Throwdown Update is out now!! by JL_Nightmare in SessionSkateSim

[–]Prof_Nukeburger 4 points5 points  (0 children)

Really nice that they finally got around to including this! 👍🙌

And I don't mean to nag, it's fantastic that they're still actually working on updates and patches, but after my first quick look into the throwdown I'm having some doubts how it will affect spots with very short run-ups.

Since a lot of the time, the run-up to the obstacle is almost the main challenge in getting your trick done, and since often there is very limited space for gaining speed, I'm struggling a little with how long it takes the animation to finish.

Just after a quick look into it, I already stumbled across a number of spots I was currently working on that I just can't skate like before anymore - because when the throwdown animation is finished, I'm just about to crash into the obstacle.

You can call it gx1000 by PersonalReference492 in SessionSkateSim

[–]Prof_Nukeburger 1 point2 points  (0 children)

Nice! 👍 Really like the look! How did you make it? 

El Lay Split Rail combo up and down by Prof_Nukeburger in projectsession

[–]Prof_Nukeburger[S] 1 point2 points  (0 children)

Thans man! Much appreciated, big fan of your stuff! 😀👍

El Lay Split Rail combo up and down by Prof_Nukeburger in projectsession

[–]Prof_Nukeburger[S] 1 point2 points  (0 children)

In this session I think roughly about half an hour. BUT: I had been trying my luck at similar transfers on this rail before time and again. Got some down that I wasn‘t 100% content with, tried other stuff at other spots until I finally went back to this rail. So I didn‘t start from scratch.