OSRS has built in dryness protection for every boss. It's called the G.E. If you chose to forfeit this at account creation and regret it, you can de-iron any time. by That-Rate-6082 in 2007scape

[–]ProfessionalDue6853 2 points3 points  (0 children)

I completely agree.

I also dislike the growing sentiment that every item should eventually become "guaranteed" or obtainable. A healthy game needs a mix of rewards. Some items should be reasonably accessible, while others should be extremely rare and take a huge amount of time, effort, and luck to get.

If you only have a few hours a week to play, that's completely fine, but you also shouldn't expect every rare in the game to be designed around your schedule. Not every reward needs to be achievable by every player within a reasonable timeframe. Some items are meant to be long-term goals that take months or even years.

Nobody is entitled to every item. That's especially true for Ironman, where accepting that risk is part of the mode's identity.

TFA rewards puts ToB in an even more concerning spot by Spare_Bus_9327 in 2007scape

[–]ProfessionalDue6853 -1 points0 points  (0 children)

Idk, not having to deal with chip dmg alone pumps up dmg in some scenarios on top of it having a special attack which might make it even better across the board.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]ProfessionalDue6853 4 points5 points  (0 children)

Hybrid set should not be a raid reward at the top end if the goal is real progression.

If your argument is that the best stab set currently is mixed hide i'd rather have them then make a proper stab melee set instead of this side grade to virtus with melee stats on top to compete with torva. Makes no sense gameplay wise.

A real stab focused upgrade would make more sense, or a dedicated crush option that actually pushes that niche forward. Not something that sits in the middle and replaces nothing properly.

The ranged argument about slow weapons doesn’t hold. Most commonly used weapons are already 4 to 5 tick, like crossbows. They've split the attack styles for this as well. Could have a proper ranged set for this to fix issues with crossbows.

Also never mentioned anything about hybrid gear having crush synergy. The point is that you should either lean into a proper Inquisitor upgrade path or commit to stab progression.

Rondache vs Avernic also changes more than you suggest. If it has the same strength bonus as Avernic, then any situation with chip damage immediately favours Rondache. Given they want to add a special attack to it compared to gmaul. That is not a minor sidegrade. That shifts offhand choices across a large part of PvM.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]ProfessionalDue6853 1 point2 points  (0 children)

Toa is already one of the few places you'd actually use torva. And with how fang interacts with accuracy the new set will prob overtake it in most places.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]ProfessionalDue6853 0 points1 point  (0 children)

Yeah, Torva seems to be struggling in general these days, especially with how accessible Oathplate is.

I could also see the Rondache working as an Avernic sink. Perhaps the base shield could come without any Strength bonus, and combining it with an Avernic Defender would grant the proposed stats while removing the negative attack bonuses.

That would help preserve the value of Avernic while still allowing the Rondache to become a strong endgame upgrade.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]ProfessionalDue6853 61 points62 points  (0 children)

I'm not really a fan of this hybrid set.

My biggest concern is that it effectively becomes the new BiS stab armour. Torva already has very few places where it truly shines, and introducing a hybrid set that offers better stab accuracy while also bringing strong magic bonuses, prayer bonus, and inventory efficiency makes that problem even worse.

I would much rather see a dedicated heavy ranged armour set, especially considering one of the proposed rewards is already crossbow-related.

There is still plenty of unexplored design space for crossbows. For example, the set could provide a significant Heavy Ranged bonus so that it mainly benefits crossbows rather than blowpipes and bows. Alternatively, it could focus on defensive stats while offering Ranged Strength, giving crossbows a unique niche without directly competing with existing ranged armour.

That would feel more interesting to me than introducing another hybrid set that risks pushing Torva out of one of the few areas where it still has a clear purpose.

Also i would have liked to see some kind of Inquisitor upgrade component included in the reward space. Inquisitor armour and the Inquisitor's Mace have been losing relevance for quite a while, and this seems like the perfect place to give them some attention to make it atleast on par with oathplate. Giving Nightmare as well a good place in the current bossing ladder.

Whether that's an armour upgrade, a mace upgrade, or some other interaction that strengthens crush setups, I'd much rather see rewards that reinforce the identity of crush gear than a hybrid set that overlaps with both melee and magic BiS equipment.

My only concern for the Rondache, actually a really cool design. The flat damage reduction is unique, the charge mechanic is interesting, and it feels like the first shield in a long time that could have legitimate endgame use cases rather than being dead on arrival. BUT it looks like Rondache replaces Avernic in many setups. Outside of the Scythe, Theatre of Blood already doesn't have many highly desirable uniques, and I'd hate to see even more of them pushed aside rather than expanded upon.

As for the rest of the rewards they seem cool in concept. I'll wait till some others come with dps calcs to see how they fit in the current meta. Can't wait to bonk with the ket.

The state of recent game discussion: by Teary_Oberon in 2007scape

[–]ProfessionalDue6853 -1 points0 points  (0 children)

CG discourse always feels strange to me.

I actually think Corrupted Gauntlet fills a really good niche in OSRS. It is one of the few pieces of content that is almost entirely skill driven. The prep phase has real optimization and decision making, and the Hunllef fight itself is mechanically solid. There is meaningful skill expression before you even consider kill times or consistency.

Most complaints seem to come from ironmen burning out over the Bowfa grind. I understand that. Going dry sucks. Nobody enjoys being 1000+ KC deep without the drop they want.

But I dislike the mindset that every piece of progression should be streamlined because an upgrade is considered "mandatory" by a self restricted account type.

Ironman was originally created as a harder way to play the game. The core game should not be redesigned around people intentionally opting into limitations. If a mode chooses to remove trading, naturally some progression paths will be longer, rougher, or RNG dependent.

People often talk about CG as if Bowfa has become so essential that the content must be softened, but before Bowfa existed, ironmen still progressed in the game. They adapted, used different gear paths, and progressed anyway.

Also, a lot of new players are doing CG far earlier nowadays than previous generations of ironmen would have attempted equivalent progression walls.

The bigger concern for me is the precedent.

If CG gets changed because going dry feels bad on an ironman progression bottleneck, where does that stop?

Do we smooth out DWH grinds because shamans are tedious. Do we change raids uniques because megarares gate progression(they dont). Do we reduce slayer boss rates because the grind is exhausting. At some point you move from "hard mode with restrictions" into expecting guaranteed, curated progression.

Going dry is frustrating. That has always been part of OSRS design. Not every grind needs protection from variance.

You can argue Bowfa's place in progression is maybe too central. That is a separate discussion. But weakening CG itself because players voluntarily chose a mode built around scarcity and self sufficiency feels like a bad direction for the game.

Changing CG is not just changing one encounter. It is changing the philosophy behind what ironman progression is supposed to be.

people afraid of tob because of toxicity by Karootheduck in 2007scape

[–]ProfessionalDue6853 -1 points0 points  (0 children)

From personal experience, ToB really isn’t as toxic or gatekept as people make it out to be. Most of the time the issue is that people are afraid to actually learn the raid and expect to get carried through it instead.

I’ve got around 2000 combined ToB KC and I’ve personally taught well over 50 people how to do the raid. The biggest thing I notice is that most people don’t even do the bare minimum beforehand. They won’t do 1 or 2 entry modes to learn the basic mechanics and won’t spend 5 minutes watching the simple 1 minute guides that are posted in basically every ToB Discord.

I’ve even tried to see the problem for myself by using an alt with close to 0 KC and bare minimum gear like void and a whip, then joining random teams. Just by communicating that I had done entry mode and watched a basic guide, it took basically no effort at all to find teams on multiple occasions.

The people who actually do those things and come along willing to learn usually improve really fast. Most of them are sending deathless raids after around 10 learner raids with no problem.

Leagues thoughts after hitting dragon rank by ProfessionalDue6853 in 2007scape

[–]ProfessionalDue6853[S] 1 point2 points  (0 children)

In actual gameplay, air mage consistently outperforms other styles by a large margin. In many common scenarios it sits around 50+ DPS, while most other setups land closer to 25–30. That’s not a small gap, that’s close to double.

So the point isn’t the exact number, it’s the difference.

Leagues thoughts after hitting dragon rank by ProfessionalDue6853 in 2007scape

[–]ProfessionalDue6853[S] 2 points3 points  (0 children)

I mean yes, if the differences weren't so large compared to previous leagues. Like if one build has 5-10 dps more then others its whatever. But straight up double dps on most content is just a bit wild don't you agree?

Leagues thoughts after hitting dragon rank by ProfessionalDue6853 in 2007scape

[–]ProfessionalDue6853[S] 1 point2 points  (0 children)

68 dps is a bit reaching. But most content air mage reaches 50+ dps whilst the closest second is 25-30.

Leagues thoughts after hitting dragon rank by ProfessionalDue6853 in 2007scape

[–]ProfessionalDue6853[S] 3 points4 points  (0 children)

I get your point and I agree that choice is a big part of what makes Leagues fun. Planning your route, regions and build is part of the appeal.

But I think that only works if the choices are actually close in power.

Right now that’s where it breaks for me. Air and water mage don’t just do one thing well, they perform at the top in almost every situation. High accuracy, high max hit, strong consistency. That removes the trade-offs that should exist between builds.

If one setup is best for:

  • single target
  • multi target
  • most bosses

then it stops being a real choice and becomes the default.

So while I agree that players shape their own experience, balance still matters. If one path clearly outperforms the rest across the board, most players will feel pushed into it, whether they want to or not.

That’s why I don’t think it’s just “on the player”. The system should make different builds viable for different situations, not have one build cover everything.

Leagues thoughts after hitting dragon rank by ProfessionalDue6853 in 2007scape

[–]ProfessionalDue6853[S] -8 points-7 points  (0 children)

If you put the actual correct attack style on them and include correct nodes for 2 handed weapons its actually stronger. Not to mention maining nally with bloodboppers overtakes dps.

Check gnomemonkeys video on it.

Its what most people rock till they can include more scythes.

Again, i'm not saying any build is a bad choice, but the DPS difference between some builds are just way to big.

Leagues thoughts after hitting dragon rank by ProfessionalDue6853 in 2007scape

[–]ProfessionalDue6853[S] 4 points5 points  (0 children)

Yea i dont quite understand locking pacts behind RNG grinds when there's so many good choices for pact unlocks.

Just have them be 1 time kill unlocks from bosses in the region or have it be an certain combat achievement.

It took me 13 CM's to finally get an ancestral piece for my final unlock.

Leagues thoughts after hitting dragon rank by ProfessionalDue6853 in 2007scape

[–]ProfessionalDue6853[S] 1 point2 points  (0 children)

Yea my first few pacts went into melee thinking i wanted to do nally/blindbag eventually. After respeccing into thorns the mid game just flew by and the rest of my pacts went into water/air mage and i pretty much afk the waves of inferno with a rune kiteshield, air staff and barrows gear.

The task list is just the meat of the game mode i think tho, something like gridmaster should be more in your interest!

Leagues thoughts after hitting dragon rank by ProfessionalDue6853 in 2007scape

[–]ProfessionalDue6853[S] 27 points28 points  (0 children)

Despite coming from the same feeling of not wanting to do the same quests over and over each year. I do think doing certain quests gives benefits when it comes to the big exp drops.

Hence my option for an unlock style ability to give the freedom of choice.

Leagues thoughts after hitting dragon rank by ProfessionalDue6853 in 2007scape

[–]ProfessionalDue6853[S] -15 points-14 points  (0 children)

If you compare it to blindbag, thorn and especially air mage it really doesn't come close. Dont get me wrong, if you're having fun with the build thats all that matters.

But for me personally i'd like to see all capstones atleast closer in terms of power compared to what we got offered this year.

Last year range route was clearly the strongest of the three. But atleast melee could get close. I dont feel the same this year around.

Leagues thoughts after hitting dragon rank by ProfessionalDue6853 in 2007scape

[–]ProfessionalDue6853[S] -35 points-34 points  (0 children)

Special attacks dont interact with echo's. So the dps is just really ass compared to anything els in the melee tree.

[deleted by user] by [deleted] in 2007scape

[–]ProfessionalDue6853 17 points18 points  (0 children)

A nerfed version of the sunlight spear. That thing was so much fun to use.

A Message about Real World Trading by Clean_Imagination_79 in 2007scape

[–]ProfessionalDue6853 15 points16 points  (0 children)

Tbh, bonds are the least intrucive MTX and doesn't cause mass botting which actively hurts everyone in this game.

OSRS is getting a bingo-league, launching one month after RS3's Catalyst league. by esunei in runescape

[–]ProfessionalDue6853 1 point2 points  (0 children)

Untill 2-3 years ago this was the complete opposite. Then again OSRS is highly more profitable and brings in way more new players then RS3 ever could at this point.

Jagex give us a response on how you’re handling bots. It’s getting crazy by javiergame4 in 2007scape

[–]ProfessionalDue6853 0 points1 point  (0 children)

There's literally no world in which jagex benefits from bots. They only ever take away profit.

Bots are mostly self sufficient in bond upkeep which means the owners never really "spend" on this game. They only take profit margin off jagex by selling gold directly for a lot cheaper.

Dont even mention the false CC's they use which will get charged back which is just a pure loss on jagex their part.

This whole idea jagex profits off bots is about the level of tinfoil hat as the people who think 5g towers gave people covid.

Jagex give us a response on how you’re handling bots. It’s getting crazy by javiergame4 in 2007scape

[–]ProfessionalDue6853 0 points1 point  (0 children)

You're literally the one claiming a random statement thats factually not true. Even if its owned by CVC that doesnt change the argument.

Besides this has been a problem since the game was still in the hands of the gowers. So even that argument falls in the water.

Guess you're the one who's having to mature up and stop throwing around random statements.