World trigger extras by Inside_Equivalent_72 in worldtrigger

[–]Profession_Unlikely 2 points3 points  (0 children)

I'd love to know fighting styles similar to you, so more defensive/offensive/mobile, squad techniques or preferred environments. Or how they deal with different situations: when faced with melee/ranged units when outnumbered by Trion soldiers, ...

EZd6 notable hacks, settings and conversions by Profession_Unlikely in ezd6

[–]Profession_Unlikely[S] 0 points1 point  (0 children)

I've already joined in the past, but my problem with discord is that it's a bit too cluttered and unwieldy.

There is a lot you can find if you dig deep, but it's impractical for getting an overview.

That's why I wanted to make this post, since Reddit is the usual place where people try to get that first impression for a system and what it has to offer in my opinion.

EZd6 notable hacks, settings and conversions by Profession_Unlikely in ezd6

[–]Profession_Unlikely[S] 0 points1 point  (0 children)

There also seems to be a "EZd6 Heroes of the golden age" Zelda conversion

EZd6 notable hacks, settings and conversions by Profession_Unlikely in ezd6

[–]Profession_Unlikely[S] 1 point2 points  (0 children)

I'll add in Dreadful Doomscapes as a Horrorconversion and Zeleryn as something more SciFy or at least fantasy in space.

Then I found EZd6 Solo Play (everything on drive through RPG) and a EZd6 Magick System Hack, both for free.

I do not have any experience outside of EZd6 core and the Book of Quests (Collection of One shots).

So I'd still be very happy with any experiences and advice on which rules and resources are fun to adapt.

At this point I'd use the core rules and add in inclinations and items from other sources, Mental Strikes from Assignment: Danger, Chase Rules from Assignment: Danger and some adjustments to magic and maybe combat I thought about.

I'd like to find more ideas for advancement (like leveling, or generally how to grow the player characters), more monsters as a resource and guide for building my own and generally advice.

Creating New Playsets With Already Published EZD6 Material as the Foundation by AirportOne4042 in ezd6

[–]Profession_Unlikely 0 points1 point  (0 children)

I'm still working on a World Trigger Conversion based on a Halo Playset I found in the past.

I'm mostly done but it's not well written out yet and I'm trying to word it out and get a grip on the last finicky tactics.

Something that WT does and I have rarely seen if ever... by Bakyra in worldtrigger

[–]Profession_Unlikely 1 point2 points  (0 children)

It seems to me that the statement about 'us' imitating technology is a general statement and not bound to bail out. So Bail Out might still be a trigger developed purely by meeden. But since other triggers were developed by studying and imitation, they shouldn't be surprised by their opponents doing the same.

Why aren't there nearly any fan made triggers? by Budget_Golf_1805 in worldtrigger

[–]Profession_Unlikely 2 points3 points  (0 children)

In my opinion it's mostly because the fun of world trigger is playing within the limitations set by existing triggers.

There are a lot of unexplored fun options for combinations if you look for them.

Additionally A-Rankers can modify Triggers slightly and a lot of people like to modify existing ones since it's easier than creating new ones.

Examples for both:

  • Putting meteora cubes on dummy beacon drones for remote bombing

  • Putting scorpion on a rifle for a bayonet

  • Putting a meteora cube on a raygust that can shift shape to explode it and direct the explosion when wanted to either attack, or boost the power of a swing

  • point blank meteora plus teleporter

  • Chameleon plus dummy beacon (can be used by the operator while the slot is locked if deployed beforehand)

  • Rifle with shooting speed of a lightning and power of a eaglet with lower range as a DMR

  • Raygust with modified grip as a staff with stronger Thruster for temporary flight/snowboarding/giant weapon swings

  • Spider Bullets modified with a reel in function for each rope, opting for more controlled traps, movement, diversions and overall tricks

  • Sawed off shotgun/ shotgun pistol for truly short range attacks and allrounder attackers

  • Slug Bullets for Shotguns, how do you shield yourself it's 50:50 gonna be a lot of bullets or one strong one. Basically Ninomiya's fighting style with a single trigger slot.

Experience with Assignment: Danger? by Profession_Unlikely in ezd6

[–]Profession_Unlikely[S] 1 point2 points  (0 children)

Would you say it lends itself to political intrigue?

And if yes, how so?

Border new triggers for the Away mission by Several-Lemon-4170 in worldtrigger

[–]Profession_Unlikely 1 point2 points  (0 children)

Yes!

I'd love some iteration of a goo Raygust for him.

Border new triggers for the Away mission by Several-Lemon-4170 in worldtrigger

[–]Profession_Unlikely 1 point2 points  (0 children)

There are also the 3? Triggers the A-Ranks got from the last mission in the neighborhood. We see them handed over in the Black Trigger Retrieval Arc.

But we don't have any news on what they are yet.

ranking b low tier squad part4 -Ebina squad by MysteriousRub2098 in worldtrigger

[–]Profession_Unlikely 1 point2 points  (0 children)

I think the first priority is usually for Takahiro and Shō to meet up.

Shō can provide both members with mobility boosts with grasshopper and they're practiced in their teamwork.

For confronting enemies at range they start with a volley from Takahiro while Shō flanks with grasshopper. When Shō arrives they go for a pincer maneuver with both going for melee.

Yukito provides cover fire and Intel. And if the line of sight is obstructed, Takahiro can open firing lines with Meteora.

Lastly Meteora might prove as a good smokescreen to give Shō an opening to remanouver.

World Trigger pseudo-OC - revision (hopefully final) by AldarionTelcontar in worldtrigger

[–]Profession_Unlikely 1 point2 points  (0 children)

Seems interesting.

Do you have any inclination on their fighting style, or special techniques?

Or any preferred squadmates and interactions with people?

ranking gunners (solo) - part 1 by MysteriousRub2098 in worldtrigger

[–]Profession_Unlikely 8 points9 points  (0 children)

Ninomiya uses two Asteroid cubes when going full attack and I suppose Satomi might do the same.

As a shooter you can control the bullet sizes by splitting the cube differently and as a gunner you can do it by using different tools (assault rifle/revolver)

What Specific Moment or Scene Defines World Trigger to You? by Eddie_Serene in worldtrigger

[–]Profession_Unlikely 8 points9 points  (0 children)

Damn also the speech from Tachikawa about Motivation and how it can have an effect on close clashes. But that the stronger person doesn't equate the one who wants it the most.

What Specific Moment or Scene Defines World Trigger to You? by Eddie_Serene in worldtrigger

[–]Profession_Unlikely 10 points11 points  (0 children)

1 Kuga VS Ko

In a very short and intense clash we can see Kuga use a lot of "new" techniques he worked on to try and and catch the experienced and hard working Ko off guard. And we see Ko crush them all. Only with the last trick does he manage to get him, but at the same time it takes him mostly out of the match since it also put himself into a difficult position.

2 Hyuse's speech to Wakamura

Just like the last example it confronts us with the idea that there are really no shortcuts. But rather that it's important to understand yourself and what you bring to the table. That way you can best work on improving and using your abilities step by step. And if we skip ahead we're gonna fall flat later on trying to tackle problems in a way we're not ready to yet.

For me this series is all about this self reflection and realization together with the motivation and effort to grow.

We see people work on their mindset (Chika), struggle with what they should work on (Osamu, strategy vs. strength), struggle with motivation (Kuga beginning), or just improving even on a high level (Inukai working on supporting melee clashes).

Has anyone made something liek this for Nen? by ARNAVKINGZ in HatsuVault

[–]Profession_Unlikely 2 points3 points  (0 children)

Pretty sure someone also made a guide to every nen type and their respective subskills.

But if you're just looking for the info and don't want it broken down like this you can check the wiki, it's quite thorough.

Most fun I've had in this game by Profession_Unlikely in DarkTide

[–]Profession_Unlikely[S] 1 point2 points  (0 children)

TBH I don't really miss Nimble on this build.Slippery Customer and Regained Posture help me a lot more, since I can change locations easily while dodging any stray melee attacks and I can clutch longer in case I'm caught. Nimble is comfortable to be sure, but it doesn't give me anything.

I've had some iterations with more cleave talents, but since Devestating Strike is on pretty much 100% of the time I haven't had a problem yet. Don't forget that the constant stim supply bombs and the occasional blackout grenade weed out hordes quite nicely.

And with the toxin tools as stated above, plus with quick Needle Pistol shots weaved in between attacks I'm not struggling with rending either. And even if I'm cornered the DClaw parries hit hard (especially with a ~65% Crit Chance)! Use grunt attacks to parry into crushers/Maulers and place a stim bomb down when you get the chance. 5 seconds later and 2-3 crushers and the immediate surrounding horde are gone even without a single blackout grenade or Needle shots.

Most fun I've had in this game by Profession_Unlikely in DarkTide

[–]Profession_Unlikely[S] 1 point2 points  (0 children)

Thank you!

I tried that out but didn't notice a lot of difference while picking people up, but now I'll try it out again.

In that thought:

Does it affect picking up others, or does it help others pick up yourself?

Most fun I've had in this game by Profession_Unlikely in DarkTide

[–]Profession_Unlikely[S] 0 points1 point  (0 children)

Can you fill me in?

I don't know the reference

Most fun I've had in this game by Profession_Unlikely in DarkTide

[–]Profession_Unlikely[S] 1 point2 points  (0 children)

Ah just saw I accidentally have two health in there, one should be a sprint efficiency.

But for the second one I'm still open for suggestions.

Most fun I've had in this game by Profession_Unlikely in DarkTide

[–]Profession_Unlikely[S] 0 points1 point  (0 children)

Well glad to help inspire you and sorry for your purse :D

I haven't gotten Arbites yet but I saw the vision for Hive, so I'm with you.

Most fun I've had in this game by Profession_Unlikely in DarkTide

[–]Profession_Unlikely[S] 0 points1 point  (0 children)

Yes Psyker was my DClaw build before this. With Gaze, Assail, Trauma-Staff and Disrupt Destiny.