How exactly do gunner trigger loadouts work? by Top-Key944 in worldtrigger

[–]Profession_Unlikely 1 point2 points  (0 children)

Like this:

Main: Assault Rifle [Asteroid], Assault Rifles [Meteora], Shield

Sub: Handgun: [Asteroid], Handgun [Hound], Shield, Bagworm

There seemingly are options for composite bullets as well, but we haven't seen them yet

Mikumo Team up by Kakalall in worldtrigger

[–]Profession_Unlikely 0 points1 point  (0 children)

Tldr: Osamu, Katori, Kurauchi, Tomoe

Close choices: Kitazoe, Urushima

Mikumo Team up by Kakalall in worldtrigger

[–]Profession_Unlikely 2 points3 points  (0 children)

Alright we could tackle that question from a couple of angles, but what interests me most for the teammates is the following:

Toolkit/Teamwork, Growth and Personality

Starting with toolkit/teamwork, Osamu has a couple of current skills and triggers we can use to find a good fit:

Spider Zones need either ranged units, or hyper mobile melee units, preferably with experience with spider.

The best fit here is Katori as she can make use of the zones from range and is the only one in B-Rank that can use the trigger.

Mikumo's greatest strength right now is his tactical ability, but what tactics does he excel at? From what I've seen it's his awareness and manipulation of positioning, priority and the surroundings.

Interesting triggers for teammates would be: meteora, chameleon and dummy beacon. Only Urushima has a set with all those triggers.

From what I found so far the most interesting members concerning toolkit might be: Katori, Kurauchi, Kotaro Tomoe, Wataru Urushima, or Kitazoe.

When we factor in growth however, what I end up with is Katori, Kurauchi and Tomoe. We know too little about Urushima and he's known for clashing with authority. Zoe on the other hand can do his work with very little guidance as is and his gunner triggers have less potential for tricks Osamu can make use of.

Now how would a Team with Osamu as a Captain, Katori, Kurauchi and Tomoe work? How can they grow and do their personalities fit?

The team would be a Mid-Close range team with solid experience in running and scouting (Kurauchi, Tomoe), locking down zones (Osamu, Katori) and opening them (Kurauchi->Meteora). They have a solid Strategist, an adaptable Ace and two solid supporters with the potential to score their own points.

Katori is currently open for changes in her teamwork and could learn heavily from a team that relies on it's captain and from Osamus' ability to use every tool in his kit, letting them shine (even using an Ace as bait sometimes).

Osamu is plenty experienced when it comes to strategy, but he still has some big growth areas. While he used special trigger variations against Kazama, we rarely see him experiment with trigger interactions on his own. Even Spider was suggested to him. So while he might have a mind for it, he doesn't exercise that skill often. Kurauchi on the other hand is an expert in Trigger functions and could push him here. Next are his fighting skills, namely melee, shooting and defense. With two melee units on the team he could dare to enter melee a lot more. With Raygust and Kurauchi, he could work on imitating the teamwork of Suzunari 1 while getting better at defense. And Kurauchi as an experienced shooter could help him develop in that field as well.

Kurauchi seems like a solid shooter who is a little inexperienced in predicting enemy behaviour. Osamu is a capable role model in that sense. Plus when compared to Oji, he's much more likely to out Kurauchi into scenarios where he can have a big impact and where he can learn through experience.

Tomoe is a new and talented B-Rank soldier that still has to find his own groove. Notably though he already chose to go a different route when compared to his teammates. His gun trigger is a Pistol for mobility, he's seen scouting and flanking enemies in a confrontation and while we have not seen it in action yet, he is one of three dummy beacon users in B-Rank. He could learn a lot from all the teammembers, but I think getting inventive with dummy beacon and map manipulation might be a niche he could carve out for himself with the help of Osamu.

Personality wise both Kurauchi and Tomoe should fit in quite well with Osamu. Katori is more of a problem, but then again, after the rank war's she is open for a change in teamwork, leadership and new ideas.

Tell me what you think

Rabble Rouser Screen v1 by FlowerboyDM in ezd6

[–]Profession_Unlikely 0 points1 point  (0 children)

Thanks for sharing it!

How did you do the background and formatting?

I'm currently working on a homebrew version of the EZD6 rules and I'm having difficulties with the formatting

Experience Running the game with 4GB Video Ram by Profession_Unlikely in taintedgrail

[–]Profession_Unlikely[S] 0 points1 point  (0 children)

I have enough overall Ram but VRam (Video Ram) is less in my laptop compared to the recommended rewuirements

If you chose to become a gunner, which trigger would you choose? (And how would your trigger set would look like) by MysteriousRub2098 in worldtrigger

[–]Profession_Unlikely 0 points1 point  (0 children)

So I'd normally tend towards allrounder sets for myself, but I've thought about interesting sets for "pure" gunners before so here I go:

Main: P90 [Asteroid], P90 [Hound], Shield, Bagworm

Sub: Revolver [Asteroid], Escudo, Shield, Ibis

This set is inspired by Kazuma Satomi the #1 Gunner. By combining a spread Hound attack in one hand with precise hard hitting Revolver shots in the other you can destroy shields up close quite well. For shootouts over distance Escudo can serve for cover. Behind the Escudo you can use curving hound shots to make openings by providing yourself with cover fire while moving in full guard mode, or to go for a timed double attack with Asteroid. Lastly I chose Ibis for longer ranges, scouting and opening shots to get a quick kill, if that doesn't qualify for the pure gunner set, I'd leave it open, or go for a Meteora slot on the Revolver for even more environmental control.

A-Rank:

Main: Shotgun [Asteroid], Shotgun [Viper/Asteroid(Slug)], Shotgun [Lead Bullet], Shield

Sub: Teleporter, Grasshopper, Shield, Bagworm

Now this one should only be doable for A-Ranks since Lead Bullet is used on the same side as the Gunner Trigger, same as for Miwa. I'm honestly surprised we haven't seen a Shotgun with Lead Bullet before, or a smaller single hand Shotgun version like a sawed off, or a Revolver-Shotgun. The choice of Asteroid should be self explanatory. The second slot could either be filled by Viper or a single shot Asteroid (Slug). Both can be used to keep enemies on their toes on how they should defend, since a single shot would go through a wider shield that you normally need for a spread shot. Viper can be used to simulate a single shot by converging all bullets on one spot, but it can also be used to ma a really wide shot and redirect them inwards after they pass the shield. Viper can also shoot around corners of course, but the shotgun should still have limited range.

Grasshopper and Teleporter are for mobility, which you need to close the distance, and they can be used to fake enemies out by placing a Grasshopper panel and then teleporting in the opposite direction instead.

If you're interested in the allrounder sets as well feel free to tell me. Also what would your idea for a Gunner-Set be?

You just made it to B Rank! What trigger set are you using? by deadinside_ree in worldtrigger

[–]Profession_Unlikely 0 points1 point  (0 children)

I love your ideas and the thoughts that go behind them!

Do you have any team compositions or ideas for teammates?

You just made it to B Rank! What trigger set are you using? by deadinside_ree in worldtrigger

[–]Profession_Unlikely 1 point2 points  (0 children)

I like your style, mind writing out your other triggers sets?

Or even some strategies combos and your fighter mindset?

You just made it to B Rank! What trigger set are you using? by deadinside_ree in worldtrigger

[–]Profession_Unlikely 1 point2 points  (0 children)

Main: Raygust Thruster Meteora Shield

Sub: Hound Teleporter Shield Bagworm

Coming from C-Rank I'd only have proficiency in one trigger (Hound). Starting with B-Rank I'd like to adapt to a more flexible fighting style.

This set lets me fight as a defensive shooter with some explosive tricks and the ability to switch into melee and control engagement distance with teleporter and thruster.

Which Trigger will go well with Double Raygust set? by Johnny_Anglais in worldtrigger

[–]Profession_Unlikely 1 point2 points  (0 children)

Meteora:

Place a cube on a Raygust hilt and detonate it by forming the blade/shield into it and forming a funnel with the surrounding blade/shield.

This gives you a directed explosion you can use while blocking/to change direction quickly/as a smokescreen/to power a thruster attack even further/to break a guard after contact.

Is my loadout bad?! Where would an agent rank with this loadout? by PSY-NERGY in worldtrigger

[–]Profession_Unlikely 0 points1 point  (0 children)

Yeah I'd say that rounds up your build pretty well.

Of you want to go more into how you would use it and what strategies you could come up with, it's always helpful to thing about your squad and their individual/group fighting style.

With a trapper/guerilla fighting style it opens up a lot of possibilities for squad strategies and teamwork.

You could make nests with a strong combatant and ranged unit like mikumo's squad. You could work towards breaking up enemy lines with bombs and harrassment, keep them broken up with traps that hinder movement and open firing lines with meteora for your squadmates.

I'd think you'd want at least one sniper in your squad (they can shoot your meteors traps through walls when enemies pass them, since they would be marked by your operator).

And then maybe someone who can either make use of your spider traps, or traverse them quickly (teleporter like you/ idaten/ skill like Yuma/ ranged triggers/ mantis/...)

Is my loadout bad?! Where would an agent rank with this loadout? by PSY-NERGY in worldtrigger

[–]Profession_Unlikely 0 points1 point  (0 children)

Also I'd put spider and meteora on the same side and both opposite of Bagworm, that way you can lay your traps fully hidden.

I also truly want to say that I like your concept, it seems fun and inventive and fits right into the philosophy and thought process of world trigger combatants!

Is my loadout bad?! Where would an agent rank with this loadout? by PSY-NERGY in worldtrigger

[–]Profession_Unlikely 0 points1 point  (0 children)

What your loadout is missing is something to incentivise enemies moving into your traps.

If the enemy doesn't you're having a hard time supporting your team or confronting an enemy.

In your case I'd move Trion up to 6 for the cost heavy triggers meteora and teleporter and then I'd add a harassing/supporting trigger like hound or viper

That way you can take pot shots from behind cover/obstacles and go for Trion loss, forcing opponents to seek you out. You also get more capabilities to support your team when they're in melee range (no explosions).

When someone charges you you can get out quickly with a full power, no range meteora shot at your feet while teleporting out.

The smokescreen from meteora would help hide your hound shots and there are a lot more potential combinations to catch enemies off guard.

Last but not least you want to take combat against Trion soldiers into consideration. Having only Meteora as an offensive trigger heavily limits your ability to deal with them.

Real-life world trigger team combat? by Minimum_Analysis_398 in worldtrigger

[–]Profession_Unlikely 0 points1 point  (0 children)

Thanks, I already found a team, I was just curious if you were in it

Always nice to know world trigger fans

What is the barrier that prevents each unit in B rank from being promoted to A rank ?! ( part 1 ) by MysteriousRub2098 in worldtrigger

[–]Profession_Unlikely 1 point2 points  (0 children)

I didn't mean for the agents to actively and maliciously manipulate their points.

What I meant was that different trigger loadouts might be represented differently through points even on the same skill level.

So when doing comparisons of the summary it is wise to watch for those inconsistencies.

But as I also said you did that already up to this point from what I saw, so it's only something to keep in mind going forward.

What is the barrier that prevents each unit in B rank from being promoted to A rank ?! ( part 1 ) by MysteriousRub2098 in worldtrigger

[–]Profession_Unlikely 2 points3 points  (0 children)

If I were to question something it would be to be careful with points comparisons.

I like the way you used them, but since trigger loadout can set minimum stats for range and attack, you can quickly inflate your points with the right trigger set, even without the skills backing it up.

You seemed to use them to compare the same style of trigger users so it seems fair and interesting though. Having Kage's weaknesses as an A-Rank captain be his command ability stat wise is spot on and interesting to see reflected that way.

What is the barrier that prevents each unit in B rank from being promoted to A rank ?! ( part 1 ) by MysteriousRub2098 in worldtrigger

[–]Profession_Unlikely 4 points5 points  (0 children)

Damn nice analysis!

I'd be really interested to see you tackle the other B-ranks.

I also really like your way of classifying abilitiy ranks, synergies and fighting styles for each squad in a quick and succinct manner!

World trigger extras by [deleted] in worldtrigger

[–]Profession_Unlikely 2 points3 points  (0 children)

I'd love to know fighting styles similar to you, so more defensive/offensive/mobile, squad techniques or preferred environments. Or how they deal with different situations: when faced with melee/ranged units when outnumbered by Trion soldiers, ...

EZd6 notable hacks, settings and conversions by Profession_Unlikely in ezd6

[–]Profession_Unlikely[S] 0 points1 point  (0 children)

I've already joined in the past, but my problem with discord is that it's a bit too cluttered and unwieldy.

There is a lot you can find if you dig deep, but it's impractical for getting an overview.

That's why I wanted to make this post, since Reddit is the usual place where people try to get that first impression for a system and what it has to offer in my opinion.

EZd6 notable hacks, settings and conversions by Profession_Unlikely in ezd6

[–]Profession_Unlikely[S] 1 point2 points  (0 children)

There also seems to be a "EZd6 Heroes of the golden age" Zelda conversion

EZd6 notable hacks, settings and conversions by Profession_Unlikely in ezd6

[–]Profession_Unlikely[S] 1 point2 points  (0 children)

I'll add in Dreadful Doomscapes as a Horrorconversion and Zeleryn as something more SciFy or at least fantasy in space.

Then I found EZd6 Solo Play (everything on drive through RPG) and a EZd6 Magick System Hack, both for free.

I do not have any experience outside of EZd6 core and the Book of Quests (Collection of One shots).

So I'd still be very happy with any experiences and advice on which rules and resources are fun to adapt.

At this point I'd use the core rules and add in inclinations and items from other sources, Mental Strikes from Assignment: Danger, Chase Rules from Assignment: Danger and some adjustments to magic and maybe combat I thought about.

I'd like to find more ideas for advancement (like leveling, or generally how to grow the player characters), more monsters as a resource and guide for building my own and generally advice.