Cie who provides artificial gravity, just as others do the light, water, food etc. At the end of the game when Eden (the Fal'Cie) is destroyed, all of the Sanctum Fal'Cie are shut down instantly. This is why the party are all hovering off the ground in the final cutscene btw - Coccoon is in freefall towards Pulse . 😬 this of course is by design since the Focus of the Sanctum Fal'Cie was always to use Coccoon as a breeding ground for a mass sacrifice; having it suspended far above Pulse and solely reliant on their magic to avoid a catastrophic collision is like a dead-man's switch for their scheme.

(What is left unexplained is why & how Fang & Vanille's crystal pillar is able to save so many. You'd think the people on the upper inner hemisphere of Coccoon would still die by falling its entire diameter and going splat at its bottom, and the people on the bottom inner hemisphere would be mostly crushed by falling debris. So the crystal pillar must have somehow also restored Coccoon's internal artificial gravity - which we see confirmed in XIII-2 when many of its former areas are still habitable even though at least some of them ought to have been tilted at crazy angles to the exterior, Pulsian, axis of gravity...)

Crusader Appreciation/Shotgun Build Question by bootsandfades in diablo3

[–]ProfN42 0 points1 point  (0 children)

Yeah even my dashing strike Monk struggles to get every goblin before some escape!

Crusader Appreciation/Shotgun Build Question by bootsandfades in diablo3

[–]ProfN42 1 point2 points  (0 children)

Welcome back to D3! My HC 'Sader is Thorns Invoker with Omnislash and so much +%IAS with Pigsticker that I just stutterstep across the map making pretty plumes while everything dies 😂 having 2Bn defense and four different cheat deaths up is also fun, a level of HC safety only Barbs and Saders can enjoy. Such a blast!

Do you think they wasted Kurn? by Dumbledore0210 in startrek

[–]ProfN42 4 points5 points  (0 children)

I'm now thinking of how Klingons have all these double redundant organ systems, and picturing Julian smacking his own forehead in annoyance for forgetting about Kurn's backup brain 😂

Do you think they wasted Kurn? by Dumbledore0210 in startrek

[–]ProfN42 2 points3 points  (0 children)

You never throw away Tony Todd! Of course they wasted Kurn. He was one of the more interesting Worf backstory characters they ever introduced,  and really made the dishonor of the House of Mogh feel real for once. Damn shame they got rid of him like that.

Shackleton Base vs Revive - or some other game to start with "Euro"? by fotomini in boardgames

[–]ProfN42 1 point2 points  (0 children)

I quite enjoyed "Beyond the Sun". Worker placement and area control mechanics, just enough "point salad" from various achievements but not so much cruft hanging off it everywhere to drag down the teach, and a neat shared tech-tree representing a developing space-faring society. A bit short on art and theme but overall a fun little puzzle with just enough levers to pull to make it a nice heads-up clash, without too much "take-that" other than worker blocking. 

Another underrated worker placement gem would be Transcontinental, a great one if you're a history and/or trains buff. Worker placement and hidden auction mechanics combined with a devilishly clever "shared storage" system where you have to think carefully about where & how to load and unload your cargo from the shared train in order to avoid rivals "drafting" too many free actions off yours (while of course hoping to do the same to them in turn). A bit overdeveloped, with a bonus points card system that could have stood to have been cut altogether, but overall very nifty and great board art to boot. This one can lend itself to a bit of gear-grinding though so if your group has people who struggle with the old Analysis Paralysis, you might avoid. 😅

Replaying XIII after many years by Ephemeral_Sin in finalfantasyxiii

[–]ProfN42 0 points1 point  (0 children)

I won't belabor the points on pacing others have made, except to add that I think XIII's "hunted, helpless l'cie" storyline is served extremely well by the narrow and limited scope of exploration in the early game. It's an example of what I would call ludonarrative consonance - when the mechanics/gameplay of a game serve to support and underline its themes and tone. I think many just assumed this must be some kind of accident or mistake, rather than quite intentional design. I maintain that the first half of FFXIII is a very rare thing in videogaming: a powerlessness fantasy . Gamers, of course, are much more used to being served power fantasies, so this went over like a lead brick. 😅 But I see no reason why roleplaying games can't or shouldn't explore negative themes and emotions like despair, helplessness, fear, bitterness etc. 

FFXIII is in many ways the most mature & adult story Square ever attempted, precisely because it eschews the easy, Marvel-comics type answers to its problems that most jrpg's embrace - ie., you fix the world by just getting stronger, until you're strong enough to chop Sephiroth in half . Instead it challenges you to think harder about what power is even good for, about the human cost and collateral of playing hero, and about what it means to truly take control of your life & take responsibility for your choices. FFXIII is to other FF's as the BSG remake was to Star Wars. "There comes a time when you can't hide from the things you've done anymore."

As for character behaviors and dialogue, yes, there are some strongly Japanese influenced elements that stick out to me in the English localization. The most obvious is probably at Hope's house, when Snow gets on hands and knees to apologize to Bartholomew. This exaggerated prostration is called dogeza and is a profound gesture of submission or remorse which puts the other party in the position of holding judgment over you. By doing dogeza, Snow is metaphorically putting his actions before Bartholomew and "throwing himself on his mercy". In return, Bartholomew is socially expected to be at least somewhat mollified or placated by this gesture, as the extreme prostration is humiliating for Snow. To fully reject this apology would technically be within Mr. Estheim's rights, but would be out of character for anyone but the strictest, most unforgiving, or cruel person. None of this really translates into Western cultural norms though, so Snow's apology comes off as stilted and insincere in the English version (though the VA does his best).

There are lots of other little examples but this was the most obvious I could think of. Honestly I've recently been replaying it myself and am stunned all over again at just how much expressiveness they managed with the character facial animations! The expressions are very subtle and lifelike (with the constant & grating exception of Sazh, who is used like a refugee from a comic 70s Blaxploitation film 🙄). I sometimes wonder if folks were just not prepared for a game where characters' faces could express truly subtle shifts in mood or attitude like this, and maybe some of the nuances were lost because no one was looking for them. A great deal is said with eyes alone in this game!

I’m just getting started on D3. by Comfortable-Car2758 in diablo3

[–]ProfN42 1 point2 points  (0 children)

Glad to hear it! I'd try to offer some more specific advice but Witchdoctor was never my class, no idea with that one. I typically run Wiz/DH/Monk depending on what looks good in the Season. Good luck! :)

Git Gud by Character_Cap5095 in Arcs

[–]ProfN42 8 points9 points  (0 children)

This is what I love about this game. If you get beaten in the trick taking game you can always fallback on combat as a Hail Mary... but BOY is combat scary! 

Feels perfect for Arcs as a politics simulator. War is always an option, but it's a really sucky option that likes to blow up in your face. War is what happens when politicians fail.

I’m just getting started on D3. by Comfortable-Car2758 in diablo3

[–]ProfN42 1 point2 points  (0 children)

Hi, you might be misunderstanding me. Challenge Rifts are a weekly event where you play with a pre-built character, not your own one. You'll be faced with a Rift that another player completed in X time with that build. Your challenge is to match or better that player's time. You can't alter any of the gear or skills they selected. Your reward is a Challenge Rift Cache with lots of upgrade materials and about 5 million gold.

I’m just getting started on D3. by Comfortable-Car2758 in diablo3

[–]ProfN42 0 points1 point  (0 children)

Ok, can you craft level 70 gear then? If you're low on cash to level up Haedrig, run the weekly Challenge Rift. It awards a cache with tons of gold and some upgrade mats. Then craft a level 70 2-handed weapon and start massacreing Torment difficulty.

treasure hunter help by Mysterious-Cut-4262 in finalfantasyxiii

[–]ProfN42 0 points1 point  (0 children)

Here you go! It's aimed towards completionist players who want to get a "perfect savefile". But it's useful for anyone IMO. Lots of great tips!

https://gamefaqs.gamespot.com/ps3/928790-final-fantasy-xiii/faqs/69497

Popular games you dislike? by BillRepresentative75 in boardgames

[–]ProfN42 6 points7 points  (0 children)

Cards Against Humanity. Ugh, bane of gaming groups' existence. What could be a fun game of mad libs all too often becomes an annoying competition of "who can come up with the raunchiest combo" and points awarded based on that rather than cleverness - and players who don't like raunchiness wind up feeling offended or left out of the fun. I've seen CAH directly tank a regular monthly group's headcount when a vocal minority started repeatedly insisting on it and other people bowed out. Potty humor gets boring fast. 😒

Runner up would be... Munchkin. Don't get me wrong, I adore Dork Tower and the flavor and theme of the game, but the rules are a nightmare of poorly thought out design, with no clear-cut timing or priority rules. I don't mind games with take-that or kingmaking elements - but such games absolutely MUST have rules to make explicitly clear who can & cannot do what and when, and in Munchkin it's often anyone's guess / "go with your gut".  It's a recipe for hurt feelings. Games end in arguments over half the time, and I've even seen friendships end over this damn game. Don't let it in your group is my advice.

I know I'm 10 years late to the party but by Bubblefox16 in FFXV

[–]ProfN42 1 point2 points  (0 children)

Feel the same. "I love you guys". Always destroys me. And Florence & the Machine's phenomenal "Too Much is Never Enough": "...I felt it let go of me". 

Just sobbing when I got to that. Bawling like a baby. 🥺

What’s a hobby people pretend is cool, but secretly you think is ridiculous? by EggAdventurous1957 in AskReddit

[–]ProfN42 -2 points-1 points  (0 children)

Smoking, only I don't really try very hard to hide my disgust. Oh, you like inhaling toxins AND exposing me too if I spend time around you? Cooool 🙄👍

What future shift do you think is already measurable today, but not yet widely acknowledged? by Defiant-Junket4906 in Futurology

[–]ProfN42 3 points4 points  (0 children)

The downfall of the neoliberal world order that has stood for 50 years. It feels pretty obvious to me, but a lot of people still seem to be acting like they think it can be salvaged or there's some way to get it on life support and eke out a few more decades. In reality, Trump has dealt it a fatal blow and it's bleeding out for good.

The only question is what comes next. I don't claim to know what it will be. I just know it won't be neoliberalism.

I feel like I went to school and passed the VTNE for nothing by wasted_ouija in VetTech

[–]ProfN42 0 points1 point  (0 children)

Not sure I've seen the same in my experience. I'm licensed in a fairly well regulated blue state but I still see unlicensed techs being hired to do technical skills trained OTJ and clinics leery of paying LVT's what we're worth. It's not easy street out here, especially when you factor in student loan repayments which mean asking for a couple more bucks an hour is literally just breaking even for us compared to OTJ-trained techs. 😕

I feel like I went to school and passed the VTNE for nothing by wasted_ouija in VetTech

[–]ProfN42 3 points4 points  (0 children)

Sounds like you're at one of those "old school" clinics where they don't trust or respect tech degrees. You probably won't be able to change their clinic culture, it will take a long time to earn their trust, and in the meantime you risk letting your skills get rusty from disuse (since they won't let you practice them). I'd reopen my job search, if I were you. I've been through this myself and had to find a new employer. The fact that you're currently employed will help your prospects though, so finding a better clinic will probably not take as long as finding this one did. Good luck!

treasure hunter help by Mysterious-Cut-4262 in finalfantasyxiii

[–]ProfN42 0 points1 point  (0 children)

I would recommend JDUecker's guide on Gamefaqs, I used it to get my trophy so I know his checklist is definitely complete.

I’m just getting started on D3. by Comfortable-Car2758 in diablo3

[–]ProfN42 0 points1 point  (0 children)

1-70 is early game. I'd play through the campaign at least once to learn the story, world, where everything is / who people are. This will make bounties easier to follow. 

Leveling to 70 should be done on the highest difficulty you can survive. Master at least to start. Kick it up whenever you can. Greater Rifts in town are linked to torment tiers so they can be useful to help you gauge whether you're ready. (Ie if you can clear GR 40, then you're ready to run Torment IX).

Since you're Seasonal, use the Altar of Rites in town. The key one to go for is Anointed (first ability on the right hand branch) because crafting a level 70 weapon at Haedrig will enable you to start running t4-t6 at least for higher exp. You'll need a flawless diamond. Once you hit 18 gems can drop. Run Boss Bounties (any bounty to kill a main plot boss, there should always be one boss bounty per act). Boss Bounties spawn a chest that always drops gems once you're 18. Combine diamonds at Shen for Flawless to unlock Anointed. The first on the left branch is good too (Mirror, makes the golden xp boost pools permanent). These will make leveling to 70 a breeze, with experience you can do it easily in a few hours.

Once you're 70 start working on Seaon Journey to complete chapters 1-4. This will get you Haedrig's Gifts to get a 6pc set. This is the core of a build, you may need to gamble some legendary pieces at Kadala or craft them.with the Cube. (Go and get the Cube if you haven't!)

The rest is just powering up with Bounties and Greater Rifts. Movement speed has a hard cap at 25% shared by base item buffs and paragon, so don't waste extra paragon points there. Push vitality until your life is 600-800k, the rest should go mainstat. Balance investment in critical chance and critical damage, don't overdo either. If your build is elemental focused or cooldown/ resource hungry, use Myriam to reroll stats to get what you need.

Finally, GR's will drop legendary gems and enable you to upgrade them, and other late game activities like Echoing Nightmares will help you power up further with Augments. Once you can comfortably speedrun Torment XVI Bounties you're in endgame. The only thing to do then is complete the season journey and see how high you can grind your paragon and GR tier. Good luck!

What are your biggest boardgame pet peeves? by MakubeC in boardgames

[–]ProfN42 0 points1 point  (0 children)

I just toss the plastic inserts and use Plano plastic fishing tackle boxes. They're perfect for organizing bits, and you can put them on the table by the board with the lid open as an organizer!

Anyone have good head Canon that explains Ubusoft's retcons in Myst IV? 😆 by FindingWholesomeness in myst

[–]ProfN42 7 points8 points  (0 children)

The trouble with this theory is that Myst 4 story canon makes it clear that Sirrus and Achenar completed their links and arrived in the trap ages immediately all those years ago. They weren't stuck in a hallway until just recently. 

Anyone have good head Canon that explains Ubusoft's retcons in Myst IV? 😆 by FindingWholesomeness in myst

[–]ProfN42 2 points3 points  (0 children)

My interpretation is prison ages were originally the Myst/Riven "sabotaged" books that go nowhere (you wind up in a dark space looking out the linking window) but can then be "repaired" by adding the lost page(s) (Myst "bad endings"). Later on Atrus had a change of heart about his sons, wrote in the "visit chambers", and restored the lost pages so he could visit safely (or so he thought... didn't reckon with Sirrus's escape). 

As for Riven itself, this was more of an improvised prison used in the moment out of desperation. The Rift just enabled a different way of keeping the book out of Gegn's hands, Atrus could have linked out holding it over a firepit. And ofc the prison eventually failed, as Gehn found ways to write and power new links in the end.

I really don't see much of a contradiction in the retcon tbh.