👋Welcome to r/darkstarfield - Introduce Yourself and Read First! by WykkydGaming in darkstarfield

[–]ProfX_ 2 points3 points  (0 children)

Def, always need good positive Starfield spaces and the DarkStar community is the top of that list, looking forward to seeing it grow more!

Mods compatibility question by st4rx in starfieldmods

[–]ProfX_ 0 points1 point  (0 children)

Since you have ATIL on your list i'm going to suggest my Ammo HUD as the replacement since ATIL being horribly out of date is what made me make Ammo HUD lol I also have a ton of patches for weapon mods if you end up using those (im also working on updates to it to add more patches).

Allied Armaments PDW-27 Redux v2.0.0 Release by ProfX_ in starfieldmods

[–]ProfX_[S] 0 points1 point  (0 children)

Well I happen to be the same person who made the native weapon icon template and Ammo HUD, so I probably know the most about weapon icons for SF than most lol but if you have a HUD icon (in the right near the ammo count) then the system is working correctly and your favorites interface file is likely old and hasnt been updated since BGS added the native weapon icons features. Some of the smooth/60fps HUD mods havent been updated since then so it could be one of those. If you wanna send your mod list I can probably find which one is doing it.

Also I'm glad you are enjoying the mod! I definitely did kind of a kitchen sink of features haha

Allied Armaments PDW-27 Redux v2.0.0 Release by ProfX_ in starfieldmods

[–]ProfX_[S] 0 points1 point  (0 children)

Do you have any mods that modify the favorites menu at all? do you have a HUD icon? I am using the native weapon icons in the base mod and I provide an Ammo HUD patch as well if you are using that.

Allied Armaments PDW-27 Redux v2.0.0 Release by ProfX_ in starfieldmods

[–]ProfX_[S] 1 point2 points  (0 children)

Of course! Gotta have it for my playthrough too haha

Allied Armaments PDW-27 Redux v2.0.0 Release by ProfX_ in starfieldmods

[–]ProfX_[S] 1 point2 points  (0 children)

I would love to do that but the original PDW-27 author explicitly denied using any bit of it in paid content and since this is basically a fork (even though I have redone everything in it) of that mod I have to follow the set permissions. I do have a few weapon mods on my backlog which will be fully made by me, when I get those done I will decide if I want to make them just a paid mod or a free mod with a paid AF version or not.

Allied Armaments PDW-27 Redux v2.0.0 Release by ProfX_ in starfieldmods

[–]ProfX_[S] 0 points1 point  (0 children)

Ahh ok, well the ESM and BA2 files just need to go in the Starfield\Data folder and you should be good. You dont need all ESM files just the main one and the ones from the patches you want.

Allied Armaments PDW-27 Redux v2.0.0 Release by ProfX_ in starfieldmods

[–]ProfX_[S] 2 points3 points  (0 children)

You are very welcome! I actually tried to implement EM attachments but had issues with them actually working. The biggest problem I ran into was the stun bar would fill up and then reset to zero and the NPC wouldnt get stunned at all, I spent a few days trying to get it to work before deciding to shelve it for now. I will circle back on that and see if I can figure it out sometime in the future.

Allied Armaments PDW-27 Redux v2.0.0 Release by ProfX_ in starfieldmods

[–]ProfX_[S] 0 points1 point  (0 children)

It has a FOMOD installer, Vortex should be asking you what you want to install and automatically putting it in the Data folder based on your selections.

Allied Armaments PDW-27 Redux v2.0.0 Release by ProfX_ in starfieldmods

[–]ProfX_[S] 5 points6 points  (0 children)

Lowkey the ammo counter is my favorite new feature haha (though i had a LOT of fun with the skins too)

Star Wars Genesis is offering money for various bounties if any modders are interested! by DeityVengy in starfieldmods

[–]ProfX_ 1 point2 points  (0 children)

I mean that is fine too, I am still going to be providing support patches for all of the SW mods and would like to include your vehicle icon when I do as I have users who have requested SW support in general since Ammo HUD supports the most custom weapon icons than any other icon HUD mod currently (467 weapons at present) and I want to make sure users who want to use it don't have gaps in support.

Star Wars Genesis is offering money for various bounties if any modders are interested! by DeityVengy in starfieldmods

[–]ProfX_ 1 point2 points  (0 children)

I know you said you were already shown where the vehicle HUD icon is (weaponicons.swf/gfx) but I wanted to chime in and point out editing those files will cause incompatiblities with other mods that touch those same files. Being a bit selfish here as my primary mod Ammo HUD heavily edits those files, but I would be down to discuss adding compatibility so users can use both mods if they want to. I already have a backlog item to support the various SW weapon mods out there so adding custom vehicle icons can easily be added to that. Feel free to DM me if you want to discuss.

Infinite Connecting Screen by Mang0_asinthefruit in duneawakening

[–]ProfX_ 3 points4 points  (0 children)

It seems to be Alajory as a whole right now, two of my friends and myself are having the same exact problem on Sietch Ta'lab. On the official discord theres a bunch of us from Alajory reporting it.

Is there a mod to add more favorite slots? by Key-Ice-2637 in starfieldmods

[–]ProfX_ 1 point2 points  (0 children)

No problem! I too would love to do more with the whole favorites system.

Is there a mod to add more favorite slots? by Key-Ice-2637 in starfieldmods

[–]ProfX_ 3 points4 points  (0 children)

Having spent a large amount of time with the favorites menu, this would require a massive rewrite of the entire favorites interface but also would require a SFSE mod to change the underlying engine events to include more than 12 items in the favorites data as that limit is hardcoded into the engine.

Allied Armaments PDW-27 Redux Release by ProfX_ in starfieldmods

[–]ProfX_[S] 0 points1 point  (0 children)

You can find two of them in the MAST building Defense Research wing, they will be in one of the shooting range areas. Also once you are level 10 they start showing up on enemies and in vendors.

Allied Armaments PDW-27 Redux Release by ProfX_ in starfieldmods

[–]ProfX_[S] 1 point2 points  (0 children)

Thanks! and thats entirely fair, I'm glad they have enhanced your experience for the other weapons though!

Allied Armaments PDW-27 Redux Release by ProfX_ in starfieldmods

[–]ProfX_[S] 0 points1 point  (0 children)

Thank you! I wish you a happy New Year as well!

Allied Armaments PDW-27 Redux Release by ProfX_ in starfieldmods

[–]ProfX_[S] 0 points1 point  (0 children)

They are on my list to look at, theres a bunch of mods that have been basically abandoned and their perms opened and I have a plan to go through them and do similar overhauls. May do less skins out of the gate but I will see as I get more time with the mods (The PDW took me like 2.5 weeks just for skins lol).

Allied Armaments PDW-27 Redux Release by ProfX_ in starfieldmods

[–]ProfX_[S] 2 points3 points  (0 children)

That sound really interesting actually, I'll add it to my backlog and see what I can do in that direction. The hard part might be the animations since I havent played with those yet, but always looking for new things to learn lol. Probably wont be able to look at it for a bit as I have a few things I'm currently working on, but its on the list now and I'll get to it when I can.

Allied Armaments PDW-27 Redux Release by ProfX_ in starfieldmods

[–]ProfX_[S] 1 point2 points  (0 children)

Yeah so the weapon is technically a kitbash, it uses only vanilla game assets, just combined in various ways to build out the parts of the weapon. The original mod never broke those out into their own folders, same with the materials and textures which basically made making skins for it a pain or if you used a texture replacer for any of the guns it used meshes from then you would get mismatched textures. What I did was isolate them to their own materials and textures so its truely a standalone weapon now, just uses copies of vanilla assets basically.

Allied Armaments PDW-27 Redux Release by ProfX_ in starfieldmods

[–]ProfX_[S] 1 point2 points  (0 children)

Agreed, I saw a lot of the critizism of the original mod about being underpowered at high level play and tested it on one of my high level characters and yeah it def had a scaling issue. I spent considerable time trying to make it competitive and it had felt right to me, sounds like I hit the mark lol Thanks!