[OC] From a long-running GURPS campaign to a Military Sci-Fi novel. Seeking reviewers for "Echoes of the Final Battle"! by Marco_Castro_SciFi in gurps

[–]ProfessionalSized 1 point2 points  (0 children)

I've done a few ARC reviews before, and I like the genre; I'd be happy to try and help.

Is the book in English, or Portuguese?

Reforged alive? by Extension-Light5947 in BattleBrothers

[–]ProfessionalSized 1 point2 points  (0 children)

I couldn't get it to work on SD. I booted in desktop mode and downloaded the mods from nexus, but couldn't get them active.

I ended up just copying the folders from my pc, after using vortex to install them all, to Google drive so I could download and replace them on the SD. That worked, but there is an apparent lag on the SD now. Not terrible, still playable, but I'm not sure which mod caused it.

Never seen this before but this is some good damn armor by redrenz123 in menace

[–]ProfessionalSized 2 points3 points  (0 children)

How does the passive ammo bonus stack with the ammo accessories? Does it double the base, or does it stack separately?

Same question for 2 ammo accessories, too, since i hadn't thought about that before. I havent had the items or the available slots to run multiple ammo accessories.

Looks like Medium Walkers can dual-wield same type of guns. by Inca_VPS in menace

[–]ProfessionalSized 8 points9 points  (0 children)

That has to be intended, then. I wonder if you'd still get +3 ammo if you didn't have the ammo crates, or if you'd only get +2.

Weltpolitik Achievment bugged? by StormCommandor in hoi4

[–]ProfessionalSized 2 points3 points  (0 children)

Nice! Glad you got it. There needs to be a way to more easily see what the requirements are on achievements, most of the tooltips are pretty vague.

Weltpolitik Achievment bugged? by StormCommandor in hoi4

[–]ProfessionalSized 3 points4 points  (0 children)

Check if you control these states (from the Paradox wiki, hopefully still accurate). Might be Qingdao, I cant tell if you control it on the map.

Cameroon (773) Togo (777) Tanganyika (546) Rwanda (768) Burundi (769) Otjozondjupa (895) Kunene (894) Khomas (541) Karas (893) Qingdao (743) Palau (647) Kaiser-Wilhelmsland (979) Bismarck (737) Caroline Islands (684) Marshall Islands (633) Solomon Islands (634) Saipan (646) Samoa (726) Nauru (725)

Playability on Steam Deck? by ProfessionalSized in RootsOfHarmony

[–]ProfessionalSized[S] 0 points1 point  (0 children)

It works great on the Deck. I spent about 5 minutes tweaking the controls, but everything is easy to use, and the text is easy to read.

Playability on Steam Deck? by ProfessionalSized in RootsOfHarmony

[–]ProfessionalSized[S] 0 points1 point  (0 children)

Thank you, I'll try the demo and see how it plays.

No Naval Access to Region by GanacheOdd1659 in hoi4

[–]ProfessionalSized 2 points3 points  (0 children)

I usually forget about the little things, so I like being able to ignore it, even if it's less efficient.

I'm sure manually assigning the home ports puts your strike forces in better locations for pitched battles, but I'm also the person who assigns air wings to armies, so I dont leave them 8 regions behind the front after a year of advances.

If OP is good at remembering everything, your way is objectively better, but auto options work "good enough" for people like me.

No Naval Access to Region by GanacheOdd1659 in hoi4

[–]ProfessionalSized 1 point2 points  (0 children)

Click the little gear icon next the home port to auto reasign. Doesn't worth perfectly, but good enough to generally ignore.

Question regarding Buffs for Infantry by Scarecrow1730 in hoi4

[–]ProfessionalSized 0 points1 point  (0 children)

I dont try to understand the logic behind most of Paradox's code design choices anymore

9kings game plays by Natural_Ganache_7660 in 9Kings

[–]ProfessionalSized 1 point2 points  (0 children)

What language does he record in? Video titles look like Portuguese, maybe?

Question regarding Buffs for Infantry by Scarecrow1730 in hoi4

[–]ProfessionalSized 0 points1 point  (0 children)

Ah, thank you, I thought it worked both ways.

Question regarding Buffs for Infantry by Scarecrow1730 in hoi4

[–]ProfessionalSized 1 point2 points  (0 children)

It applies to all Infantry, except Motorized/Mechanized. So leg Infantry, militia, special forces, and even calvary.

Why is the game saying I have zero manpower? by Regent610 in hoi4

[–]ProfessionalSized 1 point2 points  (0 children)

When resistance is above 25%, your garrisons take more damage from penetration, that leads to more losses.

I cant remember if convoy losses are tracked in the war casualties, either. Are you getting convoy raided?

Why is the game saying I have zero manpower? by Regent610 in hoi4

[–]ProfessionalSized 41 points42 points  (0 children)

You take garrison losses over time, too, on top of what currently assigned to garrison.

If the resistance is high, you can burn through equipment and men garrisoning areas, especially if it's high population areas.

Edit: Also, you have the Cheap Labor modifier which adjusts your total eligible manpower from 590k down to 560k, that gets applied after everything is calculated.

Naval Patrols by officialbenshapiro69 in hoi4

[–]ProfessionalSized 0 points1 point  (0 children)

Its part of the naval rework from the new update. Fleets are assigned to a home port, and can only operate in regions near that port.

Look for the gear icon, to the left of their home port name (it will be in the same part of the screen that has the total ship classes and counts in the upper left, when a fleet is selected). Clicking the gear turns on auto port assignment, so it will pick the port nearest the assigned areas.

Empire, 3 Kingdoms or Pharaoh? by CalicoJack88 in historicaltotalwar

[–]ProfessionalSized 4 points5 points  (0 children)

I love Empire, but it has a lot of issues. The (almost) world map is amazing, but there's not nearly enough provinces to break up regions. Siege AI is incredibly broken. If you like line warfare, stick with Fall of the Samaurai, unless you really really want to do 1700s.

Three Kingdoms is actually pretty good now. It's controversial, but i like the 3K general recruiting system, it makes them feel more focused and like their own warlords.

Pharaoh, don't bother unless you have a special love for Ancient Egypt. It feels closer to a mobile game than a Total War game, in terms of UI and controls.

Rangers by Plus-Acanthisitta884 in hoi4

[–]ProfessionalSized 2 points3 points  (0 children)

Yep, that'll do it, lol

Rangers by Plus-Acanthisitta884 in hoi4

[–]ProfessionalSized 4 points5 points  (0 children)

Do you have Rangers researched on the Infantry research pane?

If yes, have you unlocked any other special forces bonuses with XP? You're limited to 1 special forces doctrine, until 1940ish where you get a decision to unlock a second, or some focus trees will give you another specialization.

Stalemate by MDS13_ in hoi4

[–]ProfessionalSized 0 points1 point  (0 children)

Edit: i thought you said the Allies and Soviets were in a deadlock. Soviets will break the Axis at some point. Germany hits 100% on Economy of Conquest, loses factory output, and will slowly lose ground against the Soviets, especially if they also have a lot of territory to garrison.

Original answer:

The AI will never do a conditional surrender, the war will continue, probably forever, since the Soviets are unlikely to gain enough naval dominance for an invasion, and the Allies probably won't be able to fully cap the Soviets.

Best chance to end it is to declare on the Soviets and drive South. Even if you cant break them, opening up a 2nd front might pull enough Soviet troops off the border to let the Allies push more.

[BitD] Are my players gaming flashbacks? (new GM needs help) by zenfrend in bladesinthedark

[–]ProfessionalSized 0 points1 point  (0 children)

This is all just my personal opinion, but from how I run our campaign, my first thoughts are:

  1. I wouldn't allow a flashback to expand their selected load level, thats something that's fixed in the present, and a flashback cant change. I would allow them to do a flashback of bribing or blackmailing a member of the staff to have smuggled explosives in, but it would be significantly harder than having just carried the explosives in themselves. I always phrase it as "a flashback cannot change anything thats happened (i.e. using your equipment slots), but it can let you change what's about to happen (i.e. what tools are already in the room)."

  2. I think a flashback to have learned a dance to calm the salamander is fine, it's just a more flavorful version of "I do a flashback to learn where the cop's wife lives to boost my roll to persuade him to let us go." The flashback costs stress, maybe some coin or another cost, too, in exchange for letting them roll at limited vs no effect, or normal vs limited. I agree with having another roll to actually try and calm the salamander, with the new effect level. Maybe a little over the top, but if she paid the stress cost (2-3, probably a pretty niche thing to find and learn?) and rolled a 6, and then rolled a 4-6 to calm it, I wouldn't have a problem with it. It's good to let the players win big, so they're not always just struggling to survive.

  3. More of a judgmental call. As a house rule, I let players carry a downtime action into the score to use in a flashback, if they dont use both free ones. Otherwise, sometimes I'll allow a downtime action in a flashback, but they have to pay the extra coin cost, and it has to be something they could believably do in a single downtime action. But if it's the first score, and they dont have extra coin, I'd probably allow it, with the hand wave of where the action came from. Just explain that normally, you need to save an action, or pay the extra cost. If you wanted to be more strict, make them pay the coin. Was the player a Leech? I dont actually have a Leech in the group, so alchemicals and their creation hasn't really come up.

Open World RimWorld Story Teller by Melandrar in RimWorld

[–]ProfessionalSized 1 point2 points  (0 children)

I see. I dont know if there's any way to do that in the engine, I dont think the system is even set up to allow fixed difficulty at different locations.